I'm not saying it's the most important detail of a game's quality. I'm saying it's a quality good games should have and bad games should not. It's a quality that detracts from a game's fun. It adds unnecessary frustration and it can cause a destruction of immersion.SmashLovesTitanQuest said:You still seem to be confusing your imaginary perfect game award with the game of the year award. Lets see if you can get this into your skull:
If a gaming magazine or website had the most fun with a particular game that year, its their game of the year. If the game was buggy, and it was STILL the most fun, its still the game of the year. Just because you think polish is the most important thing in a game, does not mean its the same for everyone else. Can you get that concept into your head? Different strokes for different folks?
Clearly not, that's preposterous. They decide their own criteria...SmashLovesTitanQuest said:Should? So you decide what makes Gamespots GOTY then, even though you dont work with Gamespot and have no business in doing so?
Some people judge games entirely by the advertising, others critique a game based on how it presents their chosen political issues. However, neither of these merits are valid in the competant critique of a game.Im not saying you should start ignoring bugs, im saying you need to finally understand that different people have different criteria for different games.
This is true if, and only if, the patch is available immediately upon release. Bethesda's game engine issues are unresolved through four games. This is not some minor issue. Nor is it beneficial to the consumer for reviewer to drop the ball on rushed development in general. If a game is rushed out the door without the gamebreaking bugs fixed, then the reviewer is doing a disservice to the consumer by ignoring or glossing over them. Rushed development hurts the consumer, and the reviewer's interest should be in the consumers' interest.Bugs, as long as the rest of the game is great and a patch is present, are considered a minor thing today, at least when compared to things like gameplay.
No, but we, as logical thinking human beings, can judge one source's reviews as better and more cogent than another's. Of GamePro ignores issues that hamper gameplay in its reviews, it's a bad review. There's no logical counter argument to that... Their job is to measure how enjoyable a product is... game breaking bugs reduce the enjoyment of a product... therefore game breaking bugs should be taken into account in any cogent review.That doesnt mean you cant make them important, but Gamespot dont have to play by your rules either. (Gamespot is just a stupid example.)
Seriously, it won't be. The only way it could suck is if Bethesda had done a Sqaure Enix and fired everyone who worked on the earlier games, and they haven't. I'm sure it will have niggles and disappointments, as Oblivion and Morrowind both did, but I'm completely sure it will be a great game, as Oblivion and Morrowind both were.retyopy said:Seriously, what if? What if it sucks? What if it's all been hype? WHAT WILL WE DO?
You're talking a lot of sense here, but what exactly are these "game-breaking bugs" that remained unresolved throughout all TES games? I don't think I've ever encountered one.DracoSuave said:Clearly not, that's preposterous. They decide their own criteria...SmashLovesTitanQuest said:Should? So you decide what makes Gamespots GOTY then, even though you dont work with Gamespot and have no business in doing so?
Some people judge games entirely by the advertising, others critique a game based on how it presents their chosen political issues. However, neither of these merits are valid in the competant critique of a game.Im not saying you should start ignoring bugs, im saying you need to finally understand that different people have different criteria for different games.
This is true if, and only if, the patch is available immediately upon release. Bethesda's game engine issues are unresolved through four games. This is not some minor issue. Nor is it beneficial to the consumer for reviewer to drop the ball on rushed development in general. If a game is rushed out the door without the gamebreaking bugs fixed, then the reviewer is doing a disservice to the consumer by ignoring or glossing over them. Rushed development hurts the consumer, and the reviewer's interest should be in the consumers' interest.Bugs, as long as the rest of the game is great and a patch is present, are considered a minor thing today, at least when compared to things like gameplay.
No, but we, as logical thinking human beings, can judge one source's reviews as better and more cogent than another's. Of GamePro ignores issues that hamper gameplay in its reviews, it's a bad review. There's no logical counter argument to that... Their job is to measure how enjoyable a product is... game breaking bugs reduce the enjoyment of a product... therefore game breaking bugs should be taken into account in any cogent review.That doesnt mean you cant make them important, but Gamespot dont have to play by your rules either. (Gamespot is just a stupid example.)
It should be taken into account just like a movie review should take into account if half the audience was put into a seizure by a poor use of color and effects. It should be taken into account just like a car review should take into account whether the gas tank has a hole in it. Fundamental Functionality is an important part of ANY consumer review.
Oh, and good game journalism [http://www.escapistmagazine.com/articles/view/columns/experienced-points/8241-Experienced-Points-Obsidian-Does-it-Again] covers it, and brings it to light. Bad game journalism says 'never happened to me so you crazy'.
Link to game save bug on 360 and PC in FONV is in link above.Hides His Eyes said:You're talking a lot of sense here, but what exactly are these "game-breaking bugs" that remained unresolved throughout all TES games? I don't think I've ever encountered one.DracoSuave said:Oh, and good game journalism [http://www.escapistmagazine.com/articles/view/columns/experienced-points/8241-Experienced-Points-Obsidian-Does-it-Again] covers it, and brings it to light. Bad game journalism says 'never happened to me so you crazy'.
Final fantasy 13 was not open world, it was completely linear, scripted and shit, its not bethesda I like its huge open world RPGs I like, which as I said no one else is making. And they are fun from the get go you just have to not mind the occasional bug, how do you think bethesda has so many fans? Its because they make quality gamesThe reason bethesdas games are buggier than most is because they are so much bigger, ff13 was essentially an 80 hour movie with very little RPG, OF COURSE you wouldn't expect bugsmalestrithe said:See, missing the point entirely. You are defending Skyrim for potentially being buggy as all hell simply because a company you like is making it. If it was a company that you hate, or is popular to hate, you would be ripping them a new one. That is a bunch of blind misplaced faith that is not deserved at all.Macrobstar said:They are the only company attempting such huge games, how the fuck can you expect it to be bug free?malestrithe said:Eh. Bethesda fans will forgive the game despite the bugs. They will make excuses for the game, say it is not meant to be perfect at launch, that it is the age we live in and it is your own damn fault for not allowing Bethesda to fix things.
