What 'Class' Do You Naturally Tend To Play In Games?

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SlumlordThanatos

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Aug 25, 2014
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Aeshi said:
SlumlordThanatos said:
It kinda depends.

I like being able to do a little bit of everything, so if the option exists, I'll play a magic knight type character; someone who can swing a sword or throw a fireball as the situation requires. This is why my main in World of Warcraft is a paladin. It's not exactly fireballs, but it's close enough. I can also heal myself in an emergency.
A Shaman would probably fit that bill better, they're not quite as melee-focused (unless you go Enchantment), but you get to toss around Lightning Bolts and Fire and whatnot.
A shaman was my first alt. :D
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Generally speaking I go with the motto of "Go Mage or Go Home!"

When I play mage, I tend to...
-Go with Support-based magic in multiplayer games. As an example, while I love the mage's raw DPS in Diablo III with the Fire spells in particular, I found that on the harder difficulties Frost is a much better at helping everyone survive.
-Go pure DPS in singleplayer games. Dragon Age, for instance, I've never had my main character pic up a healing or support spell, gimme nothing but pure destructive magic that I may lay waste to my enemies and hear the lamentations of their women! >:D

When I play LoL...
-I go for a straight-up killing class, generally of the Ranged persuasion. I've got 2 melee assassins (Nocturne and Katarina), 3 Mages (Karthus, Ahri, and Fiddlesticks), and 1 ADC (Dat ASHE!). I've often considered trying out a Support character, but there's too much pressure and I don't know if my play-style would be conducive to play a Support well.

When I play Elder Scrolls...
-I tend to go with an assassin-type class. Sneaking around with bows and daggers is my style.
-I tend to pick up some destructive magic so I have some more bite when stealth fails and I'm forced into a fight.

So as you can see, Ranged DPS is the broadest stroke to encompass my playstyle.
 

Johnny Novgorod

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Generally favor fighters (knights, palladins, that sort of thing) over casters. Maybe it's just me but caster skill trees are usually full of bull. Never had any use for stat modifiers and that kind of passive spellcasting, which seems to fill up 50% of mage skill trees. I usually end up sorting to the same 2 or 3 spells out of 50 over and over. And at the end of the day, very few things don't take damage from a good melee weapon.
 

Muspelheim

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I usually gravitate towards tanky types. Preferably ones with a paladin/battlemage set-up. I rather like the feeling of just kicking down the door and meatböll my way through the encounter, like some sort of magic counter-terrorist operative.

I do like warlocky types, though. I like the fire and forget approach that some neat Damage over Time spells offer.

If it's multiplayer, I tend to fall back on healing classes, though. I rather like healing, and it makes me feel that I'm helping. And back in Battlefield 2, there was quite a few nasty tricks you could do with those shockpads.
 

Adamantium93

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Jun 9, 2010
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If I'm in a multiplayer situation, typically some sort of support role. I like to be the guy in back saving everybody's butt. I loved that in WoW you could be a priest that heals by dealing damage because it made me feel like I was contributing without sitting in one place and spamming my heal.

In single player, something that can unlock things. I cannot let a locked chest stay locked. It must be opened. I once spent 7 levels in Dragon Age: Origins returning to the Mage tower every time I leveled up to try and unlock a chest towards the top. In the end, it contained 1 large mana potion and a few rags. Disappointing, but I'd do it again for the good feeling of not missing anything.

If its a shooter, I'll either take a sniper rifle or an engineer of some kind.
 

Nuuu

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Jan 28, 2011
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When I was younger, I would always want to be a DPS class, since they were simple enough for my little self to understand.

Nowadays I've grown to be more of a co-op/team player, so I always go Healer when it's an option. Plus it gives me the option to help my team mates without needing to be 100% on the battlefield.
At some point in the future i'll probably start tanking, as I do feel I have a knack for leading that i'm not fully using, but for now I don't want to deal with the responsibility of the entire party's life.

In shooters, if I can't be the aforementioned support, I tend to go for the big, tanky, close-range class. Sniping has become boring and all too popular of a choice, it's more fun to surprise the sniper i'd normally spend 5 minutes counter-sniping with a giant gun to the face.
 

