What I like about Dragon's Crown Artwork

Casual Shinji

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Maximum Bert said:
Yeah, but she was a Boss. Boss characters can make extremities work to their advantage. Had she been a playable character, her design would've probably gotten on my nerves right quick.

Plus, it's kinda creepy with her exposed skeletal back, creating a nice contrast.

But this kind of brings up an interesting point: Had the playable characters in Dragon's Crown been Bosses instead, their designs would've fit way better.
 

EternallyBored

Terminally Apathetic
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Johnny Novgorod said:
Truth be told it doesn't look very different from what every other game is doing in portraying female characters. I don't get it. Dead or Alive, Tomb Raider, Haunting Ground, Resident Evils 4 & 5 had jiggle physics. Okami, of all games, has jiggle physics. Why are people so concerned with Dragon Crown? Is there a threshold for jiggling and cup size? Let's drop the hipocrisy people, this is nothing new.
I think that may be exactly some people's problem, it IS nothing new, to the point that people are starting to get sick of seeing it. There's nothing wrong with titillation by itself, and I doubt even many of the more outspoken against this want to eliminate sexuality entirely from the medium.

The problem is just how often it crops up and how relentlessly it seems to appear even when it doesn't assist in the overall theme or aesthetic of the game. The problem isn't that it's used, it's how overused its become. People start to see it like others see the samey-brown modern military shooters. The reaction then becomes something along the lines of: "oh look another woman with gravity-defying anatomy whose only recognizable character trait in the advertising seems to be showing off how much she wants to bang the viewer right now, let me just put that next to generic space marine #1000 on my list of interesting characters".

Dragon's Crown does seem to be going for a very exaggerated art style, and the other character designs do seem to indicate that the theme is at least consistant, so I do agree they are being somewhat unfairly lumped in with the like of Dead or Alive and other games that exist purely to induce sexual excitement. But I can also see where the detractors are coming from, when you can take the sorceress and insert her into dozens of other games and fictional settings and have her work as a completely serious character in those settings, it starts to take sexualization to a ridiculous degree and makes the whole industry start to look like sweaty teenagers who can't keep their attention on something for more than 5 seconds if it doesn't involve sex.

Forget violence, I think video games may be desensitizing me to sex.
 

Maximum Bert

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Casual Shinji said:
Maximum Bert said:
Yeah, but she was a Boss. Boss characters can make extremities work to their advantage. Had she been a playable character, her design would've probably gotten on my nerves right quick.

Plus, it's kinda creepy with her exposed skeletal back, creating a nice contrast.

But this kind of brings up an interesting point: Had the playable characters in Dragon's Crown been Bosses instead, their designs would've fit way better.
How so? surely that would make them less powerful with an even less developed personality while not impacting how they look at all.

Obviously the above is your opinion and we all have those but I am just wondering why to you having the characters as bosses would be preferable to player characters or rather why there designs would fit better when its the same game? Is it because it would subvert your expectations less?

Also er how would the sorceress for instance use her extremities as an advantage as a boss character?

As for Odette the spine visible makes sense but not sure about the huge breasts well actually it dosent bother me either way but in light of her design it makes less sense than the playable characters in Dragons Crown who have plenty of tropes to build off compared to the queen of the netherworld who has lets say less expectations on her appearance.
 

Casual Shinji

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Maximum Bert said:
How so? surely that would make them less powerful with an even less developed personality while not impacting how they look at all.

Obviously the above is your opinion and we all have those but I am just wondering why to you having the characters as bosses would be preferable to player characters or rather why there designs would fit better when its the same game? Is it because it would subvert your expectations less?

Also er how would the sorceress for instance use her extremities as an advantage as a boss character?

As for Odette the spine visible makes sense but not sure about the huge breasts well actually it dosent bother me either way but in light of her design it makes less sense than the playable characters in Dragons Crown who have plenty of tropes to build off compared to the queen of the netherworld who has lets say less expectations on her appearance.
I'm speaking from a visual aesthetic - Bosses generally look weird and grotesque... like the characters in Dragon's Crown.

Take Mendez from Resident Evil 4 in his mutated form... As a Boss he looks the part, but if he happened to be a playable character I wouldn't be able to spend one minute looking at the guy. That's how I feel about the characters in Dragon's Crown.
 

