Delsana said:
http://www.escapistmagazine.com/forums/jump/9.319248.13037505
My point is from a budget perspective.
Hmm.
(Well it's not like Halo Reach's single-player was completely worthless. surely that was worth the $60 or swiftly discounted price?)
I'd rather the developers do One thing right than Two things poorly. if they can to a great multiplayer AND sngleplayer, great, but not many can. Black Ops had an unbearable single-player and the hinting of a great and truly balanced multiplayer, instead I paid $60 for something that wasn't that great at either.
It's like; would you rather pay for and eat a $15 gourmet burger? Or three shitty $5 burgers? A single $5 ain't the option. It's quantity or quality.
When it comes to games, quantity is NOT a quality in itself.
Unreal Tournament games were sold as other full price PC games and it was worth it because back in the good old days there was a matter of FOCUS. Developers would decide from the outset what kind of game they were making and didn't try to make something that was the lowest common denominator for both single and multiplayer.
Single-player-only games can stand on their own. Why not multiplayer only games?
Especially if they are TOTALLY FOCUSED on being the god damn best multiplayer games that you can get in that price range.