Bonus points will come when the irony does not sink in if the same Bethesda fan boys ripped New Vegas for being buggy as hell.
The rest of us with a brain will laugh so hard that we will die from lack of air.
Maybe that is problem this current generation of Western developed games have. If they took the time and fixed all of the issues to begin with, then the games would be enjoyable from the get go. I am glad that you accept C- plus work as a grade, but I do not. I like a game that works straight from the box because I expect quality for thing pay for. I prefer B+ where the only things left to fix are so minor that the game does not break if you do not fix them.
Conversely, I can play any RPG from Japan and not have to worry about all of the bugs. Even something like a Final Fantasy 13, with a world simultaneous release was a playable game.
This is where we have to disagree, im willing to look past minor bugs in exchange for a massive open world for me to discover over hundreds of hoursDracoSuave said:Bethesda makes ambitiously expansive games that always have a few horrible bugs that have nothing to do with their expansiveness. Oblivion was their fourth Elder Scroll game. Yes, ambition counts for something, but ambition doesn't make your game Game of the Year. Polish does.
You've mistaken Bethesda for Obsidian, I fear.w9496 said:Then I will laugh.
It's a Bethesda game, so it might have a ton of bugs that cripple the game.
Well, I agree with what you say, that critics and reviewers should not let a developer off for releasing a bug-ridden game, but I can't honestly say that bugs had any effect on my own enjoyment of Morrowind or Oblivion. I also think there is something to the argument that Bethesda's games are so big, open-ended and detailed that some bugs may be unavoidable. That's not making excuses, it's just a fact (potentially; I don't know enough about the technology to be sure of it but it seems sensible).DracoSuave said:Link to game save bug on 360 and PC in FONV is in link above.Hides His Eyes said:You're talking a lot of sense here, but what exactly are these "game-breaking bugs" that remained unresolved throughout all TES games? I don't think I've ever encountered one.DracoSuave said:Oh, and good game journalism [http://www.escapistmagazine.com/articles/view/columns/experienced-points/8241-Experienced-Points-Obsidian-Does-it-Again] covers it, and brings it to light. Bad game journalism says 'never happened to me so you crazy'.
The Elder Scrolls Wiki's got Oblivion covered [http://www.uesp.net/wiki/Oblivionroblematic_Glitches]. Notice the last one: If you buy all the spells from a magic vendor, game crash.
PSN notifications caused game stoppage [http://www.joystiq.com/2008/12/15/fallout-3-patch-brings-trophies-stops-annoying-freezing-bug/] I remember having to turn a lot of things off just to make FO3 playable.
Just off the top of my head and a two second google search. I've witnessed constant freezing from texture loading in FONV, oh... and the comical instance where Bethesda warned people not to download the patch that permitted a piece of DLC because it needed a patch. [http://www.destructoid.com/psa-don-t-download-the-new-fallout-new-vegas-patch-yet--199984.phtml]
There's been multiple complaints in this thread about BEthesda quality control. It isn't an 'isolated incident' and many of the issues should have been caught before launch.
I really don't understand this level of hatred for Bethesda.ExiusXavarus said:Then I'll laugh in the face of every fanboy that tried convincing me that Dark Souls is a shitty game that tried to copy the all-mighty Skyrim, Holy Grail of all RPGs. Good games don't copy bad ones. It won't affect me either way, because I already have little to no hope for a Bethesda game, considering the fact that I haven't enjoyed any of Bethesda's recent games.
Hides His Eyes said:I also think there is something to the argument that Bethesda's games are so big, open-ended and detailed that some bugs may be unavoidable.
How is it not understandable that if a person dislikes all of a company's work that they've tried, that they have no intention of trying further works?Hides His Eyes said:I really don't understand this level of hatred for Bethesda.
Agreed. But again, I never encountered any of that kind of bug in a LONG time of playing both Morrowind and Oblivion. Also, even if Skyrim does have such bugs, they still wouldn't stop me getting it. Because TES games are that far beyond most other games, in my opinion.DracoSuave said:Hides His Eyes said:I also think there is something to the argument that Bethesda's games are so big, open-ended and detailed that some bugs may be unavoidable.
I'm giving them the benefit of the doubt there. With a game that large, some stuff is going to sneak by. Yes.
But I'm not mentioning THAT kind of bug. 'The game is big' is not a carte blanche.
Some bugs make a game better, and when you have complex AIs they'll sometimes interact in strange, unintended, but halarious ways. I'm cool with that. That, to me, is part of the charm and fun of a game of this scope. I LOVED messing around with townsfolk AI with rage and charm and speechcraft in Oblivion.
I don't love my save files being erased, or the game crashing from commonly replicatble scenarios, or an inability to change a flag in the game code leading to an unwinnable scenario. These sorts of bugs are NOT acceptable in any game of any scope.
Yes, but read that person's post again. It doesn't just say "I won't be buying the game since I didn't like any of the others".DracoSuave said:How is it not understandable that if a person dislikes all of a company's work that they've tried, that they have no intention of trying further works?Hides His Eyes said:I really don't understand this level of hatred for Bethesda.
Seems to me that's expected behavior.