There is 1 solution to lower piracy to it's minimum (you simply can't win against "free").
Unfortunatly, the gaming industry works hard to stomp this idea into the ground, cower it up with dirt, stones and dust.
It's rather simple. Make good games, sell them at a reasonable price.
Trust me, if a game is worth it's money, people WILL buy it if the CAN. If they can't buy it, they will pirate it. And since they can't buy it, unless you don't plan on giving it to them for free, then you can't stop piracy.
There is simply no DRM that will prevent pirating. And as the trend goes, pirates have it easier to play games than those who bought it.
Unfortunatly, the gaming industry works hard to stomp this idea into the ground, cower it up with dirt, stones and dust.
It's rather simple. Make good games, sell them at a reasonable price.
Trust me, if a game is worth it's money, people WILL buy it if the CAN. If they can't buy it, they will pirate it. And since they can't buy it, unless you don't plan on giving it to them for free, then you can't stop piracy.
There is simply no DRM that will prevent pirating. And as the trend goes, pirates have it easier to play games than those who bought it.