KarmaTheAlligator said:
ZippyDSMlee said:
KarmaTheAlligator said:
Bad controls and a reliance on the physics engine for puzzles, making the solution luck based instead of skill or intelligence based. Random loot comes in as well, but that's not as big of an issue since I'll usually find a way around it.
I love random loot I'd much rather have it with a chance to get better equipment randomly than have static equip like Skyrim and go through them all in a few hours and not even get to the middle of the game....
But at the end of the day they have have the option to choose which loot system you want one would be you get less loot but most of it is mid to high level based on location and your level the other is typical random generation where you get alot of loot but most of it is lower quality but you have a chance to get the random higher quality stuff(based on location and your level) than the other setting that's based on lower quantity of higher quality items.
I meant Borderlands type of random loot where you'll get something better every now and then, but all the best (as in, most fun, not necessarily the most powerful) toys are something you're going to have to grind a lot to get. Fallout 3/NV loot also came to mind, with the fact that most containers have nothing of value in them.
Most generated loot systems are based on spam, the majority of what you find is crap, some of it is better the best of stuff is either rare or placed by hand which is rarely generated in some fashion.
Radnomly random ramble.... GO!
The elder scrolls games do not randomly generate equipment as they randomly generate placement(they have "hand made" equipment and Skyrim has the least of any of them ><). Basically they use a list system(that I can not use for the life of me mod wise) that tells a container within range to use what list based on your level to fill with items, this info gets replaced based on time factors.
Both systems can be rather lacking, for me I'd want a spam based system that is able to randomly generate higher stuff better so that randomly I might get some super equipment. This they do not really make tho from the hours I sank into Sacred it seemed close enough to it.
While I love a loot system devs really need to balance it, have loot built/placed randomly based on the player characters level and try and not impede what can be built/placed(IE you always seem to find junk, make it so you do find alot of junk but you also have a good chance of finding good stuff). Have hard to get to/secret places and boss loot have a higher chance of randomly generating something really good however unlike most spam systems make sure that the equipment is useable to you by keeping a statistics list handy and see what you use the most be it attack/defense/weapon/magic type and also one can do this with a group just compare the top 2 and the bottom 2 and give the bottom 2 about 10-20% more of chance of getting something. Something like that.
Then once that is made you can make a less spam focused version, you find less equipment but it tends to be better quality loot, hard to get to/secret places and boss loot maybe max out the cap by 33%/1/3rd so you might find something better than the standard.
I would not recommend requirement level requirements, they are the worst filler/drag gimmick made, and frankly I am not to fond of limiting weapons to classes but for arguments sake get rid of level reqs but still use a stat system to figure out DPS for attack/defend and alternative(movement speed, ect. Stuff like luck would go to critical which is attack based). Next comes class type this just holds info based on what you use the most as far as attack/defense/weapon/magic type you would use this to ensure most of the better drops are compatible with the player character.
Using the info above figure out equipment levels based on those factors, using those factors you could then easily place and build equipment based around the player character.
Basically this is one way to make a a loot drop system less spamy.(than my ramblings LOL)
LOL
uuhggg.... I'll crawl back under my rock now >>