That sounds pretty cool, or you can always see if you could give old enemies new abilities as you get stronger, that way there's still variety in combat, and that even the weakest enemy will keep you on your toes.
I love it. That sounds awesome. However i suggest a different idea. Imagine you. A swordsman in your prime, finished his training. You can swing that massive oversized sword fast and hard but without much skill. As you age you become more masterfull, but weaker as age ravages you. You downgrade to smaller swords and daggers, moving from tough guy SMUSH easy mechanic to, duelist small dagger right spot difficult mechanic. The first levels would make you use the easy young, tough, you to crush enemies with brute strength. As you get weaker you get more finesse. You have to be less dependant on strength and more on tactics, skills and application. The skill range morphs. You lose one skill (a shield blash for example. lack the strength) and gain another (catch blade, gain the finesse) which has to be applied more carefully and skillfully. Im totally thinking a kinda brute to yoda transformation.Yahtzee Croshaw said:SNIP