What games have you given up on due to difficulty?

soren7550

Overly Proud New Yorker
Dec 18, 2008
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Golden Sun: Dark Dawn - I just could not get past that final boss. I spent a few hours trying to kill him, and nothing. A few hours, for one battle!! That's bullshit!

There's also an optional side boss that's a wizard and summons balls to ruin your day that has similar problems to the final boss.
 

krazykidd

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Mar 22, 2008
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aguspal said:
Um.. pretty much never.

At least, what I consider games with LEGIT difficulty. As in, no one hit kills from nowhere shit. If I DID abandon one of those games, its usually for other reasons other than difficulty. I love challenging games, particulary the FAIR but hard ones.



Too bad the Soul series looks pretty damn fucking boring (And also a crappy port in PC didnt help. Yeah I know MODS MODS but the devs should be the ones that bring to me an actually PLAYABLE game, not the modders), because otherwise it LOOKED like it was something for me. Oh well.
Don't start . The deva told you they didn't know what they were doing with the PC port because they knew nothing about PC games . But everyone and their mother signed a petition so they did it . They didn't want to , but people beg and pleaded , even though they told you it would be a bad port . But No one listen . Then people have the gall to say the Port was bad . Well no fucking shit , they TOLD YOU way before hand .
 

CrimsonBlaze

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Aug 29, 2011
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I think I've mentioned this game once before.

Mod Racers for the PSP.

This game is a pain to like. The AI in this game is completely merciless, even in the NORMAL difficulty. I understand that in order to do well in these races you need to utilize everything in your arsenal. But how is it that there is absolutely NO WAY to get FIRST place on the very FIRST track? The first track should be the easiest and so long as you've played a racing game before, you should not have any issues.

But no; you need to use the Boost at all times, Drift whenever possible, go on every ramp and execute a long set of Tricks to build up your special meter, use the Shield/Barrier ALL THE TIME because the AI have perfect aim, play the track for a good HOUR, and maybe, you might end up in THIRD place (SECOND if you are really lucky).

And yes, I've played 3 or 4 more tracks after the first and was able to continue on by being in FOURTH or FIFTH place (which is acceptable for some reason), but I wanted to go back to the earlier stages to try and place in first, now that I've gotten used to the controls and mechanics.

But no, Mod Racers, despite attracting a lot of attention with its customization features, is a real b**** to play and enjoy (at least the PSP version. I don't know if the console version is just as brutal. This game completely got me disinterested in the franchise.).
 

Artemis923

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Dec 25, 2008
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tippy2k2 said:
I really really wanted to like this game...

I made thread [http://www.escapistmagazine.com/forums/read/9.401569-Poll-Will-you-drop-the-difficulty-if-youre-having-trouble?page=1] after thread [http://www.escapistmagazine.com/forums/read/9.403215-Should-I-keep-going-with-The-Witcher-2-mild-spoilers#16657263] trying to convince myself that I should keep going with it and getting tips...

The Witcher 2

The difficulty level was just not fun and the deaths I was constantly having just felt cheap. The straw that finally broke the camels back was this fight I just got into where I was fighting this guy and his thugs to get a symbol of courage. However, Geralt didn't think the guys threat of "DIE!" was very strong for he takes his sweet fucking time to pull out his sword. The bad guy has no reservations about this and so I kept starting the fight with at least 1/4 of my health gone (1/2 if Geralt decided to take his sweet time to roll; something he also likes to do).

The game talks about being prepared and taking potions before going into a fight but you don't know when you're going to run into something strong enough to use up your potions on and when you do, you can't use potions at that point. The game became a "Save", "Run into an enemy that would murder me", then reload and put the necessary potions on. Repeat.

Hell, even the tips I was given kind of demonstrate the broken difficulty of the game. Roll away and throw bombs at people. Yeah...run away isn't the sign of a bad-ass warrior. Stab, roll, stab, roll, stab, roll...this is just taking advantage of the broken combat, not a fight. Even then, it felt like people would swing and miss while I was rolling but I would still take the damage.

