I'm not saying it's the most important detail of a game's quality. I'm saying it's a quality good games should have and bad games should not. It's a quality that detracts from a game's fun. It adds unnecessary frustration and it can cause a destruction of immersion.SmashLovesTitanQuest said:You still seem to be confusing your imaginary perfect game award with the game of the year award. Lets see if you can get this into your skull:
If a gaming magazine or website had the most fun with a particular game that year, its their game of the year. If the game was buggy, and it was STILL the most fun, its still the game of the year. Just because you think polish is the most important thing in a game, does not mean its the same for everyone else. Can you get that concept into your head? Different strokes for different folks?
It's an important measuring stick in the objective analysis of the quality of a game. An analysis that willfilly ignores technical prowess (by which I mean fundamental engine problems) in games that have fundamental technical problems is not, by definition, an objective review.
If something appears that detracts from the fun and fundamental playability of a game, it should deduct points, and we are both in agreement on that.
So yes, if a game has frequent bugs that cause playability issues on multiple platforms, yes, that's something that should deduct points. Yes?
I'm not saying a game should be rated below 5 for being flawed, but fun. Far from it, if a game is that good that it can overcome its flaws, then it deserves to be rated highly---in the 8.0-8.5 range is very fair for a game that is quite fun but suffers from technical problems that act as a barrier to playability. Your GOTY candidates, however, should be those rating in the 9.0-9.5 range, and games with technical barriers to playability should not be in this 'almost perfect' range. Why? Because they're NOT 'almost perfect.'