Aris Khandr said:
maxmanrules said:
Aris Khandr said:
If pressed to name one, Strength. But I prefer to have an overall fairly balanced (but unremarkable) character, rather than one with amazing stats in her field of choice and near uselessness outside of it.
I totally want to see you play a FATE based RPG
I'm not familiar with the system. Can you tell me about it?
First up, it uses fudge dice, 6 sided, with 2 pluses, 2 neutrals, and 2 negatives. Rolling it will give you a score ranging from +4 to -4.
It's a heavily story based system. You make characters and the player set up the world that they want to play in. There's lots of different games played under the fate system including things like the Dresden Files, Bulldogs, and others, but they all use the same system with slightly different rules set to work in an established universe. Rules for Dresden Files, a modern fantasy setting (based on the works of Jim Butcher, fantastic books) wouldn't exactly work for Bulldogs, which is a futuristic sci-fi one.
Anyway, you pick your universe, and then start creating your characters. You get a refresh level, which is a number, generally from 5-10. This level indicates the number of "fate points" you have. You also create characters and give them a bunch of aspects, a few words describing something about your character, their background, past associates, friends, etc. You can use fate points to "tag" an aspect, giving you bonuses to certain skills, like athletics, acrobatics, guns, etc. You can also use them to change aspects of the story "Fate point says the guard was carrying a torch." However, you can also take improvements for your character, powers, that let them do other things, or give them bonuses(you can take invisibility for instance) the powers lower your refresh, so you get less fate points(invisibility is a -4, pretty hefty, but enemies take -4 to hit with ranged weapons and melee, and you get bonuses to stealth) Or you can take stunts, which are sort of like powers, but slightly different(not in a way that's really important.
It's pretty good as things go. Oh, and you get a bunch of points to invest in skills, dependent upon your refresh level, and you make some skills really good (like for instance guns, you put it at +5) So if you rolled the dice and got -+++, you would have a plus two, added to the +5 for your guns, for a total of plus seven, and then add any stunts or powers you have. It's pretty good as a game system. A bit more story and social based than DND, which is mainly killing stuff.