What is your dump stat?

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ms_sunlight

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Jun 6, 2011
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Strength and Wisdom. I tend to play skill-based classes, with lots of points in Dexterity, Intelligence and Charisma.

I blame Obsidian. Their games always strongly reward those kinds of character builds.
 

Smeggs

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Oct 21, 2008
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Strength in just about anything.

I pretty much always play a knight in any fantasy game. At the beginning of a Fallout game I prefer being able to beat crap to death, as at the start of the game guns suck and there's little ammo until a few levels in, so it's much more logical to be able to pound something into the ground with a baseball bat than to suck and fail using a 10mm on a Raider with a Yao Gui.
 

loc978

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Sep 18, 2010
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Charisma, unfortunately. The charismatic but stupid tend to have an easier time in our society... but we don't really choose our dump stats in real life.

Oh wait, this is actually about game stats... it heavily depends on the character I'm building. I've been a DM too long to have a single dump stat.
 

Steeveeo

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Sep 2, 2008
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Strength for me. I put all my points into Intelligence, but I'm not a very high level yet, so there's not much there.
 

RuralGamer

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Jan 1, 2011
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In Fallout: New Vegas its Perception; I'm cautious as it is, so I don't really need little markers to tell me that there are enemies nearby; I can usually hear them/crash into them an unload a 12gauge in their face.

Back in the days of KOTOR (when I had a computer that would allow me to play them), it was Charisma; I built up persuade a lot, but that's because it was the only skill I actually used; all my allies were deliberately skilled out in certain ways and I got good at knowing who was good where.
 

KiloFox

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Aug 16, 2011
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typically luck and constitution. after that i'll lower my strength a bit... i tend to build characters much like myself, and i'm underweight, so not much CON, and i'm TERRIBLY unlucky. however i'm quite intelligent and good at seeing things and working things out, so high INT/Perception/WIS, people seem to like me a lot and i've been described as having a "silver tongue" so high CHR, i'm surprisingly strong for my "size" (used to refer more to my weight, i'm weak for a 6'4" male) so i have a decent, but unimpressive STR stat. i'm also quite dextrous so a high DEX... it helps that i typically play the thief/rogue/assassin type classes. why tank a hit with HP and Armour when i can just not get hit at all huh?
 

Versuvius

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Apr 30, 2008
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Charisma ...unless its a charisma controlled class. Currently in a dnd game with a Barb/Dread Necromancer gestalt with no dump stat because we aren't point buy plebs and the dice were friendly.
 

toolateforsundown

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Dec 17, 2011
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I tend to dump strength, but depending on what sort of character I'm building, I might dump intelligence too, and stack my dex and charisma like fucking crazy. The only time I ever played D&D, I totally broke the game doing that. I don't remember the details (we were drunk), but this somehow made me almost impossible to hit, and since I had managed to talk the DM into letting me bind my magic stats to my charisma score (fucking the DM has its advantages), if I couldn't talk my way out of something, which I almost always could, I could just incinerate everyone. The DM eventually rewrote the whole thing and told me to build a different character XD
 

Zen Toombs

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My own personal dump stat? Strength, Wisdom and Constitution in return for high Intelligence, decent Charisma and above average Dexterity.

When I play RPGs, I tend to dump Strength for non-melee types and Charisma for non social types. On the off chance I play a melee & social character, I dump Wisdom because why not? :p
 

Lunar Templar

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Sep 20, 2009
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i tend to roll warriors
so ...

int/wis/charm then to be my dump stats

cause i need teh Con HPs and Str for damage and Dex for armor bonus's
 

maxmanrules

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Mar 30, 2011
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Aris Khandr said:
maxmanrules said:
Aris Khandr said:
If pressed to name one, Strength. But I prefer to have an overall fairly balanced (but unremarkable) character, rather than one with amazing stats in her field of choice and near uselessness outside of it.
I totally want to see you play a FATE based RPG
I'm not familiar with the system. Can you tell me about it?
First up, it uses fudge dice, 6 sided, with 2 pluses, 2 neutrals, and 2 negatives. Rolling it will give you a score ranging from +4 to -4.
It's a heavily story based system. You make characters and the player set up the world that they want to play in. There's lots of different games played under the fate system including things like the Dresden Files, Bulldogs, and others, but they all use the same system with slightly different rules set to work in an established universe. Rules for Dresden Files, a modern fantasy setting (based on the works of Jim Butcher, fantastic books) wouldn't exactly work for Bulldogs, which is a futuristic sci-fi one.
Anyway, you pick your universe, and then start creating your characters. You get a refresh level, which is a number, generally from 5-10. This level indicates the number of "fate points" you have. You also create characters and give them a bunch of aspects, a few words describing something about your character, their background, past associates, friends, etc. You can use fate points to "tag" an aspect, giving you bonuses to certain skills, like athletics, acrobatics, guns, etc. You can also use them to change aspects of the story "Fate point says the guard was carrying a torch." However, you can also take improvements for your character, powers, that let them do other things, or give them bonuses(you can take invisibility for instance) the powers lower your refresh, so you get less fate points(invisibility is a -4, pretty hefty, but enemies take -4 to hit with ranged weapons and melee, and you get bonuses to stealth) Or you can take stunts, which are sort of like powers, but slightly different(not in a way that's really important.
It's pretty good as things go. Oh, and you get a bunch of points to invest in skills, dependent upon your refresh level, and you make some skills really good (like for instance guns, you put it at +5) So if you rolled the dice and got -+++, you would have a plus two, added to the +5 for your guns, for a total of plus seven, and then add any stunts or powers you have. It's pretty good as a game system. A bit more story and social based than DND, which is mainly killing stuff.
 

maxmanrules

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Mar 30, 2011
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Owyn_Merrilin said:
maxmanrules said:
Aris Khandr said:
If pressed to name one, Strength. But I prefer to have an overall fairly balanced (but unremarkable) character, rather than one with amazing stats in her field of choice and near uselessness outside of it.
I totally want to see you play a FATE based RPG

Anyway, I don't have a goto dump stat, because that's a silly idea. Your only dump stats should be whatever doesn't fit whatever character you're playing at the time.
the OP would be screwed if he played a cleric in DND

Also, it's hilarious seeing all the people talk about different games stats. At least half of you are DND and most of the rest are Bethesda games.
Dude, feel lucky that you have a tabletop gaming community big enough to support games other than D&D, and that you apparently have time to play them. I know where I could go to get into a game of Car Wars or Mechwarrior, but those groups meet on weeknights; most people don't even have that kind of access.

You're absolutely right about what a dump stat should be, though.
Yeah I am :D We still have that one dude in the group who kills everyone though...
Most people I know generally have free weekends (or are engaged with things that are not work) And it's not really a community, just a guy who gets his friends around to play on the weekends.
 

Nalbis

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Oct 6, 2008
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My dump stat is usually con, int, wisdom anything like that in a game. I usually play a Warrior/Rogue type class these days. In saying that though back in the Neverwinter days I played a Cleric online so wisdom was quite a useful stat.
 

nayrbarr

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Aug 11, 2010
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Luck more than anything. I like to know exactly what I'm putting my points into, rather than leaving it to chance (even if the "Luck" system isn't actually to chance in any given game, it still feels that way).