Section Crow

Infamous Scribbler for Life
Aug 26, 2009
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In Mobas I need to have an escape or a ability that requires aiming and prediction, so Storm Spirit is my one true love.

In MMo's, i've only ever gotten into WoW and in that I loved playing Warlock and Rogue, warlock because it didn't seem as bland as a mage would be and rogue because being a shit in PvP was awesome, especially before they added experience to it which is when I kept my rogue at 29 that being the sweet spot for one-shotting clothies.

In RPG's, I gravitate towards rogue or archer sometimes being mixed into the same bag. With archer, I only really enjoy them when there done with a slew of different abilities that can disable, slow or cause dots/aoe but when its in first person it's all about those beautiful arcs and fall off. Rogues I find fun in either the setup or taking down an area either in perfect stealth or silent slaughter, the loot I don't really care for.

In shooters, as stated above arcs are my fetish, along with weapons that have slower firing rates but are all about aiming consistency so like a rifle without the requirement to be crossmapping fools. Though, most of the time I find myself just slipping into whatever class is in deficit for class balance reasons.
 

Scow2

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Aug 3, 2009
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In fantasy games, I like playing Spellsword-type characters, usually as the ultimate Main Battle Tanks. Strong melee ability, low mobility, good survivability, and devastating artillery all in one package.

In modern/sci-fi games, I go for straightforward combatants - Medium-class armor, automatic rifle, and grenade launcher (Or equivalent)
 

Flammablezeus

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Dec 19, 2013
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Magic users. The more complex, the better. If I get to specialise, I'll usually go with ice or cold magic. Unfortunately, almost every game that has these options falls quite short in the implementation of them. Especially in MMOs and the Elder Scrolls games.

In fact, I think the only magic system I've truly enjoyed is in Magicka.
 

Ihateregistering1

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Mar 30, 2011
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In RPGs where you play as a single character (ie. you don't really have a 'party') I basically always play as an Assassin type character. Skyrim, Kingdom of Amalur, Deus Ex: HR, etc.

In Diablo-esque APRGs, I usually play as a finesse dual wielding character who also uses cold magic, if possible (Hunter/Tundra build for my Berserker in Torchlight 2, a Nightblade build in Grim Dawn, a Warfare/Storm build in Titan Quest, and I focused on Cold magic with my Shadow in Path of Exile). I think a lot of this comes from Sub-zero always being one of my favorite fighting game characters, so the idea of a warrior who uses ice magic was really cool to me.

In party RPGs (Dragon Age, Baldur's Gate, etc.) I pretty much always play a straight Warrior/Knight character. I guess since your character is always considered to be the party leader, it made sense to me that they would be a combat oriented character who leads from the front and is willing to charge into combat. I guess it's just my ex-Military mindset, but the idea of playing as a Mage and ordering your guys to rush into bloody combat while you stand in the back casting spells never held much appeal for me.
 

Trunkage

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Definitely a magic user. Prefer direct damage over summoning then defensive. I have never picked any race except altmer in any elder scrolls game since daggerfall due to this

I do play archer rouges usually as a second play through.
 

EyeReaper

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Aug 17, 2011
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It pretty much boils down to whether I'm playing solo or multiplayer.
If I'm riding solo, 9 times out of ten I'll choose a high damage glass canon type, mostly because I don't want to risk relying on A.I. to burst down things.

In multiplayer, I'm most likely going to roll Tank. I started mostly because, well, no one else wanted to, then it just sorta grew on me.

If I'm playing a fighting game, you can almost guaruntee I'll pick a grappler type. Tager and Zangief are my homeboys.

If fps, shotgun. What's that? I couldn't hear you over SHOTGUN.
 

CrazyCapnMorgan

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Jan 5, 2011
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I usually tend to be a healer, as healers can last pretty long against other adversaries. I've solo'd some mobs in MMOs other classes would find difficult to defeat. I also tend to lean towards Holy magic users, such as Paladins or, in FF14s case, White Mages. If I do a DPS class, expect it to be a magic user.

I just like magic for some reason. ^_^
 

kommando367

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In fantasy-RPGs: crowd-control/damage spec'd mages.

