Phoenixmgs said:
I said a few posts back that the way video games are developed backwards, creating the levels and gameplay first, then bringing in writers to tie it all together certainly isn't something that's going to bring established writers to the medium. That can be backed up with plenty evidence from Mirror's Edge to Uncharted to John Gonzalez talking about Horizon's development. Writers in video gaming have rather low creative control compared to other mediums. I'm pretty damn sure the compensation is far less in gaming than pretty much everything else for writers. Even a studio like Telltale where writing was everything for those type of games, the work environment wasn't good there. There's really no reason for a writer to choose to write for video games unless they can't get work anywhere else or they are super passionate about gaming.
And you don't think writers for movies deal with similar issues? Writers really don't have that much control over a project. It tends to be a running gag in the entertainment industry. Sets, costumes, and casting are usually being made while many scripts are still being written, and directors will often make their own decisions against the will of the writers.
You mention
Uncharted as evidence, which I presume you mean
Uncharted 3 and the setpieces having been made without making sure it fit the script, but
Uncharted 2 was pretty much made in the same fashion. That train sequence was added not because it was written in the script, but because Naughty Dog really wanted to show off that tech. The only difference is that with
U2 it didn't feel crowbarred in. Action movies aren't waiting around for the script to finish to start designing and practicing all those stunts and setpieces neither.
And Telltale's demise has nothing to do with writers or writing not being spearheaded in games, so I don't see what the point is in bringing that up.
I wouldn't say there's lower talent in movies and TV than books but different types of writing. Movies being a set length requires rather specific limits a book obviously doesn't have. With TV shows rather recently no longer being held to episodic formats, there's really not much a show can't do that a book can. TV networks basically required episodic shows so viewers wouldn't get "lost" and something serial like a Lost was a rarity. Now, serial type shows are the norm from Game of Thrones to Stranger Things. Writers are not trapped into writing episodic TV that must be 40mins long. Episodes of shows now can be longer and shorter depending on the episode as well. TV has changed quite a lot in the last 10 or so years.
And neither
GoT and
Stranger Things are great examples, seeing as how they both plummeted in quality.
I've played all the Nintendo franchises, I know how they play. I know what's available on the Switch, I even said Snipperclips was one of the most interesting games on the system (and I have played it as well). Do I really need to play Octopath Traveler to know it's not for me as I know what a "classic" JRPG plays like? Do I really need to play Watch Dogs 3 or Cyberpunk to understand how either of those games play? I've played plenty of Ubisoft games and immersive sims, I get how they play. Sure, I don't know how good/bad the stories are but I already know 99.9% of the game mechanics and gameplay without even playing them. I don't need to play Wolfenstein Youngbloods to know its easily the worst of the current series (RPG elements for no reason other than turning it into a grind). I played those indie games with child characters (you can check my trophies if you want; Limbo, Inside, Braid are all there) but they don't talk or anything, they have no character, you might as well play as an inanimate object in those games. Stranger Things the game was a better "kids" game than any of these indie games.
Oh, you can say you don't like them, but if you haven't even played them don't say you know they're worse, because you don't. I don't care if you've played the franchises, you can't say you know how
Breath of the Wild plays based on the knowledge of the previous games anymore than you can say how
Resident Evil 4 plays based on its previous entries.
And you weren't talking about there being "better" kids in other mediums then there are in games, you said there weren't any period, which wasn't true. And characters like Wander and Ico are equally mute with what little they say. Are those characters worse than speaking roles in TV, or do they work for the game they are in? What would making the kids in
Limbo and
Inside speak add to their character or the game overall? And no, they're not just inanimate objects that could be replaced by anything. If that were true the games would have exactly the same tone if you replaced them with flamingo's.