Ugh...I so wanted to like this game but I'm just sick of dying from bullshit.
I crushed The Witcher 2 on Dark difficulty using the swordmaster tree. It's not a hack and slash. The only fights that drove me crazy were the kraken thing and that first Letho fight.

Quien is your best friend.
 

PoolCleaningRobot

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Mar 18, 2012
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Finally a place to vent this. I bought the Metal Gear HD collection and started Peace Walker and then quit but came back to after I saw the trailer for Metal Gear: Phantom Pain. Anyway, I got to the torture scene where you have to rapidly press triangle to not die and I couldn't beat it! Its ridiculous that I had to stop playing a game about tactics and strategy because I have weak hands that fatigue quickly. I plan on finding a cheap auto fire controller on Amazon to beat it because I still want to finish it but fuck me that's ridiculous
 

aguspal

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Aug 19, 2012
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krazykidd said:
aguspal said:
Um.. pretty much never.

At least, what I consider games with LEGIT difficulty. As in, no one hit kills from nowhere shit. If I DID abandon one of those games, its usually for other reasons other than difficulty. I love challenging games, particulary the FAIR but hard ones.



Too bad the Soul series looks pretty damn fucking boring (And also a crappy port in PC didnt help. Yeah I know MODS MODS but the devs should be the ones that bring to me an actually PLAYABLE game, not the modders), because otherwise it LOOKED like it was something for me. Oh well.
Don't start . The deva told you they didn't know what they were doing with the PC port because they knew nothing about PC games . But everyone and their mother signed a petition so they did it . They didn't want to , but people beg and pleaded , even though they told you it would be a bad port . But No one listen . Then people have the gall to say the Port was bad . Well no fucking shit , they TOLD YOU way before hand .


Ok.


The game still looke boring anyways, so maybe the fact than the port was pretty crappy was a blessing in disguise. Thank you... um... what was the name of the company that made the Soul series again? umm... oh well whatever.


FYI I never even KNEW about the petition thing so I dont have anything to do with it. I guess its a good example of petitions ACTUALLY working, thougt. Somewhat...kinda.


Besides I still see the fact than the devs could do a port right to be a bit... lacking on their part. Its nice than they are honest and all but... wow, theres even the in game mouse in the unmodded game! LOL. Its like they didnt even try and just use that as an excuse to shield themselves. At least it was worth a laugh.
 

The White Hunter

Basment Abomination
Oct 19, 2011
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I've never given up on a game because of straight up difficulty. Though if a game is just not fun I'll lower the difficulty.

Though poor stage design decisions have made me quit because it isn't worth the frustration. Black Ops had a stage where you had to kick a barrell down a hill. Not invincible during the animation, takes 4 seconds or so, with infinitely spawning enemies. Not too bad until you try it on veteran then it's a case of "did nobody in the QA say hey, this is kind of cheap?"
 

TheEvilCheese

Cheesey.
Dec 16, 2008
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I have also dropped the Witcher 2, not for difficulty per se, but I detest the combat and the lack of autosaves was just frustrating: "Didn't save before this sudden difficulty spike? There goes an hour of progress".

I don't think I've ever stopped due to pure difficulty... I'm willing to turn it down to easy if I feel it particularly unfair.
 

Fipback

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Mar 17, 2013
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I don't usually abandon games due to difficulty, although that might be attributed to the fact I've not played many difficult games. That said, taking on Breen at the end of HL2 proved too much for me. I even watched a friend complete it with ease, but every time I tried it myself Freeman would just die. So yeah, not-so-secret shame.

Also Mario Sunshine. WHO HAS ENOUGH TIME TO FIND THAT MANY BLUE COINS I DON'T EVEN
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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I've said it before and I'll say it again: Rayman for the PS1

On the surface it looks like just another colorful 2D mascot platformer. Underneath it's surface however is one of the most grueling and maddeningly difficult games I've ever played.

