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Just because the AI in Final Fantasy is bad (which is something that no one will argue or defend) doesn't mean that the AI in Gloomhaven is therefore good.Phoenixmgs said:JRPGs evolve at a snail's pace though. I tried FF6, didn't like it, then I figured I'd try FF10, it was the same fucking game from a gameplay perspective (and worse in some regards). Even FF12 was the same battle system, just automated. Just about any JRPG doesn't react to what the player is doing. I really liked Xenosaga 2's battle system but the AI would never do to you what you did to it (knock enemies up/down), same thing with Resonance of Fate.Dirty Hipsters said:FF6 is from 1994. Yes, the AI in a 25 year old game is basically non-existent, what's your point?
I wouldn't look to something like Final Fantasy for an example of what is or isn't good AI anyway.
If a game isn't reacting to what the player is doing, and actively trying to counter it then the AI it's running isn't good, and if the game's enemies just use random number generators to determine what their attacks are then the AI isn't just bad, it's nonexistent because there isn't any intelligence in the design if the enemies are just things at random.
A random number generator is not a replacement for depth.