I had an idea like that a while ago. It was a daydream about a game in which you play a homeless beggar.
The point of the game would be to collect money by panhandling around a city. Your character would start as a down-on-your-luck but otherwise healthy adult. However, the more time you spend on the streets, the more your health deteriorates. And the more crippled you become, the more money you can get from panhandling!
You would be able to fight with citizens or fellow vagrants for supplies, tools, or rattier-looking clothes. But the real purpose of combat would be to sustain serious injury. By surviving many severe beatings, you would eventually progress from a mere bum to a blind, toothless, hobbling and pathetic paragon! But such handicaps would increase the real danger: collapsing of malnutrition and/or getting nabbed by the police. If they catch you they will take you to the hospital. There, doctors will not only heal you, they will take your hard-earned begging money!
Well... that's one (incredibly stupid and probably insulting) way to integrate the mechanic with the story. But seriously, I think Yahtzee has an interesting idea. As mentioned before, some games give you a real shock when they suddenly deprive you of a previously-important item, weapon or ability. A game in which the player knew that such loss was inevitable would be... maybe frustrating, but maybe really engaging (especially if she had to choose what to sacrifice).
The point of the game would be to collect money by panhandling around a city. Your character would start as a down-on-your-luck but otherwise healthy adult. However, the more time you spend on the streets, the more your health deteriorates. And the more crippled you become, the more money you can get from panhandling!
You would be able to fight with citizens or fellow vagrants for supplies, tools, or rattier-looking clothes. But the real purpose of combat would be to sustain serious injury. By surviving many severe beatings, you would eventually progress from a mere bum to a blind, toothless, hobbling and pathetic paragon! But such handicaps would increase the real danger: collapsing of malnutrition and/or getting nabbed by the police. If they catch you they will take you to the hospital. There, doctors will not only heal you, they will take your hard-earned begging money!
Well... that's one (incredibly stupid and probably insulting) way to integrate the mechanic with the story. But seriously, I think Yahtzee has an interesting idea. As mentioned before, some games give you a real shock when they suddenly deprive you of a previously-important item, weapon or ability. A game in which the player knew that such loss was inevitable would be... maybe frustrating, but maybe really engaging (especially if she had to choose what to sacrifice).