I dislike QTE in almost everything but God of War. Most do "do or die" situations, and don't offer an alternative. Drake's Fortune was bad for that, especially when there's hardly any of the damn things so you never expect them, and have to do the same cutscene again.
If you are going to have a "do or die" situation, you should handle it like Herc's Adventures (an old PS1 game which was phenominal). When you died, you had to fight your way out of Hades' domain. Everytime you died, it got longer and harder to do so. Having QTE take you to an alternate route that is harder if you fail or some such thing, instead of instant death is far better.
God of War does it right because if you fail the QTE, you have a chance to do it again. |The other games don't do that, and that is where they fail. Not only that, God of War does it in areas that you expect them to happen, and give you a little more leeway in order to get to doing them, rather than your combat mode. Other games stick them in almost everywhere and they fail for it.
If you are going to have a "do or die" situation, you should handle it like Herc's Adventures (an old PS1 game which was phenominal). When you died, you had to fight your way out of Hades' domain. Everytime you died, it got longer and harder to do so. Having QTE take you to an alternate route that is harder if you fail or some such thing, instead of instant death is far better.
God of War does it right because if you fail the QTE, you have a chance to do it again. |The other games don't do that, and that is where they fail. Not only that, God of War does it in areas that you expect them to happen, and give you a little more leeway in order to get to doing them, rather than your combat mode. Other games stick them in almost everywhere and they fail for it.