rpg wise it is a very interesting concept
maybe your character starts out in their prime and gets older as the game progresses
or maybe a curse drining their soul
there are many ways to introduce it to the plot
you could even have it as a plot twist
many games have tried to have a dyanamic difficulty curve but this does sound like a better idea in that respect
maybe you could
as an mmo however it does not
as said in the world of warcraft review people want to be better than everyone else
maybe keeping their stats the same and redistributing them over time and calling it specialising might work
but getting worse as you progress sounds like a bad idea in am mmo
alough it would be the better show of skill
it sounds like a good concept but i doubt the gaming industry would move away from its winning formula
maybe your character starts out in their prime and gets older as the game progresses
or maybe a curse drining their soul
there are many ways to introduce it to the plot
you could even have it as a plot twist
many games have tried to have a dyanamic difficulty curve but this does sound like a better idea in that respect
maybe you could
as an mmo however it does not
as said in the world of warcraft review people want to be better than everyone else
maybe keeping their stats the same and redistributing them over time and calling it specialising might work
but getting worse as you progress sounds like a bad idea in am mmo
alough it would be the better show of skill
it sounds like a good concept but i doubt the gaming industry would move away from its winning formula