SakSak said:
The I shall let this be my last post about this particular side-topic. My last post was highly abreviated as I thought it enough to get my point accross, but oh well...
Fucking hell, you go on a lot don't you? Good thing you're running away before you lose.
SakSak said:
Area attacks? Gees, ever heard of 'Hand Grenades?', 'Flame-throwers' and 'fragmentation missiles'? Not area attacks, no sirree.
No, they're not. Area attacks begin at the user and spread outwards. Those are throwing and shooting weapons.
SakSak said:
Just because I decide to shoot things? Because I decide to shoot things?
Fable, quest one: Kill Queen Bee. Quest orchard farm: Kill bandits/kill guards who attack bandits. Further quests: go to bandit camp and battle the boss. Protect merchants by killing the monsters attacking them. Kill the balverine. Complete the arena fights. Rescue the archeologist by killing the minions within a time-limit. Escape from the Fortress Of Doom by in the end killing the Kraken-wannabe (impossible to get out without killing it). Kill enough undead to power-up a portal. Need I go on? Every main quest that does not involve simply running to a place involves killing to one degree or another. Even most side-quests are about killing something, with the occasional 'change your hair-do' in between.
Fable main storyline is all about killing stuff, sometimes using the corpses or their items as keys. Sure, I decide to shoot them, but I could have used the melee option if I felt like it.
You're getting 'kill' and 'kill by shooting' mixed up here. If you kill something with a sword, you're not shooting it. If you kill a monster with Enflame, you're not shooting it. This is your problem, you're assuming that the action and the method to perform that action are the same thing. It's like saying a bowl of soup and a spoon are the same because you can eat soup with a spoon.
SakSak said:
let's see, halo has power-swords. Most army FPSs have a knife. The infamous crowbar deserves a mention - all valid melee options. But most people decide not to use them, for some reason or another. Mainly because they suck against firearms, but Fable, being a fantasy game, doesn not suffer form that.
Then again, Counter strike tends to have people knifing others. How about TF2?
What was Doom about? Kill stuff and find keys. Melee and ranged weapons. Wolfenstein? Kill stuff while running through levels. Halo? Kill stuff until you can walk to a switch or until you have satisfied the bloodlust the game seems to have and activates a key-script. Call Of Duty 4? Kill stuff with a group in order to move forwards, repeat until the game activates a plot-script.
All of them also had story, so did Fable. Fable has various methods of killing enemies from range, in melee or en mass - so do FPSs. Killing enemies is an integral part of the core game - check that as well. Most of the time the current problem has only one possible solution, usually involves killing or destruction. Well, guess what? Check.
Oh! Of course! The fact that they share the same weapons obviously makes them from the same genre! How silly of me. I guess Fable is also a sci-fi game, a French novel, and a gangster film because those have stories and murder in them too!
And take us, as well. We all breathe, eat food, and have skin. Therefore we must all be the same person. Oh wait, no we're not because that would fucking stupid, as is claiming a game belongs to a genre because you sometimes stab things in that other genre.
SakSak said:
In comparison to other western RPGs... Well, let us consider Deus Ex: Multiple choices, killing is not a necessity. Baldur's gate-series? Lot of quests involve detective work, finding key items and conversations. Combat is present in abundance, yes. But only rarely are they necessary to advance the main plot: They can most of the time be just stealthed through. Multiple choices on how to act; the most infamous one being perhaps Baldur's Gate 2 Underdark portion and the main Drow plot. And Mass Effect? Well, it is kinda shooty. I don't think anyone can gripe about that. But I do classify Mass Effect as a shooter/RPG hybrid.
And when talking of western RPGs, those three often come up.
So, the same criteria that I apply to calling Fable a shooter does not make Baldur's Gate one. Or even Deus Ex.
But surely they have stories and murder and weapons in them! That must, in line with your statements above, make them all FPS's! You wouldn't go completely contradicting yourself now, would you?
You can go through Fable without killing anything but certain required monsters, it'd make the game very difficult, yeah, but you can do it.
SakSak said:
Are you beginning to see my point now?
Nope, still stupid.
SakSak said:
EDIT: And the other spells? Time-stop = Bullet-time. Multi-arrow = auto-fire. Heal = medkit. Shield = armor upgrade/portable cover/bubble shield. Divine fury/Infernal wrath= Grenade at your feet with friendly fire off. Force push = stun grenade. Turncoat = confusion grenade/haywire grenade. Assasin rush = sprint.
You could say the exact same thing about most spells in most generic fantasy games. Once you've loosened the definitions enough, you can make anything seem like anything else.
I say it again, just because something shares similarities to another thing, it does not make them the same thing, you idiot.