Tuesday Night Fever said:
I'd agree on the original Deus Ex and Fallout titles... but only if the meat of the games were left completely untouched. I hate remakes that end up being more akin to retellings or reinterpretations, and those are games that I think are more than fine on their own merit.
As for a new contribution... I'd like to see the same treatment for System Shock and System Shock 2. They're both awesome games that I think would benefit quite a bit from a graphical overhaul, especially right now with the popularity of the Bioshock series. I'm all-for reintroducing old classics to new generations of gamers that may not have bothered before a remake due to bad graphics.
I am confused. You say you want a remake that's essentially the same? What would that accomplish? All you'd get is a shiny new paint job on the textures. As soon as you start messing with the complexity of messes, structures and the scaling of the world it's set in you lose the "meat" of the game.
Take for example the Metal Gear series. With each iteration, Hideo Kojima aimed to push the chosen console to it's limits with gameplay, then he'd adapt the story and such to fit what was possible. If you think about things like the aiming system in Metal Gear Solid, there were no limb or headshots, you had to get three consecutive shots off quickly and concisely. I dread what the alternative Revoler Ocelot fight would be if you could shoot in first person.
Another example would be that developing Final Fantasy VII would be too vast to HD-ify in a realistic time-scale.
My point is that good games are well... good. The more you try to add things and make it better, you being to lose what made it great. On the other hand though, there are games out there which were either awful or not bad, but had some potential in them. Those I would like to see remade.