Battletech purists who wanted to apply all the rules from a 1980's tabletop game (Battletech) to a first person mecha simulator (Mechwarrior Online) during it's pre-beta phase. Yes, that's right. Apparently you can just copy and paste game mechanics from a tabletop game to shooter and have it work out perfectly. A lot of people wanted everything short of rolling 20-sided dice, including the 10 second reload times every weapon has in the tabletop. They argued that this was better than just balancing the game from the ground up because "the framework was already there." I shit you not. I was not on that side of the debate, of course.
You might as well try to copy and paste game mechanics from an RTS to a third person shooter, it makes just as much sense.
You might as well try to copy and paste game mechanics from an RTS to a third person shooter, it makes just as much sense.