Maximum Bert

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Casual Shinji said:
Maximum Bert said:
*snip* Is it because it would subvert your expectations less?*snip*
I'm speaking from a visual aesthetic - Bosses generally look weird and grotesque... like the characters in Dragon's Crown.

Take Mendez from Resident Evil 4 in his mutated form... As a Boss he looks the part, but if he happened to be a playable character I wouldn't be able to spend one minute looking at the guy. That's how I feel about the characters in Dragon's Crown.
So its basically what I assumed you expect bosses to be weird and grotesque but not player characters although what people find weird and grotesque is ofc subjective I mean if I saw someone in real life looking like a character in Dragons Crown I would be er WTF how are they alive? but in the style and context of the game they dont seem very weird or grotesque to me.

From what I have seen though there are bosses weirder and more grotesque than the characters in Dragons Crown. Cant change how you feel though nor would I want to theres nothing wrong with people liking or hating on the art I just dont think people should be saying its wrong or right or we should never have this/ all thing should be like this (not that I am saying that is what you are saying)
 

JazzJack2

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Fistful of Ebola said:
You're 45 years too late to this discussion; postmodernist interpretations of literature won the debate in the 60's [http://www.tbook.constantvzw.org/wp-content/death_authorbarthes.pdf] and literary critics generally agree with the "death of the author [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeathOfTheAuthor]" approach to interpreting literature.
In what sense did these ideas 'win' the debate? Simply because they may be the most accepted or the most modern ideas (neither of which are true anyway) does not make other ideas outdated or more importantly any less valid than that which would usurp it.

While I still do not agree with the implication that the meaning of a work of art is irrelevant to the authors ideas, if I where to accept this ideology it would still not negate the fact that the intention of a work of art is still tied unbreakably to the artists for, unlike the meaning, the intent of a work of art is not an abstract idea or value open to personal interpretation but a fact that is true or not. Going back to the original issue, if someone claims the artist drew the sorceress with huge boobs to pander to horny teenage how is that a reasonable interpretation? the artist himself has explain quite clearly the real reason (breast symbolizing the giving of life obviously) and while he could be lying (though there is little reason for him to do so and his explanation holds water quite well) it is still more logical to accept his word.

x is true because y says so" [http://en.wikipedia.org/wiki/Appeal_to_authority] is a fallacy, why did it take literature so long to catch up with what philosophy understood for so long?
Except this is not an appeal to authority, the fallacy derives from the argument that someone is correct simply because they are smart or just or whatever, I am not arguing this. What I am arguing is that they are correct in this case because someone is not only the best judge, but also the owner, of his own intentions which means it is his choice alone to decide what they are.
 

JazzJack2

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Fistful of Ebola said:
I never claimed that they were the most accepted or most modern idea, and whether that's true or not bears no relevancy to this discussion, the debate was won by being correct.
Correct in what sense? it is not provable in any scientific way and while its reasoning is logical so are the many counter arguments.


The argument assumes that we can trust the artist about his intent, or that we should accept it at face value. Even if I accept this, it doesn't change the fact that people are full of shit [http://rationalwiki.org/wiki/List_of_cognitive_biases]. Skepticism of what an author claims is the meaning and intent of his work is warranted and the position of the author as the only being who can imbue a text with meaning doesn't mean he knows what that text necessarily means.
But if the text is open to free interpretation by anyone it becomes meaningless, I could claim anything I wanted about any work of art, I could say for example a work by Rothko is a horrible distasteful example of homophobia. While of course you will claim this is unfounded because it is based not on good logical reasoning, the unfortunate truth is that critical analysis of art is not science and what constitutes good reasoning is purely a subjective matter, and you either have to allow all or no interpretations to be taken to avoid bias. Of course you could take the even worse option and be bias in you judgment, instead of casting art from the artist to the people but instead to what is considered acceptable by modern society but in which case demeans the art from being art and instead makes it a tool of society.


Nor does it imply that the author knows what his intent was or that he's being honest when he communicates his intent to us. I'll refer you to my above thought experiment.
You are right in your example when you say that he can wave away criticisms of homophobia, they have no objective proof to show he is homophobic simply their reasoning (which is subjective). The worst claim they can level against him is that is work is an awful representation of his intentions.

