VG_Addict said:Didn't Yahtzee say in the aLBW video that going third party didn't work for Sega? And now he wants Nintendo to go third party like them?
Yahtzee contradicted himself.
No, he clearly said that going software only didn't save Sega when he said that Sonic's gotten worse and they made Colonial Marines.Zachary Amaranth said:VG_Addict said:Didn't Yahtzee say in the aLBW video that going third party didn't work for Sega? And now he wants Nintendo to go third party like them?
Yahtzee contradicted himself.
The bit about Sega was a retread of the video. Not exactly contradicting himself. Since he still promoted the idea.
What does the first sentence have to do with the second? Arbitrage is a RIGHT of the consumer to resell their own property.Atmos Duality said:Arbitrage is a behavior of Supply, not Demand. So no, it isn't.Thanatos2k said:Arbitrage is a consumer right, so yes, it's anti-consumer.
If the markets aren't free, then by definition they're not optimal for the consumer.Only if you assume Free Market rules, which don't apply when you have disparity between markets.It's also anti-consumer to lock people out when they don't localize titles.
Sega would be bankrupt right now if they didn't go third party, so I'd say wherever they are now made more money than they would have.VG_Addict said:Could someone tell me, from a business perspective, how going third party would make Nintendo more money? It didn't make Atari or Sega more money.
Yes, and a zinger after an argument doesn't mean that he didn't make the argument.VG_Addict said:No, he clearly said that going software only didn't save Sega when he said that Sonic's gotten worse and they made Colonial Marines.
Sega, who was already dying, and Atari, who had been bought out by the time they went third party and were also facing failures already?VG_Addict said:Could someone tell me, from a business perspective, how going third party would make Nintendo more money? It didn't make Atari or Sega more money.
Do you think that could happen to Nintendo after this gen?Zachary Amaranth said:Sega, who was already dying, and Atari, who had been bought out by the time they went third party and were also facing failures already?VG_Addict said:Could someone tell me, from a business perspective, how going third party would make Nintendo more money? It didn't make Atari or Sega more money.
Yeah, it kinda did make them more money. By the virtue of continuing to exist.
Or do you think they're less successful than, say, THQ?
Do I think it could happen immediately? Well, depends on what you mean by could. Technically, but I think it's unlikely to happen in its immediacy.VG_Addict said:Do you think that could happen to Nintendo after this gen?
Did Atari and Sega make money immediately after going third party?
Then, do you think Nintendo could lose enough money off the Wii U to cause them to go third party next gen?Zachary Amaranth said:Do I think it could happen immediately? Well, depends on what you mean by could. Technically, but I think it's unlikely to happen in its immediacy.VG_Addict said:Do you think that could happen to Nintendo after this gen?
Did Atari and Sega make money immediately after going third party?
Sega and Atari managed to keep afloat, which still elevated their status. And as someone has already mentioned, Atari didn't even own its own IPs at that point, which makes it even less an apt comparison.
Virtually anything can happen. It's a matter of probabilities. Whether something is possible is useless. It's possible Microsoft and Sony bail and Nintendo is hit by a meteor and there is no next gen. Is it likely? Nah.VG_Addict said:Then, do you think Nintendo could lose enough money off the Wii U to cause them to go third party next gen?
What do you mean, "technically"?
Most non-Nintendo games I've played have all been far more generally glitchy than recent Nintendo games I've played.Zachary Amaranth said:Riverwolf said:I think he means in terms of software stability. In that way, they're very much superior to pretty much everyone else (one game-breaking bug in two games is hardly equal to the dozens of game-breaking bugs in other high-profile games).
But again, that's so broad as to be meaningless. Most major games are released without game-breaking bugs. If you are to offer examples like SimCity and Battlefield, those are the minority and should not be portrayed as the norm.
For the software, not for the game. Nintendoland seems quite like a solid piece of software that holds absolutely NO interest for me.So if that's the mark of quality.,
I've heard that SimCity was particularly bad with game-breaking bugs (didn't play it myself; no money from me will they get), but most games in general I've played have had small bugs that broke the experience for me, even if not the game, except for Nintendo games. Game-breaking bugs aren't the only kind, and when talking overall software stability, Nintendo has generally been superior to everyone else, as aside from those few game-breaking bugs, I can't think of any bugs at all in recent Nintendo games I've played beyond a few instances of clipping.. Though, again, that's not a statement on the quality of the games themselves, which has been pretty lacking on Nintendo's part compared to other companies (though I hear Super Mario 3D World... or was it Land...? ... wow, Yahtzee was right, that IS confusing. SUPER MARIO CATS was pretty good). I'm just trying to clarify what he was trying to say.it brings me back to the question I've been beating around: so what? If it's something so easily achieved, it no longer has any beneficial meaning. So while I'll concede I can't name a Nintendo-published title in the last decade or so that's as broken as SimCity was, I have to ask, so what? Aside from Steam's marketplace, I'm hard pressed to name five games like that, period.
