I almost forgot about that, too. Most of the quests are really boring, there are a few great ones *Daedric Quests, DBH Assassinations are always fun*, but for most of the time it's fetch quests. And not the fun kind of way, like in Darksiders II, just...boring fetch quests.Scarecrow said:I think I'll drop a quote from a very good friend of mine on the game, since I agree with him completely on it:
"Hm. Skyrim. Where to begin? It's fun at first, no doubt. The new engine is pretty well designed. The magick system got a huge overhaul, and is now actually fun and easy to use. Smithing your own gear is a fun idea, and it had me digging in the mines for hours. However, the novelty of "OMGTESV" quickly fades, leaving behind quite a few problems. The majority of the quests are boring as hell. "Go here, kill/retrieve/destroy X, return for reward". There was not nearly enough done with werewolves, and being a vampire no longer has real consequences. There is no Fighter's Guild, no Mages Guild, and the Thieves Guild is pathetically easy, even if you're an orc clunking around in heavy armor. There's no attributes anymore, which means that every character starts the same. This means that anyone can do any number of jobs effectively. In short, it's oversimplified, and suffers for it. Morrowind was better, Oblivion was better. Great for the dude-bro crowd, though. That's why it sold so well."
So that's my answer as it why it wasn't amazing or...really any good.
And the radiant quests are the most worthless thing ever. They should have added more variety in it if they wanted it to be the main driving force behind ''playing the game forever''.
And oh, as for combat, Dishonored did it right, really, REALLY right. The combat was smooth, it was fun, and it encouraged using everything at your disposal and different strategies.