The game doesn't start off all that bad, but then the difficulty starts to ramp up very quickly. Especially when you reach Bongo Hills. You have a ton of pin point precision platforming which instantly kills you if you fuck up. And some of the most annoying enemies ever to grace a platformer that like to drain your precious health. It's a real drain on both your lives and continues. The latter of which you cannot get more of, and you need them in order to get past all of the really hard levels late in the game

I made the mistake of using up all my continues in Moskito's Nest, which is very early in the game. As a result, I could not get past Bongo Hills which is a very long and very annoying level to get through. I had to restart the entire game and make it so that if I ever lost all my lives on an early level, I would instead reload my last save and start over from there rather than wasting a continue.

This wouldn't be so bad if the game didn't force you to find EVERY SINGLE GODDAMNED CAGE in the game just so you have the privalge to go to the last level. A lot of these cages are ridiculously hard to find, some of which requiring you to jump in very specific points in order for either them to appear, or the platforms you need to reach them. One time the game also spawned a cage right behind me right before I touched the goal post in the level. Unless you had a guide go tell you this ahead of time, there was no way anyone could have anticipated that. And chances are, you'll miss the cage, and you'll have to go through the whole fucking level over again just to get to that one cage.

Speaking of going through levels again, there are also certain cages you can't get to without having certain abilities. So you'll have to revisit and go through entire levels over again just because Betilla decided: "Oh hey! I think now's a good time to teach you how to run! :D" two or three levels after the one you needed it in.

I got as far as Skop's Cave before I decided to throw in the towel. Later on through, my brother used a cheat to unlock the final level and get 99 lives. He had me face the final boss, who wasn't too difficult thankfully.


Of course since we used cheats, I didn't really count it as a win. So I still consider the game unbeaten to this day. And frankly, I have no desire to try to beat it anymore. So fuck you Rayman, there's a difference between challenging and nigh impossible, and you are the latter.

I loved Rayman 3 and Origins though oddly.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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Fipback said:
I don't usually abandon games due to difficulty, although that might be attributed to the fact I've not played many difficult games. That said, taking on Breen at the end of HL2 proved too much for me. I even watched a friend complete it with ease, but every time I tried it myself Freeman would just die. So yeah, not-so-secret shame.
I understand you but still... Breen? It's probably one of the easier sequences in the whole game. How about the turret standoff in Nova Prospekt, that's a real kick in the balls even on normal difficulty?

For me it is the same one I've mentioned before... FAR CRY 1!!!!!!! Fuck that piece of shit game! All I have to say is the one example I will never grow tired of using: An enemy shot me with a rocket launcher from outside the game's draw distance. FROM OUTSIDE THE GAME'S DRAW DISTANCE RAAAAAAAAAARHAGRHAKSJDGASKHGRHARKAHJJ!

And I guess I could say Morrowind... sort of. It didn't feel particularly hard, it's just that the game left the player without crucial instructions. Like, say, informing the player that equipping a weapon you don't specialize in makes the weapon about as useful as used toilet paper. I could also say that in a way it was hard to give a shit about the game when the game didn't seem to give a shit about me.

In the "sort of" category we also have Dota 2. I got it for free on Steam, installed it and saw "Oh, no tutorial or a way to learn things by myself. Not for me then"
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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SkarKrow said:
I've never given up on a game because of straight up difficulty. Though if a game is just not fun I'll lower the difficulty.

Though poor stage design decisions have made me quit because it isn't worth the frustration. Black Ops had a stage where you had to kick a barrell down a hill. Not invincible during the animation, takes 4 seconds or so, with infinitely spawning enemies. Not too bad until you try it on veteran then it's a case of "did nobody in the QA say hey, this is kind of cheap?"
What stage was that? I've played the Blops single player multiple times the whole way through, and not once do I remember having to kick a barrel.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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TheEvilCheese said:
I have also dropped the Witcher 2, not for difficulty per se, but I detest the combat and the lack of autosaves was just frustrating: "Didn't save before this sudden difficulty spike? There goes an hour of progress".

