Oh, come on. Everyone has one.
In D&D, at least for me, it's Wisdom. Think about what they do.
Strength lets you hit stuff. Hitting stuff is fun, ergo, keep it.
Dexterity lets you shoot stuff. Shooting stuff is fun, ergo, keep it.
Constitution lets you keep on hitting stuff despite being hit. Hitting stuff, still fun, keep it.
Intelligence lets you work stuff out. Mystery solving is fun, ergo, keep it.
Charisma lets you talk out your ass and get people to believe you. Talking out your ass is fun, ergo, keep it.
Wisdom keeps you out of trouble. But getting in trouble is fun, ergo, ditch wisdom!
(In other games I have different stats, of course.)
In D&D, at least for me, it's Wisdom. Think about what they do.
Strength lets you hit stuff. Hitting stuff is fun, ergo, keep it.
Dexterity lets you shoot stuff. Shooting stuff is fun, ergo, keep it.
Constitution lets you keep on hitting stuff despite being hit. Hitting stuff, still fun, keep it.
Intelligence lets you work stuff out. Mystery solving is fun, ergo, keep it.
Charisma lets you talk out your ass and get people to believe you. Talking out your ass is fun, ergo, keep it.
Wisdom keeps you out of trouble. But getting in trouble is fun, ergo, ditch wisdom!
(In other games I have different stats, of course.)