You can if you are that obsessive in your imported save and own all the DLC and complete them before launching the final mission, yes (which is how I finally got to see the stinger in 2015 in my second playthrough). But when the base game released, prior to the DLC dropping, you would be short a few hundred EMS without doing some MP.Eacaraxe said:If I remember right you could hit that EMS score at 50% readiness if you'd imported a Shepard all the way from ME1 and all but 100%'ed each game (including BdtS and all of ME2's DLC) in the trilogy. Like, "did the entire Conrad Verner mission" levels of obsessive completionism. I remember my first ME3 playthrough had over 8K EMS at 100% readiness at the end, but I did Control for her.
You didn't even need the ME3 DLC. With a full trilogy playthrough including previous games' DLC, at 50% readiness the only way to get locked out of the "destroy, Shepard lives" ending variant was to not "save" Anderson (which bumped up the EMS requirement to 5000). The absolute cap for EMS absent ME3 DLC, assuming 100% completion and choices for optimal war score, was something like 9.7K.Gethsemani said:You can if you are that obsessive in your imported save and own all the DLC and complete them before launching the final mission, yes (which is how I finally got to see the stinger in 2015 in my second playthrough). But when the base game released, prior to the DLC dropping, you would be short a few hundred EMS without doing some MP.
It is going to be interesting to see how Respawn's single player Star Wars game turns out with micro-transactions.Worgen said:They have some great games in their past but I have a feeling they wont be around much longer. Ea will probably kill them off unless Dragon Age 4 is amazing and makes a ton of money, ideas which are probably mutually exclusive since to make a ton of money by ea standards you need a ton of micro transactions which are at odds with a good single player experience.
I'd make a joke about the EA execs being chimps in suits but that's insulting to chimps.votemarvel said:I still find it odd though that EA have a single player focused studio on a online game and a multiplayer focused studio on a single player title.
If you are to believe the people at both Bioware and Respawn, the decision as to what games to develop is internal to the developers and not something that EA pushes for. Which makes me really torn on the issue of whether it makes EA a better publisher (ie. creative freedom, trust in developers) or a worse publisher (letting developers do stupid, costly mistakes because you don't do oversight).Dalisclock said:I'd make a joke about the EA execs being chimps in suits but that's insulting to chimps.votemarvel said:I still find it odd though that EA have a single player focused studio on a online game and a multiplayer focused studio on a single player title.
The thing is I don't trust Bioware any longer. There are only so many times they can tell outright lies before people start assuming they are lying from the start rather than giving the benefit of the doubt.Gethsemani said:If you are to believe the people at both Bioware and Respawn, the decision as to what games to develop is internal to the developers and not something that EA pushes for. Which makes me really torn on the issue of whether it makes EA a better publisher (ie. creative freedom, trust in developers) or a worse publisher (letting developers do stupid, costly mistakes because you don't do oversight).
You seem to not make that joke a lot. If you want to actually say it one time I won't tell Chimpzy.Dalisclock said:I'd make a joke about the EA execs being chimps in suits but that's insulting to chimps.votemarvel said:I still find it odd though that EA have a single player focused studio on a online game and a multiplayer focused studio on a single player title.
There are a couple of reasons why, and while you aren't wrong, it's missing the full picture.Wings012 said:Why do people care so much about studio names anymore? Sure it takes more effort but you'd do better just tracking the people responsible for the games.
Fact is, studios change staff over time. Being bought out can also significantly change how they operate. A studio name/identity nowadays is sometimes nothing more than a superfluous brand.
Because IPs are tied to the studios and/or the publisher; not to the people responsible for creating them. That people may leave the studio, but the IP stays.Wings012 said:Why do people care so much about studio names anymore? Sure it takes more effort but you'd do better just tracking the people responsible for the games.
Fact is, studios change staff over time. Being bought out can also significantly change how they operate. A studio name/identity nowadays is sometimes nothing more than a superfluous brand.