I, too, approve of this concept.LucidSeraph said:Which is why, from a narrative standpoint, this works beautifully as a concept. You can see the whole game as a metaphor for growing old and dying, for being past your prime, and yet still trying to make a difference in the world. You go from a true superman to an individual weak but wise. Again, this would be a very sad game, but I think in that sense incredibly moving, which is something we need in games.vxicepickxv said:I think we all do this. I'm pretty sure it's called aging.
To bring back in the parallels to Beowulf - Beowulf starts out as this macho superman, but in the end he's an old king who still has a lot of punch, but isn't what he used to be. This is why he's slain by the Dragon in the end, and in the end there's a lot of talk about the passing of the age and the death of heroes. THAT is what this game could be about.
It makes a welcome change to the all too familiar 'You are the chosen one, young boy/girl' scenario that most RPGs seem to adopt. Playing the game as an already established hero/heroine with a wealth of experience and fame behind them could, if done well, inspire a sense of responsibility in the player. Would you continue to follow in this legend's footsteps, or would you direct them to fall from grace?
True poignancy is something that most games seem to be devoid of these days. I can't help but wonder if that's because we're simply too used to the storylines and scenarios that we play through in most games nowadays. While I'm unwilling to say Yahtzee's concept would definitely take off, I'd hazard a guess to say it stands a pretty damned good chance - although in saying that, it's highly likely that critics would shoot it down to begin with. People dislike change when they're first presented with it.