Yeah. That's exactly what I mean. I want a graphical update, and nothing more. What made the games great is already there. If I got a System Shock 2 remake, you can be damn sure that despite my love of the game, I wouldn't buy it if I found out they reworked the story or added in bullshit like quick-time events and regenerating health.Wonno said:I am confused. You say you want a remake that's essentially the same? What would that accomplish? All you'd get is a shiny new paint job on the textures. As soon as you start messing with the complexity of messes, structures and the scaling of the world it's set in you lose the "meat" of the game.
Take for example the Metal Gear series. With each iteration, Hideo Kojima aimed to push the chosen console to it's limits with gameplay, then he'd adapt the story and such to fit what was possible. If you think about things like the aiming system in Metal Gear Solid, there were no limb or headshots, you had to get three consecutive shots off quickly and concisely. I dread what the alternative Revoler Ocelot fight would be if you could shoot in first person.
Another example would be that developing Final Fantasy VII would be too vast to HD-ify in a realistic time-scale.
My point is that good games are well... good. The more you try to add things and make it better, you being to lose what made it great. On the other hand though, there are games out there which were either awful or not bad, but had some potential in them. Those I would like to see remade.
The "meat" of the game I'm referring to is the story, gameplay, and voice acting. If any of those three things get modified, I'm out. The problem with your Metal Gear Solid example is that they're all different games. It's not like he kept releasing the same game over and over and over again. If you'd instead used the example of... say... Metal Gear Solid: Twin Snakes, a remake of MGS that came out on GameCube a few years back, that'd be more understandable - and an example of what I wouldn't want. They added to the cutscenes, and in many cases, made them so over-the-top ridiculous that they're even ridiculous by the already-ridiculous MGS standards, when they should have just left the cutscenes alone. And they added in the tranq pistol from Metal Gear Solid 2, which notably the original game wasn't developed with that in mind, so it pretty much completely breaks the game and makes it ludicrously easy.
Adding things most definitely doesn't always make a game better. Especially when you're adding more modern gaming conventions to a video game that wasn't developed with them in mind.