In FPSs: the tank or sentry turret guy depending which is more reliable.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Elfgore said:
-In a majority of single-player games I tend to go for the shield and sword warrior. Skyrim, Dragon Age, and the like. I try to focus on DPS more than tankiness, but I also enjoy the extra defense a shield brings.
-In MMOs I'm almost always a DPS. I find that role to be the easiest, not only in raids but also soloing.
-In MOBAs I always support and I usually lean towards tanky supports. Like Thresh, Blitzcrank, and Braum. I love Braum.

I have been trying to mix it up lately. I've played as a Rogue and Mage in Dragon Age: Origins and 2. Had quite a bit of fun.

Braum is legit the most manly support. It used to be Leona but she can't tank literally everything a ranged guy can throw at you like he can. Thresh is still Jesus though, fuck that guy. If I had to pick the best move in League it would be his Flay, it secures kills, it interrupts dashes (Leona is sad) and just generally is a big fuck you move if you're trying to chase or escape. I would say Lantern but let's be real, the amount of people who walk up to a get of of bad positioning free lantern and just go "FLASH LOL" is just way too high.

I tend to swap it up inbetween games. I'll never play a Mage in Dragonage or Skyrim but in League I play a lot of mages. I want to get good with Syndra because her level of BA-BA-BA-BOOOOOOOOOOOOOOOM is ridiculous. Immense power is fun afterall.

Though right now i'm playing nothing but jungle Sion in League. The hypertank of the game, the guy who gets maximum HP for free whenever he kills something and he has really good base damage because Riot actually realises that in League of Gapclosers having a slow ass windup axe slam move is going to be tough to hit. How to Sion: Ignore everything and farm til 6. Gank bot with ult whenever you have it up through lane, just ult through your tower. Sion is one of the few who can pull it off.

Fighting games I just play whichever character looks the coolest. I play Mu-12 in BlazBlue, a Zoning character. Phoenix Wright in UMVC3 who is the most underpowered shit tier character in the history of any game ever just because he's fuckin' Phoenix Wright and Labrys and Shadow Labrys in the Persona 4 Arena games who are both kind of rushdown characters. Labrys has more range and has limited ranged pressure and zoning if you bother to use Ariadne but you can get away with using the stacking axe damage to win.

Shabrys doesn't have access to the damage increase, her combos are harder to do since she needs to rely on Asterius and she can't cancel as many moves as Labrys can but her subtitle isn't The Raging Bull of Carnage for nothing. You press buttons, you throw out Asterius moves whenever you can, you have increased Persona Break resist in Ultimax so Asterius can tank more, you press more buttons, you Titanomachina for more pressure then you press more buttons.
 

happyninja42

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I tend to play Paladin/Cleric types if available, as well as rogues. I really love stealth characters, but I also love divine warrior/tank/healer types. So usually pally/cleric.
 

WindKnight

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Cleric/Healer/Support types. Always preferred being a support/healer types over raw damage dealing.
 

Rebel_Raven

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The classes I love are the generalists! D&D bards, Final Fantasy Red Mages (especially FFTA, and the first FF. FFXI was okay until those damn staves, and C rate sword usage, and other things, but that's another can of worms.), and so forth. I like being prepared, even though it's not as thorough as a specialist.

Though in games made from Bethesda, I generally go with the flow, and high critical sneak sniper with talents elsewhere, if I'm not outright becoming godly, which I like.

I don't mind being a trickster, or trapster. Turrets, and suppressing fire, and stuff.

Sometimes it gets simple. MOAR DAKKA!!!

Edit:
I'm kinda down to play most anything. Problem is, I hate it when I'm forced to play a class by a game. I.E. Medics, Mages, Ranged fighters (Archers, and gunners), glass semi-cannons, heavy support, and so forth being largely women if women are even available to play as.
 

Odbarc

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Jun 30, 2010
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Rogue/Dexterity/Thief/Assassin/Stealth types. Running in and smashing things until I've won aren't as interesting if I can do it all without incurring any damages.

If there's a choice of elements, I tend to take preferences to Lightning because the most common of spells, Chain Lightning, is just cool to me. Hitting a nonuniform chain of enemies is the right stuff in my books.

In games like Fallout and such, Charisma/Speak talents are always nice. I like getting people to do things I want for little to no effort.