Him stranding people is how warcaft 3 human campaign ended. He was human at that point but barely so. Arthus leveling backwards was how the undead in the expansion started.Clockwork Scarecrow. said:Hmmm, I'd play that. It would definitely work as a single-player game. As an MMO I could see the n00bs griefing so much that they level down too early thus causing them to lose patience.
...Are you sure? I don't remember that. I remember him being a dick and stranding everyone and killing the only other good hero around but I don't remember him leveling backwards.mcnally86 said:.The Undead campaign in Warcaft 3 the Frozen Throne Expansion had you level backwards.
Come to think of it, this could work well in a tabletop RPG.
Woah let's not be hasty here!TBman said:how about negative achievements? do something wrong and you lose gamerscore.
Final fantasy 2 (the real final fantasy 2!) tried something like that for their leveling system, and for the most part players hated it.Flatfrog said:This is what I was thinking - as you lose weaponry and armour, you gain in other skills like stealth. It would be great in the context of a soldiering game. A very simple mechanic would just be to have a game with no ammo or health packs - start off fully equipped, then as you use up your weapons or your armour becomes useless, you have to leave it behind and rely more on skill. That would also give you the option to save up some of the weapons for later.redisforever said:That. Sounds. AWESOME!!!!
In fact, I have an idea. While every stat gets lowered, one should go up. Intelligence. That could help with the "Wise old man on a mountain top".
its the Leon Strategy - from the film of the same name. the truly skilled hitman, gives up his long range sniper rifle, bombs, poisons and gadgets to wield just a knife as he masters his craft.HankMan said:Change the name and I'd give it a try.