What games don't you "understand"?

Dentedgod

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SilentStranger said:
I can agree with the thing about Diablo one as well. It IS a good game, I guess, but it sure as hell isnt better than Diablo 2.
You really can't judge Diablo 1 today. If you played it when it first came out you would still think it was one of the best games of all time. You have to realize that it was one of the first games to have network play AND randomly generated dungeons AND the famed Diablo loot system (that everyone imitates to this very day) AND PvP AND have fast paced action. It was also light years ahead of other games of its time in graphics. It was literally the best game of its type until Diablo 2 came out.
 

Woem

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May 28, 2009
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Scribblenauts. I didn't go with the hype but the last two weeks I was getting pretty excited about the game. It's a real shame that it ends up being not all too exciting after all...

Bonus:
 

Sandwich Man

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SakSak said:
The I shall let this be my last post about this particular side-topic. My last post was highly abreviated as I thought it enough to get my point accross, but oh well...
Fucking hell, you go on a lot don't you? Good thing you're running away before you lose.

SakSak said:
Area attacks? Gees, ever heard of 'Hand Grenades?', 'Flame-throwers' and 'fragmentation missiles'? Not area attacks, no sirree.
No, they're not. Area attacks begin at the user and spread outwards. Those are throwing and shooting weapons.


SakSak said:
Just because I decide to shoot things? Because I decide to shoot things?

Fable, quest one: Kill Queen Bee. Quest orchard farm: Kill bandits/kill guards who attack bandits. Further quests: go to bandit camp and battle the boss. Protect merchants by killing the monsters attacking them. Kill the balverine. Complete the arena fights. Rescue the archeologist by killing the minions within a time-limit. Escape from the Fortress Of Doom by in the end killing the Kraken-wannabe (impossible to get out without killing it). Kill enough undead to power-up a portal. Need I go on? Every main quest that does not involve simply running to a place involves killing to one degree or another. Even most side-quests are about killing something, with the occasional 'change your hair-do' in between.

Fable main storyline is all about killing stuff, sometimes using the corpses or their items as keys. Sure, I decide to shoot them, but I could have used the melee option if I felt like it.

You're getting 'kill' and 'kill by shooting' mixed up here. If you kill something with a sword, you're not shooting it. If you kill a monster with Enflame, you're not shooting it. This is your problem, you're assuming that the action and the method to perform that action are the same thing. It's like saying a bowl of soup and a spoon are the same because you can eat soup with a spoon.

SakSak said:
let's see, halo has power-swords. Most army FPSs have a knife. The infamous crowbar deserves a mention - all valid melee options. But most people decide not to use them, for some reason or another. Mainly because they suck against firearms, but Fable, being a fantasy game, doesn not suffer form that.

Then again, Counter strike tends to have people knifing others. How about TF2?

What was Doom about? Kill stuff and find keys. Melee and ranged weapons. Wolfenstein? Kill stuff while running through levels. Halo? Kill stuff until you can walk to a switch or until you have satisfied the bloodlust the game seems to have and activates a key-script. Call Of Duty 4? Kill stuff with a group in order to move forwards, repeat until the game activates a plot-script.

All of them also had story, so did Fable. Fable has various methods of killing enemies from range, in melee or en mass - so do FPSs. Killing enemies is an integral part of the core game - check that as well. Most of the time the current problem has only one possible solution, usually involves killing or destruction. Well, guess what? Check.
Oh! Of course! The fact that they share the same weapons obviously makes them from the same genre! How silly of me. I guess Fable is also a sci-fi game, a French novel, and a gangster film because those have stories and murder in them too!

And take us, as well. We all breathe, eat food, and have skin. Therefore we must all be the same person. Oh wait, no we're not because that would fucking stupid, as is claiming a game belongs to a genre because you sometimes stab things in that other genre.

