the scourge campaign for Warcraft 3 Frozen Throne does something like this with Arthas and the gradual level reduction though out the campaign
I eagerly await your fantasy novel based on years of experience with MMORPGs.Dobrev said:You are Wrong! (edit: after reading the whole thing) You are Wrong in so many levels.
Mind you I do watch your show and enjoy reading your column for being smart and cynical. Yet when sometimes people talk shit they need to be called on. And today you are Stupid. Let me explain:
A single player game is fun when you are progressing and accomplishing something. And your hero getting stronger is exactly the part of character development of him getting better and more skillful at what he does. And while you can design a game where you progress in another more important path than strength, all you proposed was being nerfed. No fun there. If its too easy for you go ramp up the difficulty setting.
Haven't played Two Worlds 2, so I'm left to respond on your WoW comment that misc spells are unnecessary. If you are only using 30% of you skill that is perfectly fine. You are probably doing only quests which after all are designed to be easy for new players. Add dungeon groups, raids, PvP and extreme soloing and you'll end up using almost all your spells or die alot. But I forgive you since you are new to the game. WoW indeed does have some spells that have no use and are relics of old design, but these are pruned or updated over time.
Limiting ganks? What are you thinking? The only thing to prevent me to gank other people is the amount of preparation it requires. Ohh I only need to press two buttons and make you character - GG!
So yeah, while I wonder how far have you actully gone this time to write something funny, all your rambling is just plain dumb.
Here is a better tip for you: Make it a facebook game. The less friends you have the more you win. At least then you'll find a demographic that enjoys your game. (while you spam them with singles adds and cat toys)
Lodoss.Jedamethis said:How about as you age, becoming weaker, older, and your armies grow smaller, so does your enemy.
Makes sense to me, if there was somebody who might have enough power to challenge me, I'd send my strongest men in first, to finish them off quickly. But shit, he killed them! No matter, now that they've softened him up a bit and wrecked his shield, my somewhat lesser minions will be able to take him down...and so on.
...Until we reach a showdown. The years spent killing your way to each other have taken their toll, your gear has been destroyed, neither of you have the strength to unleash a killer spell. Two old men, facing each other, breath ragged, clutching their swords.
Lets do this shit.
Oooh, no, wait, another idea. What if we make it more like aging? You start off on top of the world! Inexperienced, but strong, fit, and agile. Over time, you learn how to swing a sword, or aim better, but you get weaker. So your stats go down as your skills go up.
Damn it, ninjaed.Who Dares Wins said:Warcraft 3: Frozen Throne had Arthas level down and it was amusing since the last few levels required you to play as him alone with no armies. Also the concept of leveling backwards is good as long as there is no extreme, newbs aren't godlike and "pros" aren't frail little men that a squirrel could kill, but the starting level is the upper-middle styled level, and the first one still has you kicking ass but not through DPS and raw strength.