What if We Leveled Backwards?!

TBman

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Oct 31, 2008
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how about negative achievements? do something wrong and you lose gamerscore.
 

TheKruzdawg

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Apr 28, 2010
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I like what some people have said about aging and things. I think a mechanic to incorporate that could look something like what Borderlands used for its weapon skill development, only in reverse.

So you start with all of your stats and skills at maximum power. Over time they will decrease, but the player has some control over how much and which skills will decrease. The more you use a skill, the less weak it will become each time that you level up. And each time you level up, skills will require more use in order to hold off the weakening effect. This leads to specialization and you will get to keep the skills that you want to use and will use most often. It rewards the player (in a sense) for the hard they put into certain skills by keeping them stronger than the rest and I guess the saying "if you don't use it, you lose it" applies.
 

thehomemade

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Nov 8, 2010
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I like this idea a lot.
Although it's not the same at all, one game did something similar.

Remember Heavenly Sword?
If I recall correctly, how it worked was that the heroine was using a powerful sword that was basically weakening her the more she used it.

And so, as you progress through the game, you are getting weaker.
So, you`re still fighting the same enemies, but they seem stronger, because you`re weaker.

Although it`s not an RPG, I really liked that idea.
I would like to see something like that used more in other video games.
 

Hristo Tzonkov

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Apr 5, 2010
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It's been done in Warcraft 3 TFT as previosly mentioned where it worked well storywise and it made me change my gamestyle somewhat.It's also been done in Heroes of Might and Magic 3 if i'm not mistaken.One of your characters spent 1 campaign collecting really rare items into sets and then he had to give them away to seers but he stopped advancing in levels shrinking the little advantage he had in favor for a lot more shrewd tactics in gameplay.

It can work since it adds immerssion and it's a very new gameplay mechanic...something we haven't seen.
 

inkheart_artist

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Jan 22, 2009
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What if they lost skills as they leveled up but the skills they got were more powerful. As long as someone didn't fuck themselves over as they leveled up they would be strong enough to beat lower level 'stronger' players. So it'd be fatigue that would take skills away and wisdom that would make them stronger.
 

mcnally86

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Apr 23, 2008
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Clockwork Scarecrow. said:
Hmmm, I'd play that. It would definitely work as a single-player game. As an MMO I could see the n00bs griefing so much that they level down too early thus causing them to lose patience.

mcnally86 said:
.The Undead campaign in Warcaft 3 the Frozen Throne Expansion had you level backwards.
...Are you sure? I don't remember that. I remember him being a dick and stranding everyone and killing the only other good hero around but I don't remember him leveling backwards.

Come to think of it, this could work well in a tabletop RPG.
Him stranding people is how warcaft 3 human campaign ended. He was human at that point but barely so. Arthus leveling backwards was how the undead in the expansion started.
In the game he made an unholy pilgrimage to the Lich King to gain powers from him. LK made A dawg a DK. In the expansion the Lich King was dieing and Arthus was loosing powers so had to make his way back and save him. Arthus ended up eating the Lich instead of saving him but oh well.
 

Ashcrexl

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this concept?! is so radical?! it warrants a question mark?! followed by an exclamation point?! and yeah?! i guess if some games did this?! it would be a pretty original and fun game?!
 

Stale Pasta

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Feb 26, 2011
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I actually rather quite like the idea. I always found that the most annoying thing about RPG's was the level grinding. It would be interesting to play a game where you actually try and avoid unimportant fights. It would also force you to actually get good at the game, and not just rely on your high levels. I don't think it would do well as an MMO though, but you never know.
 

coderedge

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Jan 9, 2009
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YES PLEASE, only not as an MMO. This concept is too awesome - and too potentially story-driven - to miss out on the chance to make it the richest, bestest single-player game evar.

The 'heart-rending' part reminded me of Valkyrie Profile, also. You know, get awesome party members, then be forced to give them up willingly to progress.
 

niktzv

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Feb 15, 2011
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Flatfrog said:
redisforever said:
That. Sounds. AWESOME!!!!

In fact, I have an idea. While every stat gets lowered, one should go up. Intelligence. That could help with the "Wise old man on a mountain top".
This is what I was thinking - as you lose weaponry and armour, you gain in other skills like stealth. It would be great in the context of a soldiering game. A very simple mechanic would just be to have a game with no ammo or health packs - start off fully equipped, then as you use up your weapons or your armour becomes useless, you have to leave it behind and rely more on skill. That would also give you the option to save up some of the weapons for later.
Final fantasy 2 (the real final fantasy 2!) tried something like that for their leveling system, and for the most part players hated it.
 

Taunta

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Dec 17, 2010
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I think having all your spells at the start WoW-style would be a death knell. I know people who spectate other people playing WoW are intimidated by all my buttons, but I'm not intimidated by my buttons because you start out with 2, and gain them over time. If I started out with my UI covered in buttons I would probably turn the game off and walk away, saying "like hell if they expect me to master 100+ skills right off the bat".

The premise sounds like it would be excellent for a soul-crushingly dark and tragic game though. It just gets a little bit more hopeless every level. I can see it working well for single player, not so much an MMO though. Considering if the game tried to tell me "I know this level 85 just wiped the floor with you because you're a level 1, but that means you win!" I wouldn't buy it for a second, and it certainly wouldn't give me the same feeling of winning.
 

(---)

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Feb 26, 2011
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I can't be bothered to read every post here so I'll just reiterate what has probably been said many times. This sounds like a neat idea and I think it could make for a compelling gameplay experience in a more linear Elder Scrolls type rpg. While even though I don't play MMOs I can't see it working at all in that framework. Where competition and positive achievement is the core of the gameplay. But a story driven single player campaign, it's this kind of innovation that could make Roger Ebert rethink his position IMO.

@Yahtzee; Don't you have the clout in the games industry at this point to approach a AAA studio with ideas like this?
 

Yan Hunt

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Oct 23, 2010
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HankMan said:
Change the name and I'd give it a try.
its the Leon Strategy - from the film of the same name. the truly skilled hitman, gives up his long range sniper rifle, bombs, poisons and gadgets to wield just a knife as he masters his craft.