SakSak said:
In comparison to other western RPGs... Well, let us consider Deus Ex: Multiple choices, killing is not a necessity. Baldur's gate-series? Lot of quests involve detective work, finding key items and conversations. Combat is present in abundance, yes. But only rarely are they necessary to advance the main plot: They can most of the time be just stealthed through. Multiple choices on how to act; the most infamous one being perhaps Baldur's Gate 2 Underdark portion and the main Drow plot. And Mass Effect? Well, it is kinda shooty. I don't think anyone can gripe about that. But I do classify Mass Effect as a shooter/RPG hybrid.

And when talking of western RPGs, those three often come up.

So, the same criteria that I apply to calling Fable a shooter does not make Baldur's Gate one. Or even Deus Ex.
But surely they have stories and murder and weapons in them! That must, in line with your statements above, make them all FPS's! You wouldn't go completely contradicting yourself now, would you?

You can go through Fable without killing anything but certain required monsters, it'd make the game very difficult, yeah, but you can do it.

SakSak said:
Are you beginning to see my point now?
Nope, still stupid.

SakSak said:
EDIT: And the other spells? Time-stop = Bullet-time. Multi-arrow = auto-fire. Heal = medkit. Shield = armor upgrade/portable cover/bubble shield. Divine fury/Infernal wrath= Grenade at your feet with friendly fire off. Force push = stun grenade. Turncoat = confusion grenade/haywire grenade. Assasin rush = sprint.
You could say the exact same thing about most spells in most generic fantasy games. Once you've loosened the definitions enough, you can make anything seem like anything else.

I say it again, just because something shares similarities to another thing, it does not make them the same thing, you idiot.
 

orangebandguy

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Jan 9, 2009
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I don't understand Final Fantasy, or Counter Strike. Rush! Flashbang, everyone dead. Or grab AWP and kill everyone again and again.
 

Kwaren

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CoverYourHead said:
SakSak said:
Call Of Duty 4. All I saw was a slightly above average shooter.

And MMPORPGs. I never understood how people can just grind so much. I almost end up tearing my face out in frustration with some of the JRPGs if I don't take time off from the (from my point of view) excessive and needless grinding they have.

And... Fable (The Lost Chapters, not going to even touch the second). Sure, nice FPS with heavy RPG elements in it placed in a fantasy world, but it isn't brilliant or even particularly good.
I'm sorry, I don't normally do this, but I don't know what you mean: there's no FPS to be found in Fable. And on a similar note, I think only Mr. Peter hold his game up to any acclaim.

For me it's BioShock. I don't get what was so great about it.
FPS can stand for frames per second as well a first person shooter.
 

KingPiccolOwned

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Jan 12, 2009
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TaborMallory said:
Grand Theft Auto. Never have I been so baffled at a single franchise's popularity.

The way I see it, everyone is paying $50-60 just to drive around killing random civilians.
I would've expected as much from you mallory (not that I necessarily have anything against it). I also see it the same way, but with a different light cast upon it. I for one think that it is part of what is so damn fun about it. Same thing with Saints Row say. And I actually liked Manhunt as well.

OT. Final Fantasy (and J-RPG's in general). I do not like not being in direct control of the combat. It just aggrivates me. I still like Civilization though, but, well, let me express it mathematically.

Open-endedness/massive replayablility/building an empire- direct combat control= pretty good

direct combat- everything I said before= playable but bland

inderect combat-everything I said before= piss off.
 

Jark212

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Jul 17, 2008
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MGS, because I never bothered to pay attention.

I understand Halo and Mass Effect very well. Because I love the story and characters...

The only reason people don't understand a game is because they don't put in enough time into it. Or the story is written by a meth addict...
 

AboveUp

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May 21, 2008
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Fable.
All I saw was a game that was hyped by promising you with the ability to do all these things you can do in Animal Crossing and the Elder Scrolls series and then said they couldn't allow you to do any of the promised things due to technical limitations.....
Heck, that game was about as well made as the average RPG Maker junk I worked on when I was 15. Including the ideas that didn't work out as well as I hoped they would, and promises I made to friends I couldn't keep.