What new features should be introduced in Fallout 4?

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TheLizardKing

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Ix Rebound said:
Set in Australia!
Just imagine the Opera House opening up as a giant Enclave missile silo.
Or a constant battle across the Harbor bridge!
And don't forget the wildlife! Koalas mutated unto drop bears, kangaroos mutated into a beasts that rivals death-claws in ferocity. You could even find a long lost Tasmanian tiger/devil to have as a companion, Dogmeat style!
Why would the Enclave be in Australia? Also, Fallout is about the American 50's culture that never evolved, so it should be set in America.

More variety in weapons would be my vote.
 

Maniac2807

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I want a massive change of setting, having Fallout 4 take place in Australia. Someone said the creatures arent scary enough in 3 & NV, well Australia has the stuff of nightmares without nuclear radiation.
 

Terminate421

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PsychicTaco115 said:
Terminate421 said:
TheOneBearded said:
Terminate421 said:
SET IN ATLANTA
You must really want it in Georgia, don't you?
There is only two things I know of that ever had Georgia as a main setting

Left 4 dead 2

And a shit tv cartoon show that's gone now.

My point is that we focus quite a bit almost everywhere but not the heart of the south (we are not red necks by the way)
Doesn't the Walking Dead take place in Georgia?

OT: I'd like to see an expansion on the multiple currencies like in New Vegas.

Also, put in the Wild Wasteland perk again!
And the worst part now is forgot about that awesome show.(I meant a different show was shit by the way)

Regardless, Georgia is quite overlooked. Plus, Fort Benning for the Enclave/Brotherhood of Steel to occupy.
 

Deadyawn

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Not in first person maybe? Don't get me wrong, I had a lot of fun with the new Fallout games but a return to the original style would be cool. I mean, just imagine what they could do with it if they didn't have to put in first person perspective and could cut down on graphical detail and voice acting? They could put in so much more game it would be ridiculous. It could probably cover the entire west coast. And I personally really like the old VATS system being a fan of turn based strategy.

So basically, what I'm saying is I want another old fallout game.
 

The Scotsman72

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Ix Rebound said:
Set in Australia!
Just imagine the Opera House opening up as a giant Enclave missile silo.
Or a constant battle across the Harbor bridge!
And don't forget the wildlife! Koalas mutated unto drop bears, kangaroos mutated into a beasts that rivals death-claws in ferocity. You could even find a long lost Tasmanian tiger/devil to have as a companion, Dogmeat style!
Hell, as long as it's not in America AGAIN, I'll vouch for it.
 

The Scotsman72

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JS_Lynch said:
Skyrim's lockpicking?Really?First of all it was easy as balls as long as you just quicksave before lockpicking, the only challenge came from trying to not break the lockpick, which wasn't so much the fact that locks became more complex and difficult, but was more because of the fact the lockpicks became much less sturdier.Oblivion's lockpicking on the other hand is so much better, with its system of pins and your abilty to actually fuck up, instead of it being the lockpicks's fault.
I think he was going on about the fact that you don't have to have a certain lockpicking level to unlock something. Instead, it would just be much harder if you were below that level instead of stopping you from trying completely, which I quite like the idea of.
 

Ziame

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well, definitely weapon mods... better than new vegas had. modders did it right for boyh games.

expanded crafting and need of it. right now it's just shop for things, no need to scav at all.

if hardcore has sleep, portable beds. also portable grill and water cleaner :)

hacking imo needs a better mini game.

remove doctors bag and use limbhealing system from fwe - stimpak+medical equipment (brace, surgical tubing).

weather with effects. not only visuals, but snow wearing you down so you need to hide etc

no fucking desert... new vegas was empty to a point of not funny.

more city - suburbian areas.
 

wintercoat

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Nov 26, 2011
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Terminate421 said:
PsychicTaco115 said:
Terminate421 said:
TheOneBearded said:
Terminate421 said:
SET IN ATLANTA
You must really want it in Georgia, don't you?
There is only two things I know of that ever had Georgia as a main setting

Left 4 dead 2

And a shit tv cartoon show that's gone now.

