Uh, that's horrible. You're wasting tnt to collect sulpher to make tnt. A more proper way to do that with 4 dirt 2 sand.Jinjiro said:Jin's Creeper Slayin' Tutorial:
What you'll need;
- 4 dirt blocks
- 1 TNT
When the creeper is running directly towards you, quickly build a vertical square between you and him, out of the dirt.
[][] - Dirt
[][]
===== Ground
The creepers don't know the 'go AROUND the dirt' tactic of getting you, so said wall should keep him in place, pressing his face into your awesome mudshield in fury. Now, place the TNT on the ground on your side of the square, and back away in a straight line, keeping the middle of the dirt-square between you and the creeper at all times. As you back off, hit the TNT.
Collect your free sulphur.
But gods help you if there are two of them.
Digging toward that watery/moaning noise to find a cave isn't dumb luck. And even if you do decide to keep on digging trying to find a cave, it might take you what, five to twenty minutes at most? If thats still not good enough for you, go walk around on the overworld a bit. Won't take long at all to find some adventure. And who ever said reward isn't guaranteed? Are you saying that mining does not eventually guarantee five stacks of cobblestone, which can be used to make a shelter(AKA - Reward).Aeshi said:What does everybody have against the idea of an ore detector? Do you guys LIKE having to spend hours digging around randomly and praying you'll find some ore?
Or is it because that would make the game less based around dumb luck?
EDIT: Also I love how Minecrafts grind is "making you earn your rewards" (that you might not get because you dug in the wrong direction) while the grind in MMOs (where a reward is guaranteed eventually) is "Artificial Padding" Hypocrisy much?
For you and anyone else having this same problem you should look up a tool called cartograph. and watch this video http://www.youtube.com/watch?v=eRqDvY6Bcgs or do a search on youtube for "how to find a caves in minecraft" using cartograph and Gimp together eleminates the need for random searches of ore, and is awesome if youve lost a base like i have, my largest map takes 6 days to get accross x.x dont ask me why, i just did it but it saved me when i got lostCitySquirrel said:I hope a lot more items are added by the final version. I also hope some kind of compass is added that can find a previously set way-point. (maybe you have to craft the compass and a magnetic structure?) I say this because in my largest world I have two houses that I can't find anymore. And one of them has some diamonds in it. I really want those back.
Build bed, sleep in bed, profit.TurkeyProphet said:The ability to move spawn points is pretty much number one on my list.
It might be that's it is possible to do but the quick search on google gave me no answers.
Why not? its seems logical for metals like iron and gold to have a detector specially when there is Dispensers and you can even make a Piston TV of 61 pixels. You may say that is already easy to find those ores but its nice to at least have the option specially if its an adventure map and ores are actually VERY limitedstandokan said:I agree with everything except the metal detector.
I wouldn't say it's "really buggy", except in multiplayer, where EVERY CREATURE shakes around when hit and the final boss dragon doesn't work.Weentastic said:So now its a really buggy, unfinished game with a really shitty ending! Yay Notch and open development!