You're completely right. Developers are so determined to stamp out piracy that they're taking these un-necessary routes to ensure their games don't get redistributed. I know that it's a big problem, but if I buy a game with outlandish DRM like Driver:San Fransisco that means i have to always be online... No, scratch that. I WOULDN'T buy it. the DRM alone would put me off. If I can't play the game I bought whenever I want, online or offline, I don't want it. Even in this day and age, not all of us have stable internet connections.JohnnyDelRay said:Since you asked what is truly wrong with gaming, well I'll go ahead and say some of the recent trends in what developers think they can make the consumers do. Having to be connected to a server to play a single player game, paying for content that is already on the disc (I miss the days of expansion packs), and the lack of LAN functionality are things that really get on my case.
Also.. paying for pre-installed content. *sigh* unless it's a major mechanics add-on to the game, DLC should really be free, don't you think? It gives gamers a little more incentive to buy and keep playing a game if they know it'll get regular updates (Minecraft, TF2 Pre-f2p, Portal 2, and many more I'm sure).