My point is that we focus quite a bit almost everywhere but not the heart of the south (we are not red necks by the way)
Doesn't the Walking Dead take place in Georgia?

OT: I'd like to see an expansion on the multiple currencies like in New Vegas.

Also, put in the Wild Wasteland perk again!
And the worst part now is forgot about that awesome show.(I meant a different show was shit by the way)

Regardless, Georgia is quite overlooked. Plus, Fort Benning for the Enclave/Brotherhood of Steel to occupy.
The Dukes of Hazard took place in Georgia.

OT: I want a cold weather Fallout, preferably in Canada. Since Canada was annexed by the U.S. in the FO universe, technically it counts.

I want more customization with weapons and ammo.

MOAR GUNZ!!!!!

More focus on small stories rather than on a big one.

More camp, less srs.

A wider array of enemies, and more than one large threat. FO 1, everything was a threat, FO 3, the only real threat came from deathclaws, FO:NV had a few, but they mostly went away after you got a couple levels and a nice gun. I want to always be on the alert, not yawn as I kill yet another assassination squad.

While we're on the subject of enemies, I want more variety in random enemy encounters. A few humans at a time is boring. Throw some radscorpions and other mutated animals into the mix, that attack both you and any other humans in the area.
 

oplinger

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wintercoat said:
Terminate421 said:
PsychicTaco115 said:
Terminate421 said:
TheOneBearded said:
Terminate421 said:
SET IN ATLANTA
You must really want it in Georgia, don't you?
There is only two things I know of that ever had Georgia as a main setting

Left 4 dead 2

And a shit tv cartoon show that's gone now.

My point is that we focus quite a bit almost everywhere but not the heart of the south (we are not red necks by the way)
Doesn't the Walking Dead take place in Georgia?

OT: I'd like to see an expansion on the multiple currencies like in New Vegas.

Also, put in the Wild Wasteland perk again!
And the worst part now is forgot about that awesome show.(I meant a different show was shit by the way)

Regardless, Georgia is quite overlooked. Plus, Fort Benning for the Enclave/Brotherhood of Steel to occupy.
The Dukes of Hazard took place in Georgia.

OT: I want a cold weather Fallout, preferably in Canada. Since Canada was annexed by the U.S. in the FO universe, technically it counts.

I want more customization with weapons and ammo.

MOAR GUNZ!!!!!

More focus on small stories rather than on a big one.

More camp, less srs.

A wider array of enemies, and more than one large threat. FO 1, everything was a threat, FO 3, the only real threat came from deathclaws, FO:NV had a few, but they mostly went away after you got a couple levels and a nice gun. I want to always be on the alert, not yawn as I kill yet another assassination squad.

While we're on the subject of enemies, I want more variety in random enemy encounters. A few humans at a time is boring. Throw some radscorpions and other mutated animals into the mix, that attack both you and any other humans in the area.
I'd like to have just a higher world population in general, and more roamers, so you can maybe find a dynamic epic battle between animals and men...and more men, or something. I just think a world rebuilding (especially so far in the timeline as NV) there should be more people. Not 400 million in a city, but I don't think it would be too unreasonable to have say, 20 people instead of 10 in the major city. (New Vegas kinda did this, which was neat as hell. I'd like to see more though, for the entire area)

Also in FO1, everything was not a threat. 10 agility, 10 luck, any gun, aim for the eyes.
 

RhombusHatesYou

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Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
Elmoth said:
There's plenty of room left in America for another game.
True... depending on whether they want to overwrite the non-canon stuff, they've got eveything except the South West (canon, FO, FO2, FONV), the Mid-West (non-canon, FOT) and Texas (non-canon, FOBOS). Hell, they could even piss over the canon South-West stuff if they wanted to... but it would be majoly dickish if they did.

The only issue they'd want to seriously consider is making sure the RPG and the MMORPG never have the same geographic location.


