What is it with the hate towards Quick Time Events?

khululy

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Aug 17, 2008
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quicktime events hmm well the could be fun
I like the way they are used in ninja blade. it's announced with a "focus close-up" and the scenes are just cut scenes with different outcomes.
I also like the way indigo prophecy used them (all the time). but I don't want them to apear in any game. but it's sometimes fun to do.
but yeah they can get tedious but so can dying over and over again between checkpoints.
I guess it depends on the way they are used.
 

IsoNeko

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Oct 6, 2008
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If they are a part of the game, I can't complain. See Fahrenheit (Indigo Prophecy) or Jericho's where the buttons correspond to your activities.
 

Hyperactiveman

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Oct 26, 2008
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Sometimes QTE arrive at the most inoppotune times and they come without warning. When they do I'm not ready, I fail, lose and then die... Then the checkpoint restarts before the cutscene and I have to watch it again... Very Gay!

QTEs are good but as everyone has said only if they are done well and don't involve you just pushing one button to make three different manouvers... That's when QTEs fail and game developers aren't picking up on that atm!
 

entwinex

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Mar 19, 2009
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Because QTEs take the worst of both normal gameplay and cutscenes, creating unskippable cutscenes during which you can die but have limited control over.

I would rather see the cool fights and other events as a part of normal gameplay, yeah it takes more effort from the dev but when done right it's 100 times more memorable than some silly mini-game.

And at least with normal cutscenes you can concentrate on watching what's actually happening and soak in the atmosphere, but with QTEs you just concentrate on what button to push.
 

Altorin

Jack of No Trades
May 16, 2008
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the hatred comes from quicktime events that are actually difficult, or jump at you suddenly in a lull moment.. or scenes that COULD have been played in actual gameplay...

A lot of the hate is yahtzee fanaticism, but even he only really complains about "Press X to not die" QTEs.. Heck, "Indigo Prophecy Syndrome" is about the story of the game, and that game was almost 100% QTE
 

Valiance

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Jan 14, 2009
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"-Different type of gameplay. This isn't what I bought this game to do. I want to play the gameplay part of the game."

That's all it is to me, really.

I don't mind them, but they seem like they don't even belong there or should be there, but they're thrown in so the game has them.
 

axelmaxima

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Feb 3, 2009
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sometimes i think they take away some of the gameplay away, like in KH2. you could only beat some bosses by using them.
 

brainfreeze215

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Feb 5, 2009
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Yahtzee also says that they're alright if they're a core part of gameplay and not just thrown in randomly every now and again. When you're playing a game, and you make it to a cutscene, and buttons flash on screen and you're dead before you can react, then they're frustrating and obnoxious. But if the game eases you into it and you can have some sense that they're coming (like in God of War) then they're fine.

But personally, I'd rather just watch a cutscene.
 

wordsmith

TF2 Group Admin
May 1, 2008
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Five words:

Press X not to die

Wow, real immersive gameplay there guys, come back when you go one step further on and end up with machinima...
 

Droids_Rule

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Mar 26, 2009
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I'm waiting for a game to revolutionize the Quicktime events. They're not bad, but too often thrown into games where they don't belong. They are also incredibly predictable and repetitive and feel like a cop out; pulling out a Cyclop's eyeball just isn't as fun after I've done it a dozen times. Too often a failure doesn't do anything interesting; you just get hurt a little and sent back to start, absoloutely crushing any sense of immersion as you go through the motions AGAIN on that same damn AT-ST.

Ok, bear with me here, but I think this would make some damned cool events and battles in games that work well with Quicktimes (see ref: Force Unleashed, God of War).

What I'd like to see is Quicktimes that operate like a Choose-Your-Own-Quicktime. Rather than just hitting 'A,' you'd be allowed to hit A, B, Y, or X, each logically corresponding to areas to attack on the enemy, in this case, a Troll. So we pick Y to go for the head. Halfway through the jump animation, the Troll snatches us out of the air and tries to crush as. This time, we only have 3 options: A, Y, and X. And so on and so forth. Pick the wrong choice and you'll get injured (but not necesarrily thrown out of the event; just hurt a little and put in a new, dangerous situation). And this would continue until you pick something wrong enough to get you thrown away from the enemy, or you make the stylish, killing blow.

This would require a lot more work than the repeatable and redundant event we have now so I don't see it happening anytime soon, but it would be awesome, amIright? Huh? I could totally see it in God of War 4 or Force Unleashed 2!
 

itsmeyouidiot

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Dec 22, 2008
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Y'know, I was just about to start a thread like this. QTEs really aren't that bad, they're just a way to keep the gameplay going during cutscenes. If used well, they can be quite fun.


The main problem with QTEs is the way they're used. Failure to complete a QTE should not result in instant death [http://tvtropes.org/pmwiki/pmwiki.php/Main/PressXToNotDie].
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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The only game to do them right is God of War in my opinion. I hated stuff like that in Gears and in Fear 2. But I guess fear likes scaring you to death with QTE
 

More Fun To Compute

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Nov 18, 2008
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You got me. I love QTE events really. I was just kidding around all of those times when I said that I didn't enjoy them because they added nothing of value to the game and were just there to hide the fact that everything important or interesting that happens in rubbish games is completely unrelated to gameplay.
 

Abedeus

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More Fun To Compute said:
You got me. I love QTE events really. I was just kidding around all of those times when I said that I didn't enjoy them because they added nothing of value to the game and were just there to hide the fact that everything important or interesting that happens in rubbish games is completely unrelated to gameplay.
So you enjoy when the game humiliates you and then laughs at you and tells you to repeat the same thing over and over, relying just on your reflex and not on your skill?
 

squid5580

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Feb 20, 2008
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Onyx Oblivion said:
I like them...if the buttons correspond to the movement on screen. Like if left is your left arm, down is legs, right is right arm, etc.
Exactly! Well not left button for left arm but if B is your melee A is run and X is dodge in the game when it is running normally then make them the same in the QTE. For as terrible as Spiderman Web of Shadows really was the QTEs were done really well. They felt intuitive and the button signal didn't distract me from the awesome action happening at the time (which is another reason they can be bad).

Also quit randomizing them. I don't mind dying a couple times trying to get the hang of them. I hate it when you run through the same one 2 or 3 times get the pattern down and all of a sudden they switch it on you.
 

More Fun To Compute

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Abedeus said:
So you enjoy when the game humiliates you and then laughs at you and tells you to repeat the same thing over and over, relying just on your reflex and not on your skill?
I think that you missed my sarcasm, but I do actually like it when a game humiliates me and forces me to do things over. Testing reflex and memorisation is fine but I would much rather there was more to it than a brain dead version of a simon says game.