Sandwich Man said:
SakSak said:
But I notice how you evade my other points. So you agree that it is mainly a shooter and not an RPG?
I 'evaded' your other points because I didn't want to clog up the thread by quoting your entire post with each reply.
And no, I do not agree. With that sort of vague criteria, you can apply this to every western RPG. The focus is not just on shooting things specifically. The fact that you decided to shoot things does not mean that shooting things is all the game consists of.
Besides, only two spells (lightening and fireball) were strictly 'shooting spells'. Most of them were area attacks and buffs.
The I shall let this be my last post about this particular side-topic. My last post was highly abreviated as I thought it enough to get my point accross, but oh well...
Area attacks? Gees, ever heard of 'Hand Grenades?', 'Flame-throwers' and 'fragmentation missiles'? Not area attacks, no sirree.
Just because I decide to shoot things? Because
I decide to shoot things?
Fable, quest one: Kill Queen Bee. Quest orchard farm: Kill bandits/kill guards who attack bandits. Further quests: go to bandit camp and battle the boss. Protect merchants by killing the monsters attacking them. Kill the balverine. Complete the arena fights. Rescue the archeologist by killing the minions within a time-limit. Escape from the Fortress Of Doom by in the end killing the Kraken-wannabe (impossible to get out without killing it). Kill enough undead to power-up a portal. Need I go on? Every main quest that does not involve simply running to a place involves killing to one degree or another. Even most side-quests are about killing something, with the occasional 'change your hair-do' in between.
Fable main storyline is all about killing stuff, sometimes using the corpses or their items as keys. Sure, I decide to shoot them, but I could have used the melee option if I felt like it.
let's see, halo has power-swords. Most army FPSs have a knife. The infamous crowbar deserves a mention - all valid melee options. But most people decide not to use them, for some reason or another. Mainly because they suck against firearms, but Fable, being a fantasy game, doesn not suffer form that.
Then again, Counter strike tends to have people knifing others. How about TF2?
What was Doom about? Kill stuff and find keys. Melee and ranged weapons. Wolfenstein? Kill stuff while running through levels. Halo? Kill stuff until you can walk to a switch or until you have satisfied the bloodlust the game seems to have and activates a key-script. Call Of Duty 4? Kill stuff with a group in order to move forwards, repeat until the game activates a plot-script.
All of them also had story, so did Fable. Fable has various methods of killing enemies from range, in melee or en mass - so do FPSs. Killing enemies is an integral part of the core game - check that as well. Most of the time the current problem has only one possible solution, usually involves killing or destruction. Well, guess what? Check.
In comparison to other western RPGs... Well, let us consider Deus Ex: Multiple choices, killing is not a necessity. Baldur's gate-series? Lot of quests involve detective work, finding key items and conversations. Combat is present in abundance, yes. But only rarely are they necessary to advance the main plot: They can most of the time be just stealthed through. Multiple choices on how to act; the most infamous one being perhaps Baldur's Gate 2 Underdark portion and the main Drow plot. And Mass Effect? Well, it is kinda shooty. I don't think anyone can gripe about that. But I do classify Mass Effect as a shooter/RPG hybrid.
And when talking of western RPGs, those three often come up.
So, the same criteria that I apply to calling Fable a shooter does not make Baldur's Gate one. Or even Deus Ex.
Are you beginning to see my point now?
EDIT: And the other spells? Time-stop = Bullet-time. Multi-arrow = auto-fire. Heal = medkit. Shield = armor upgrade/portable cover/bubble shield. Divine fury/Infernal wrath= Grenade at your feet with friendly fire off. Force push = stun grenade. Turncoat = confusion grenade/haywire grenade. Assasin rush = sprint.