tomtom94 said:
I like the idea to an extent, I think it could certainly work. I think it would suit an action-oriented game like Devil May Cry where defeating enemies is dependent on your skills and reactions, maybe more so than a turn-based and/or strategic game like most RPGs are these days.
(I am also willing to bet that there's at least one flash game out there that uses the concept.)
EDIT: Oh, and also FIRST. tehe.
I think for some games the leveling down idea could really work.
Picture this: You start off as an arrogant demigod, and the ruler of the gods decided to teach your sorry ass some humility. So he dicided to send you to defeat this opposing force, which as you are now wouldnt be a problem, but he also decided to take away you demigod status, and over time your powers and abilities leave you as well. Progress through the story, throwing in a love intrest for plot purposes, and have the final battle come about, but your character is so weak, he is actually scared to fight, and runs away, leavinf the small group of warrior and such (oh yeah, you get one of those too) as well as you love interest to fight the opposing force, and they lose, obviously. Unable to bare it all, you decide to end your own life, begging forgiveness from the gods you were once part of, as well as your friends (yeah, the group you travel with becomes your friends during this time). At this point, the ruler of the gods decided you have learned humility, and spares you of your attempt at death. He than tells you to go and fight the final boss, which you do, and over this time, you regain your demigod status, and procede to beat the ever living fuck out of the opposing force and the final boss.
Than there some kind of fitting ending and what-have-you...
But yeah, not that bad of idea... unless you go the MMO way, than I still dont think it will work...