No it derives from their status as an authority, which makes the authorial method absolutely an appeal to authority. Worse, you're supporting it with circular reasoning (the author says so ergo what the author says is true).


A circular argument is that is A is true because B is true and that B is true because A is true Ad infinitum

My argument is simply that A (the intention of the artist) is defined by B (the artist) and so if B says A is true it is to all intents and purposes. There is no circularity to this because B is not reliant on A.

None of these things can be misogynistic, but they can convey attitudes and beliefs that are. Or do you honestly believe that art occurs in a vacuum where it informs nothing and is informed by nothing?
Art may inform or be informed by society but that does not mean society should apply its criteria for morality upon art, a work may or may not convey a misogynistic idea but that is uninteresting and irrelevant to art. Saying a work of art has misogynistic meanings is as nonsensical as saying Darwinism can convey evil ideas, it most certainly has in the past with things like eugenics but it is an irrelevant and tedious claim because morality is not the focus of science just as serving the moralistic ideals of society is not a concern of art.
 

BlindTom

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Fistful of Ebola, I don't like your assumption that I am male, or that my potentially being male somehow makes me wrong, or your attempt to shut down discussion by calling a direct quote of someone with whom I was having a discussion a "strawman." That's not how a strawman works and it is exactly how privilege works. I hate to get involved in some kind of flamewar but those comments are coming off as very condescending to the other posters in the thread, not to mention a little.... sexist. I'm sure that's not how it's intended but that's how you're sounding.
 

BlindTom

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Strawmans don't work that way though do they?

and arguing with someone based on their gender? that works exactly like you said, doesn't it?
 

RedEyesBlackGamer

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I genuinely enjoy the art style. It is a parody of common fantasy tropes. I like that. *Runs away*
 

crazygameguy4ever

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The artwork for that game is ridiculously horrible. Especially the women. I'm a straight guy but even i'm offended and i know a few girls' who've seen the artwork and are as well. There's nothing wrong with having art that's different, but it shouldn't be offensive.. it almost makes the girls of Dead or Alice look like nuns by comparison...and the male character art is no better.. it all looks like artist didn't know how to draw properly but the studio didn't want to pay someone who did know how and stuck with him for some reason. maybe it was cheaper to get a bad artist then a good one. I wonder if the artist has taken his art lessons from the equally horrible comic artist Rob Liefield? wouldn't surprise me if he did.
 

CrimsonBlaze

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I would imagine on the design concept for the Sorceress went down like this:

Designer A: "We want to create a Sorceress to be one of the characters to choose from in our new side-scroller beat-em up."

Designer B: "Cool. Will she be dark and creepy, or serene and sexy?"

Designer A: "Definitely sexy!"

Designer B: "Okay, but she will be properly clothed, right? You know, sexy, but tasteful?"

Designer A: "Nope! We want her breasts almost popping out of her top and a slit down her dress."

Designer B: "Right. But will the breasts be reasonably proportion?"

Designer A: "What are you insane? The bigger the better, man!"

Designer B: "Hmm. That could be a problem. I know every game gets criticism, but we could get into hot water over this."

Designer A: "Great! Free publicity for us!"

Designer B: "No, I mean that it could effect how the gaming community will view us as perverted pigs and not respected and talented developers."

Designer A: "I see...I got it. Make every character in the game have ridiculous proportions. That way, we can say that it was a "design choice" and she would be able to fit in perfectly, even if we still get some negativity over the Sorceress design."

Designer B: "My God, that's brilliant! I'll go tell the rest of the staff right away!

Which leads us to today; now we have giant characters with odd proportions and small heads. Nothing wrong with their designs; I personally think that it looks a tad werid. Nevertheless, if the gameplay is fun and functional, I'll be willing to overlook the designs.
 

The Lunatic

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Jun 3, 2010
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Nudity isn't the issue with me.

You're playing a game where you beat people half to death, the concept of nudity is kinda tame in comparison.


However, the problem is just turning all your characters in sex objects.

Okay, one or two, I get it, there are people whom look like that, but, the entire cast?

Come on, you really can't try to dress it up as anything other than for softcore porn at that stage.