Because they want the 1-4 games you must buy from Nintendo available and tuned to hte audience andmedia of pc gaming or other consoles.WildFire15 said:I think what Nintendo really needs to do is open up to other developers rather then go software only (why do people even keep asking for that?).
No, it wasn't. I loved the system at the time, but it got DESTROYED by the PS1. It was the start of the end of third parties really working with the big N. And that controller was built horribly (those thumbsticks were just make to break).Big_Willie_Styles said:The N64 was immensely successful.
That's nice, doesn't make it more successful. It was wrecked by the PS2.Big_Willie_Styles said:The GameCube is probably my favorite console of all time.
It won in that it sold an absolutely ridiculous amount of systems. But then no one bought games. The attachment rate of games to that system was HORRID. It was still a huge win for them, but kept going in the same direction of 3rd parties not making games (other than shovelware) and didn't bode well for what came next....which is what I "think" I said before. There's no way to say they did anything but win last gen. But they didn't set themselves up well for the long run.Big_Willie_Styles said:The Wii won last generation in sales.
Because of a history of the past 30 years of them effing over 3rd parties because, first they could, then they thought they could, then they could again, finally caught up to them?Big_Willie_Styles said:The WiiU had its problems because Nintendo told third party developers that they were gonna wait a year to release their flagship franchise games, so no real competition from Nintendo for a year on their own console. Few took them up on that. How is that Nintendo's fault, really?
How many of those games on the 360 and PS3 are actually broken? The point of excluding Steam's marketplace is solely the number of low-quality indie games, which would grossly skew things away from any fair estimation. Besides, shitty shovelware isn't a thing that's alien to Nintendo consoles, either.Riverwolf said:...and I don't think "aside from Steam's marketplace" is much of an aside, since that encompasses over 2500 games from all generations(not counting add-ons, DLC, etc.), many of which are also found on both the 360 and PS3.
Not many of them. But being "not broken" doesn't mean "not full of bugs." Red Dead Redemption is FULL of bugs, but it's hardly broken. Nintendo games I've played generally have far fewer bugs, if any bugs at all, than most other games from other companies.Zachary Amaranth said:How many of those games on the 360 and PS3 are actually broken?Riverwolf said:...and I don't think "aside from Steam's marketplace" is much of an aside, since that encompasses over 2500 games from all generations(not counting add-ons, DLC, etc.), many of which are also found on both the 360 and PS3.
Ah. Fair enough (though I remember browsing the XBLA marketplace at one time before Steam really started getting a slew of bad indie games and found all kinds of titles that looked like absolute garbage, or paid-for clones of free flash games.)The point of excluding Steam's marketplace is solely the number of low-quality indie games, which would grossly skew things away from any fair estimation.
Certainly isn't. When I say "Nintendo games are generally good software" I'm generally referring to games I've played from Gamecube-on. Earlier Nintendo consoles had games that tended to be overall as glitchy, if not far more so, as modern games on other consoles (which I blame on the fact that those early games were limited in programming sophistication; games before the 16-bit era were always coded directly in Assembly, and it wasn't 'till the Genesis, as far as I'm aware, that consoles started allowing a modified form of C programming, and I don't think Nintendo started allowing C programming until the 64.)Besides, shitty shovelware isn't a thing that's alien to Nintendo consoles, either.
FIFY. ALso, I'm a PC Gamer only.LordTerminal said:Because consumers like you are buying into ignorant hype. TheEd130 The Vanguard said:Yes the WiiU beat two ageing consoles at the end of their production run who had their successors waiting in the wings, well done Nintendo. slow clap That's like beating two geriatrics in a 100m sprint in which you proceed to faceplant every ten metres or so.Stealth said:Nintendo had the highest reviewed games last year. They sold the most hardware last year too. Telling them to abandon everything and say there games arent good is stupid.
And then the PS4 dropped in and bettered the WiiU numbers in less than four months. And that's with the PS4 yet to release in Japan, a major Sony stronghold.
If you meant handhelds only then yes Nintendo moved the most stock.
As for 'highest reviewed' that don't mean diddly, sales is what keeps a corporation afloat.PS4WiiU currently has very little to justify buying it. Hardly any exclusives and all of it's 3rd Party support is also being released on the PS3 or the PC. There is no reason whatsoever to buy it and I hate thatSonyNintendogets that kind of money despite this.is making no profit from it.
Now that's where third party sales come in, lets face it the Sony launch titles were bunk for the most part but people are banking on third party support. Combine that with the PS4's superior performance its becoming a good investment for future gaming, something which the WiiU isn't looking to be.Also, sales may keep a corporation running but they don't denote quality and Sony has only shown me so far that they don't provide enough quality to justify those 4 months' sales. Proving that consumers and gamers today are getting dumber.