Because life has consequences. For example, in New Vegas, siding with faction A makes faction B shoot you on sight, causes faction C to stop talking to you and forces you to eliminate faction D entirely. It makes sense, makes the world feel alive and contributes to the suspension of disbelief, if you're into that.The_Lost_King said:Why do you have to have the game slap you on the hand and say no? Tell yourself no. Also in Morrowind you could still join all of the factions. I mean come on, I barely even roleplay but I still don't let my Listener join the companions.Two Bears said:What I would like to see is a return of meaningful consequences like we saw in Morrowind and, more recently, New Vegas. I should not be able to have my vampire Listener don his Shrouded Armor, ride up to Whiterun on the back of his demon horse, walk into the city with impunity, head to Jorrvaskr and apply for a job with the Companions. You should have to choose, and those choices should close off certain paths while opening others. Completionists won't be happy, but this is a role playing game; we have to play a role.
Why would the Companions turn away the Listener? They aren't the good guys. They're a bunch of mercenaries with some literal monsters in their ranks.Two Bears said:Because life has consequences. For example, in New Vegas, siding with faction A makes faction B shoot you on sight, causes faction C to stop talking to you and forces you to eliminate faction D entirely. It makes sense, makes the world feel alive and contributes to the suspension of disbelief, if you're into that.The_Lost_King said:Why do you have to have the game slap you on the hand and say no? Tell yourself no. Also in Morrowind you could still join all of the factions. I mean come on, I barely even roleplay but I still don't let my Listener join the companions.Two Bears said:What I would like to see is a return of meaningful consequences like we saw in Morrowind and, more recently, New Vegas. I should not be able to have my vampire Listener don his Shrouded Armor, ride up to Whiterun on the back of his demon horse, walk into the city with impunity, head to Jorrvaskr and apply for a job with the Companions. You should have to choose, and those choices should close off certain paths while opening others. Completionists won't be happy, but this is a role playing game; we have to play a role.
Not exactly true about Morrowind. Vampirism, for example, resticts your options to having to kill Vivec or forgo the main quest entirely. Decisions have consequences. Hand slapping has nothing to do with it.
Companions favor honor; a straight-up fight. Kodlak even goes to admonish the sneaky-stabby types as dishonorable individuals that cannot compete. Furthermore, the Companions are a legal organization. Both the Dark Brotherhood and Theives Guild are illegal by nature, but even that doesn't matter. I can walk around in their armor and nothing happens. "Hey guys, I'm just here to murder some people and steal some stuff, but I'll be around later to join your guild of honor. Maybe talk the jarl. It's cool if I get real close to him right? Don't let the outfit put your off, nor the fact that people end up face down in the gutter and stuff goes missing when I'm around put you off; I'm totally legit."KingDragonlord said:Why would the Companions turn away the Listener? They aren't the good guys. They're a bunch of mercenaries with some literal monsters in their ranks
Both groups kill for money, both groups treat their members like family, both groups have standards and they're both neutral in the world's larger conflicts. The Companions actually endorse undergoing a blood ritual to become a werewolf and then get into a long blood feud with werewolf hunters. These are not nice people. The real good guys are the leaders of the Imperials and Ulfric Stormcloak. Both are actually fighting for good causes. Also, the Blades and the Elders.
There's another great example of what is wrong. I can don my legion armor and stroll the streets of Windhelm with impunity. It is evidently practice to let enemy soldiers hang out in the opposing faction's capital. The Greybeards and Blades also is pretty lame. I can walk away without making a choice, and if I do make a choice, the game world remains unchanged. Two guilds with zero influence are vying for the support of a guy who evidently has even less influence. All that changes is what meaningless ability I can use. Not exactly a role playing experience, is it?And your choices there do have consequences. If you choose Imperials or Stormcloaks, the other side becomes your enemy, the Thalmor see more open opposition from Stormcloaks (if you win the war for the Stormcloaks, they'll actually help you when you attack Thalmor in town). You're also forced to choose between the Blades and the Elders. Neither side will attack you because you're the Dragonborn and than still counts but they'll no longer aid you if you side with their opposite number.
I think it just released in the perfect time. People were growing tired of the FPS, Call of Duty, Battlefield, what have you dominating the gaming in every sense. Out came Skyrim, something so radically different. A game where you could go in any direction, fight with bow and swords, removed (most) of the problems that have plagued it's own series. Oblivion had came out five years earlier, and there were just so many problems with it ("Stop there criminal scum!"), it was the perfect time to make a high fantasy sandbox for people to play in.King Aragorn said:Now, before someone goes ahead and says ''Another one of X thread talking about popular AAA title...'' I do not hate Skyrim. I like Skyrim, it's a good game, but am I the only one that finds it overrated?
The game has many glaring issues. From horrible clunky combat, tons of bugs, lack of impact and choices on the world *I give a Stormcloak city to the Empire...what I get are different colored guards. Even bloody Talos statues are still around*.
The game also suffers from pretty bad characters and storyline. But even then, I still enjoy it. The world they crafted is pretty awesome, and I enjoyed the new UI, and also the new organic skill system. Also, the dungeons were a much needed improvement over Oblivion, even if they still are a bit repetitive at times.
So, I ask, what do people enjoy so much about Skyrim? what makes it so good to deserve those 9's and 10's?
Skyrim's combat isn't even that bad. Sure it's not as in depth as other games but you're success is based more on numbers and gear than actual skill (although it does play a part).Risingblade said:I don't understand why people ***** about the combat. ES games have never had great combat besides I've yet to see any first person melee combat that plays really well.