Playing Guns, Gore, and Cannoli. It's not a bad game, and it has redeeming qualities. But the screenshots and trailer make it seem slightly better than it is. I was expecting something along the lines of Metal Slug, which is an excellent sidescroller. But GG&C is lacking in gameplay elements, and its no wonder why it didn't get much press. But for 5 bucks, I'm am getting my money's worth as I'm playing it.
I wish there was a gameplay mechanic that lets you shoot at a 45 degree angle, so you can hit enemies walking down the stairs. Instead of having to wait for them to come down, and risk getting sandwiched by ambushing enemies behind you. Getting sandwiched between hordes is common, and hard to escape from. I would also like a weapon wheel instead of having to button mash triangle to get the gun I want. Which causes me to lose health in tight quarters or die.
The main character has a nice mafia like personality as an enforcer. And the artstyle is not bad at all. Nice 1920-30's setting with a gangster and zombie theme. And although there's a nice variety of enemies. I would have been fine not fighting zombies.
I wish there was a gameplay mechanic that lets you shoot at a 45 degree angle, so you can hit enemies walking down the stairs. Instead of having to wait for them to come down, and risk getting sandwiched by ambushing enemies behind you. Getting sandwiched between hordes is common, and hard to escape from. I would also like a weapon wheel instead of having to button mash triangle to get the gun I want. Which causes me to lose health in tight quarters or die.
The main character has a nice mafia like personality as an enforcer. And the artstyle is not bad at all. Nice 1920-30's setting with a gangster and zombie theme. And although there's a nice variety of enemies. I would have been fine not fighting zombies.