You accusing them of falling into stagnation because they're using the same genre is missing the forest through the trees. I mean, look at Subnatica and the amount of depth that goes into that game. Can you point into any kind of game that comes anywhere near close to providing what that game provided? Also let me bring up indie games that aren't 2D souls games, rougelikes, a combination of the two, and survival games. Bloodstained: Ritual of the Night, Road Redemption, Dream Daddy, A Story About My Uncle, Tooth and Tail, Graveyard Keeper, Crosscode, Return of the Obra Dinn, Northguard, City Skylines, Tannenberg, Xenonauts, Little Nightmares, Dungeons 2, Mark of the Ninja, Holy Potatoes a Weapon Shop, Overcooked, Lovers in a Dangerous Space Time, and this is only me accounting games on my Steam recent list. You need to get out there and look man.Phoenixmgs said:I'm definitely tunneling a bit towards AAA, but I've played a decent amount from the non-AAA scene like a Divinity, Shadow Tactics, Invisible Inc. and such. But indie games fall into stagnation to with 2D Souls games, roguelikes, Souls roguelikes, survival games.erttheking said:I understood what you were saying, I simply disagree with it. And I find this statement to be a gross oversimplification. I'm familiar with the genres of gaming and accepted conventions, that doesn't mean I know what the entire game is going to be. I just got 40k Mechanicus from the Humble Bundle and it's got elements of XCOM, but enough new ideas to make it fresh. Frankly, I think you're getting tunnel vision in the AAA industry.
What can I say, I'm not the type of person who demands for constant innovation, and I think variations on existing ideas can be highly enjoyable. Sekiro has more than enough new ideas in it to make it its own game, even though it's clearly part of the Dark Souls family. I actually enjoy Bloodborne more because of the changes to the formula it made.
And this is without getting into independent games, which bring an ungodly amount to the table. Technically Darkwood and Subnatica are both crafting survival games, but both have such creative and unique takes on the genre (Subnatica through a fully realized and developed underwater ecosystem, Darkwood through being a neverending nightmare) that they deliver experiences you just can't find anywhere else.
Sekiro has a great core game to it but the problem is it used Souls game design for like everything else and it doesn't fit the game. Why can't Sekiro just be Sekiro instead of borrowing so many Souls' elements. Bloodborne is the best Souls game because it basically removes stuff that doesn't work in Souls. That's mainly what I'm talking about with game design, the only things in any game should be elements that enhance the game's core. Whereas so many games have elements that dilute the core game. Another super recent example is the new game Judgment (from the Yakuza devs), which is basically a Yakuza game with Yahtzee's review saying how he wished the detective gameplay was done much better. Why can't Judgment just be a detective game?
As for your complaint about Judgement, I can see the problem there, I just have to question how many games actually do that, and I'd question more why combat can't be allowed in addition to the detective gameplay, and yet again this seems to be mainly you throwing shade at games you haven't actually touched yourself.