What is your dump stat?

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BlindChance

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Sep 8, 2009
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Oh, come on. Everyone has one.

In D&D, at least for me, it's Wisdom. Think about what they do.

Strength lets you hit stuff. Hitting stuff is fun, ergo, keep it.
Dexterity lets you shoot stuff. Shooting stuff is fun, ergo, keep it.
Constitution lets you keep on hitting stuff despite being hit. Hitting stuff, still fun, keep it.
Intelligence lets you work stuff out. Mystery solving is fun, ergo, keep it.
Charisma lets you talk out your ass and get people to believe you. Talking out your ass is fun, ergo, keep it.
Wisdom keeps you out of trouble. But getting in trouble is fun, ergo, ditch wisdom!

(In other games I have different stats, of course.)
 

sextus the crazy

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Oct 15, 2011
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Luck is generally useless because it's more or less a jack-of-all-trades stat. The only time I find luck to be somewhat useful is in Fallout (for the perks) and Fire Emblem (for the Critical resistance [lowering of an oppenent's crit rate]).
 

Artemicion

Need superslick, Kupo.
Dec 7, 2009
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The only western RPGs I play are the Fallout series (which isn't true but I don't care so whatevs') and my main dump stat is Luck. Second is charisma and third is strength.

On the opposite, Intelligence and Agility are my main stats.
 

Klumpfot

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Dec 30, 2009
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My dump stat generally deals with defense or constitution. Glass cannon all the way, baby!
 

Jedoro

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Jun 28, 2009
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Charisma, because I find a good many problems that are encountered can be solved with a weapon, whether by brandishing or using. Wisdom lets me know when exactly to brandish/use it.
 

Aris Khandr

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Oct 6, 2010
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If pressed to name one, Strength. But I prefer to have an overall fairly balanced (but unremarkable) character, rather than one with amazing stats in her field of choice and near uselessness outside of it.
 

LiberalSquirrel

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Jan 3, 2010
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Usually strength. I almost always play a mage, therefore... physical strength is never necessary.
 

Metaphysic

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Jul 1, 2011
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Strength. Usually I play casters/rogues/ranged fighters, so I don't need to hit hard with a sword, but if I do I can grab weapon finesse and voila, I use my dex modifier instead of strength!
 

Jodah

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Aug 2, 2008
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Depends on my role but usually wisdom or luck assuming I won't be a healer.
 

Owyn_Merrilin

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May 22, 2010
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It completely depends on the system and the class that I'm playing. For example, in third edition D&D, I would never roll a Ranger or a Barbarian with a low Wisdom score, but I just might roll Fighter that way. But then I like to make characters that actually stay alive; I have a friend who always rolls chaotic neutral death magnets, and he just sees the death of a character as a chance to roll up something even more ridiculous. Your mileage may vary.
 

LawlessSquirrel

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Jun 9, 2010
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Usually Strength or Charisma. Charisma usually by accident though.
I prefer support roles, so getting up close and smashing things doesn't work as well as just having someone else do it while I cover them.

Also:
LiberalSquirrel said:
LiberalSquirrel
Oh my...a rival.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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In KotOR 2 (which I'm currently playing again), it's Strength.
The Finesse feat lets the higher of Dexterity or Strength factor in determining the effectiveness of attacks, the only weapon type that doesn't have a Finesse feat is Blaster Rifles (Blaster Pistols do have it, so you can dual wield them and be better off anyway).

This gives you a ton of flexibility in terms of building your character and all your party members, especially those party members (like Atton and Mira) who are better suited for blaster pistols (Dex is the default governing attribute) until you...

Train them to become Jedi, at which point you can pick Finesse and have them be very effective at melee with a lightsaber.

Also, given that Dexterity also boosts your defense and chance to hit, it's just the better all-around attribute.

Some people would rather eschew Charisma, but I'm the opposite (and this goes for more games. New Vegas is another good example). In an RPG, combat is only about half the fun (more or less, depending on the player). I like to have stats like Charisma, Awareness, and Intelligence pretty high since they often round out your character. Those are the "role-playing" stats. Diplomacy can be as much fun, or even more fun than blasting everyone you see away.
 

theultimateend

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Nov 1, 2007
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BlindChance said:
Oh, come on. Everyone has one.

In D&D, at least for me, it's Wisdom. Think about what they do.

Strength lets you hit stuff. Hitting stuff is fun, ergo, keep it.
Dexterity lets you shoot stuff. Shooting stuff is fun, ergo, keep it.
Constitution lets you keep on hitting stuff despite being hit. Hitting stuff, still fun, keep it.
Intelligence lets you work stuff out. Mystery solving is fun, ergo, keep it.
Charisma lets you talk out your ass and get people to believe you. Talking out your ass is fun, ergo, keep it.
Wisdom keeps you out of trouble. But getting in trouble is fun, ergo, ditch wisdom!

(In other games I have different stats, of course.)
I cam into this full well expecting you to be asking us how much we dump in a day.

I tend to ignore Charisma.

Int in most games gives me more points for skills or other traits. Wisdom allows me to cast more. Constitution lets me live longer, Dexterity lets me live longer, and...actually screw strength unless it lets me carry more.
 

ImperialSunlight

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Nov 18, 2009
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Usually if there is a separate dexterity stat, I drop strength. If not, I drop luck or charisma or constitution or something. I'm usually a mage-swordsman hybrid if it's viable.

Edit: This is going by the Dark Souls version of dexterity in which it allows you to do more damage with dexterity-based weapons like eastern swords.
 

Uber Evil

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Mar 4, 2009
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Owyn_Merrilin said:
It completely depends on the system and the class that I'm playing. For example, in third edition D&D, I would never roll a Ranger or a Barbarian with a low Wisdom score, but I just might roll Fighter that way. But then I like to make characters that actually stay alive; I have a friend who always rolls chaotic neutral death magnets, and he just sees the death of a character as a chance to roll up something even more ridiculous. Your mileage may vary.
Is it bad that I really want to turn your post into a giant link bomb to TVTropes?
OT: I don't really have one. I don't play tabletop, and in PC RPG's I tend to be as neutral as possible. I guess it would be luck, or it's equivalent, since it is more tiny overall effects than big primary effects.
 

dvd_72

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Jun 7, 2010
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Usually anything pertaining to magic, although with a low inteligence in DnD basically translating to a retarded muscle man I tend to preffer a more balanced aproach, leaning towards the physical assault type.

Or luck, because crappy luck can be hilarious :p
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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Dexterity/Agility in pretty much whatever I play. Why?

I use Charisma quite a bit. I tend to play Paladins and Sorcerers, which rely on that stat quite a bit in 3.5. And I'm not very subtle. I stack Charisma, along with Diplomacy or other speechcraft related skills. I'd rather talk my way out of a problem, and if that doesn't work, brandish my blade/gun/whatever.
 

BabySinclair

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Apr 15, 2009
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Strength is usually my lowest. Not a traditional dump (ie 8 while a 10 is average). Dexterity and Wisdom are my main stats followed by Charisma, Intelligence, and Constitution (that order-ish) assuming Charisma isn't directly tied to looks. Average looking but I have a strong personality and have ranks in social skills. I'm more about outwitting or avoiding scenarios that would call for strength so my other stats are higher.