I don't think I've ever stopped due to pure difficulty... I'm willing to turn it down to easy if I feel it particularly unfair.
I'm not far into the Witcher 2, I am loving it though, but I feel your pain. After one incident in the prologue, I save lots. Goes to show how much we are used to the privilege of auto saves these days since tech can handle it better then ever.
 

teqrevisited

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Mar 17, 2010
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It's not that I've given up trying to finish DmC3 on DMD: it's just taken me years to slowly make my way through it. I'm about halfway now, having dealt with whatever that snake thing was called and flawlessly slapping Vergil about. I may finish it one day but for now I'll have to just do bloody palace every now and then.
 

Ryotknife

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Oct 15, 2011
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hmm, I think the only game ive given up due to difficulty was Total war Shogun 2 because my games last all of 5 minutes before im crushed by an unstoppable alliance of death and despair.
 

The White Hunter

Basment Abomination
Oct 19, 2011
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bartholen said:
SkarKrow said:
I've never given up on a game because of straight up difficulty. Though if a game is just not fun I'll lower the difficulty.

Though poor stage design decisions have made me quit because it isn't worth the frustration. Black Ops had a stage where you had to kick a barrell down a hill. Not invincible during the animation, takes 4 seconds or so, with infinitely spawning enemies. Not too bad until you try it on veteran then it's a case of "did nobody in the QA say hey, this is kind of cheap?"
What stage was that? I've played the Blops single player multiple times the whole way through, and not once do I remember having to kick a barrel.
It's one of the Vietnam stages, either the first or second one, you gotta fight down a hill then back up another one, you can do it without doing the barrel thing (it's gasoline or something you stab it, kick it down and it goes bang) by just charging down and a bit of luck on every difficulty but Veteran where you pretty much have to kill all the enemies then blow them up and dash for the checkpoint.

I've played it a few times through too and it's a lot of fun (even if it takes a bit too much from MW2) but on veteran there's some real problems with the stage design, it's probably not so bad on PC where you get a lean function to peak out round corners but on the PS3 where you have to expose y our whole body to shoot? yeah, that went badly.
 

Zen Bard

Eats, Shoots and Leaves
Sep 16, 2012
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I've mentioned this game before, but "Call of Cthulhu: Dark Corners of the Earth".

And yes, it was the dreaded "Attack of the Fishmen" chapter.

There is a specific sequence of events that has to be executed precisely within a certain time limit. And that's that.

There's no wiggle room or multiple potential solutions. The chapter has to be completed exactly that way. And if it isn't, you start again.

After about the tenth attempt, I quit because the tedium and difficulty was too frustrating for me to continue
 

Jolly Co-operator

A Heavy Sword
Mar 10, 2012
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I can't remember any that I outright gave up on, but recently, I nearly gave up on Dark Souls after getting to Anor Londo (seriously, fuck those archers). I finally managed to get through that area today, though, and I'm having fun again. Although, I'm dreading the upcoming bossfight, given what I've heard of it.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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Last boss in Serious Sam: Next Encounter, he'll punishes you for the slighest errors you make, crapton's of hp plus infinite respawning minions...
 

funkyjiveturkey

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Jan 18, 2013
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Deus Ex: Human Revolution

i fucked up so bad i may have to restart my file for the third time (only 2 hours in). i'm stuck at the part where you have to break into the morgue at the police station. the save is stuck at the last staircase before you reach the floor the morgue is on. however, a glitch occurred so that every time i boot up the file a guard instantly knows my location, runs to me, and i have to waste energy punching him out. other than that it's laid out in a way that i can;t possibly go forward or even backward without failing.

i've had this game for a year and a half, and i've only tried to play it twice. first time i did the tutorial, then got sucked into an other game. i restarted the get back that level of atmosphere, but now it looks like i have to restart again due to this glitch.

someday i will finish.....or rather start the game.