Saulkar said:
Yay, someone else has played MW3!
Kyrian007 said:
I care to see it, but yeah... there is so many it is hard.
Ugh. Alright... I'll do my best. So these games are not only my absolute favorites, some of these are also incredibly ground-breaking when they first came out. They are ordered by those two things.
10. Perfect Dark
Goldeneye was very necessary for console FPS' but Perfect Dark, well, perfected it. Or at least, got it as perfect as you can get using a controller with only one analog stick. It's at #10 though because unfortunately it doesn't hold up all that well today, but it still has a place in my heart and it was my introduction to the "Multiplayer Suite" that we would later see again with Halo and other games. (More on that later.)
9. Project M v3.6
The best fighting game I've ever seen. Ever. A logical culmination of the groundwork that Super Smash Bros. and Super Smash Bros. Melee did before it. Anyone can play it too, but only an absolute demigod of games can truly master it. The skill ceiling is pretty much non-existent. Unfortunately though, Nintendo decided to be FUCKING DICKS and waved their big lawyer cock around and forced the PM team to shutdown operations. THANKS, NINTENDO. Fuck off.
8. Star Wars Jedi Knight 2: Jedi Outcast
Although Jedi Academy would later add to the Jedi Knight multiplayer scene and be the final game to go to for this sort of thing, Jedi Outcast did all the groundwork first and also outclasses it with a better single-player portion. Besides that, it has the best "Star Wars/Jedi" gameplay I've seen and is just generally a really outstanding third-person slasher outside of Ninja Gaiden.
7. Banjo-Kazooie
This is the game that first taught me to dream. Well, maybe not the FIRST. Super Mario 64 got there before BK, but like Perfect Dark, it perfected the formula. BK and its sequel, Banjo-Tooie are so successful because they give us these massive worlds to explore that are built around, and this is actually VERY important, consistent and awe-inspiring themes. Add a creative and freeing moveset to this and some humor and you have one of, if not the best platformer around.
6. Neverwinter Nights: Diamond Edition
Getting into the RPG genre a bit now finally, we have NWN, which captured me deeply when I first played it. I think this was actually my first formal introduction to the D&D universe and I was blown away. The ONLY complaint I have with it is that the first part of the first campaign is kinda long, but after that, it quickly picks up. Neverwinter Nights, and by extension, D&D, also has some of THE COOLEST spells I've ever wielded in an RPG. Notable ones include the Shapechange spell where I could turn myself into an almost unstoppable adult red dragon and the Gate spell which ripped three huge stone spikes out of the ground, forming an infernal portal and summoning a badass balrog to the Meteor Shower spell. (self-explanatory.) And THEN there was the multiplayer. A full DM client AND mini-persistent worlds AND a fully-featured editor? Yeah, this game was ahead of its time.
5. Timesplitters 3: Future Perfect
The Perfect Dark team, not satisfied with making Nintendo 64 awesomeness, decided they were gonna be even MORE awesome and made Timesplitters 3. A game that was actually BETTER than Halo CE/2 in many ways. It was so PACKED full of features and content, it was mind-boggling. So many weapons. So many characters. So many maps. So much to do. And the campaign is great too. You don't need to play any of the past TS games in order to enjoy it. And it has a huge and accessible level editor inside it. Holy hell! The monumental triumph that is this game was incredibly unfortunately only matched by its failure to sell. And it's so sad that it didn't. And it's even more sad what happened to Free Radical. The team behind the TS series. FR deserves so much fame and recognition for this game but instead, they got crapped on and mishandled by some of the biggest publishers. I don't know if I'll ever be able to forgive the gaming industry for what happened to them.
4. The Elder Scrolls: Arena/Morrowind/Skyrim
I don't think these games need any introduction. They are some of the ONLY quality fantasy sandboxes around. However, I'm sorry but I don't think I can pick any one of the three. Please don't make me do it. They're all equally important and great in their own way.
3. The Legend of Zelda: Ocarina of Time
I remember distantly when OoT first came out. It was the shit. You were cool just to own it. People came over to play it. To even watch it being played. And looking back, it's no surprise why. Nintendo took the formerly 2D Zelda games and utterly KNOCKED IT OUT OF THE PARK transitioning it from 2D to 3D. It's so good, I think it still holds up well even today, and it's one of the games alongside Banjo-Kazooie that first taught me to dream. OoT may have been when I first decided I wanted to be a game designer.
2. Halo 3
I also remember, this time vividly, when Halo 3 first came out. And when it did, it was, again, the SHIT. Some of my absolute fondest gaming memories are sitting around with my friends and/or high school classmates just having so much freaking fun playing Halo 3 splitscreen. This game was and is still to this day the pinnacle of console shooters, topping a ton of PC shooters and making AAA games today look like fucking amateur hour. OoT was when I first wanted to be a game designer but Halo 3 brainwashed me for a while into a Bungie fanboy for good reason. I wanted to work there for so long. I read their blog posts and mailroom posts on their website regularly. But then... Destiny/Activision happened. And soon, one of the dearest game studios I've seen got corrupted into another souless husk. So when I say what I'm about to say, you know I mean it.
Go to fucking hell, Activision. And take your shitty Destiny with you.
1. Unreal Tournament: GOTY Edition
If there was ever a game that I could call flawless in almost every sense of the word, this would probably be it. UT99 is FAR more than just an arena shooter. Underneath the guns and the violence is so much more than that. The sounds. The menu. The bot AI. The maps. The music. The gameplay. The mutators. The damn server browser even. Everything utterly perfect and so well thought out and so well implemented and so functionally POWERFUL. And the editor, when it first came out, was HANDS DOWN the best and most fully-featured level editor anyone had ever seen and would see until maybe the Crysis days. Maybe. I know it was a common thing in the modding circles that the editor was seen as the pinnacle of level design tools. Still kinda is with the UE4. But anyway. This game was so good that Quake 3, the game everyone was looking to at the time, just about got its throat slit by it. I want you all to think about that for a good long while. This game comes out of nowhere and almost UNSEATS id. The king of FPS gaming at the time. And the mod system is still so good to this day. When gaming was still derping around with its clunky modding, Quake 3 included, UT99 came in and fixed EVERYTHING. It showed everyone how to do it. And it has to this day some of the best map design I've ever seen anywhere ever. And the music. THE MUSIC. Everything so damn good. *begins to salivate* But yeah. There isn't a single thing I can complain about UT99 with. Not a single thing.
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Oh gosh. I missed so many games already. Crysis. Aliens vs. Predator 2. Riven. Burnout 3. Garry's Mod. And most recently, Dust: An Elysian Tail. Just to name a few. All of these and more are very standout titles that I just simply didn't have the room for. *sigh* Well, I think this list is as good as I can make it so I'll just leave it like that.