Besides, The excesses of american culture has always been a central element of Fallout.
Indeed... if you take out the 50's Cold War Hysteria/Americana-turned-up-to-11 out of Fallout it's no longer Fallout.
 

marurder

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Ix Rebound said:
TheOneBearded said:
[HEADING=3]Weather[/HEADING]
We can all assume that this game will use a heavily modified version of Skyrim's Creation engine and it was able to make weather (to a point). They were also able to make it rain in Honest Hearts, so this isn't that hard to do. The thing is that it depends on the location. I don't know about you, but I want to see a nuclear winter.
Acid rain! (literally!)
That's the only thing I can think of that would make sense - nuclear winter would have been over (as already established in earlier versions) It wouldn't just turn winter after xx years (unless a prequel). But subtle environmental effects would be a nice change.


Ix Rebound said:
Set in Australia!
Just imagine the Opera House opening up as a giant Enclave missile silo.
Or a constant battle across the Harbor bridge!
And don't forget the wildlife! Koalas mutated unto drop bears, kangaroos mutated into a beasts that rivals death-claws in ferocity. You could even find a long lost Tasmanian tiger/devil to have as a companion, Dogmeat style!
That sounds good, but as many of the suggestions above have eluded to. Much of it depends on writing, and writing takes time. Time to make, time to record lines (voice actors), time to check that you aren't messing up the lore somewhere else - in the same game OR in-universe (lest you incur the wrath of the fanboys). Not to forget writing plays other roles too - the billboard sign NOTICE, the newspaper (do they ever change in games?)...

And time does indeed = money.
Just as a reference, it COULD take [hypothetically] the same time to write all the possible lines and record for one small town (given any situation), as it could to do a basic world...(say 5 cities)

Which would you prefer to visit? One place or 5? Think about budgets! If it were your money, which would you be more inclined to fund?

TLDR: Put more money into writing.
 

SajuukKhar

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Mortai Gravesend said:
I think it's better to have the minimum skill requirement. Makes it actually mean something to put something into the skill. If I can just get really good at the game to unlock things without upping my skill, why would I bother?
Like I said in my post, they should make it hard.

I guess I should have been more clear, it should be doable at any level, but be so damn hard on lower levels that its NEARLY impossible unless you have a high skill, so that you want to up your level to make it easier.

If someone can master whatever difficult game they make up for it then they should be allowed to do that, but the average person will want to level up that skill because they wont be able to master it.
 

madster11

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What i want from Fallout 4?

For Bethesda to keep their greasy paws the fuck off it. Give Obsidian a ton of money, tell them to go nuts and hopefully release it with slightly less bugs.

More content would be excellent, such as new armors, and i'd really like a slightly more populated wasteland to explore. Maybe SoCal or something?

Also: NO FUCKING BIG NAME VOICE ACTORS. Yes, it's nice when they're actually used (see: the dad in FO3), but it costs money and unless the actors are into it the result will be shit. Use that money on other things.
 

ultrachicken

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I want a more interesting setting. New Vegas did a lot of things right, but the Mojave Wasteland was not one of them. That place is as boring as can be. Weather (preferably snow), more varied locales, more interesting towns (rundown clump of identical houses #34? No thanks), and a bigger map.

I also want much more customization when it comes to equipment. New Vegas only had a few mods, and they were often incompatible with the game's best weapons or far too expensive, making them mostly useless (the most notable exception being the laser rifle). I want to be able to customize the stock, barrel, optics, trigger, you name it. Basically, I want the gunsmith mechanic from Ghost Recon: Future Soldier, but applied to armor as well. Being able to cobble together a suit of armor legionnaire style would be awesome. Plus that would fit the scavenger theme the game has going.

I'd also like the factions to be balanced a bit better. The legion raises some interesting points, but those are overshadowed by their overwhelming chaotic evil tendencies and the fact that allying with them means painting a target on your forehead. Not to mention that very few followers tolerate the legion.

Speaking of which, deeper follower mechanics would be nice. For example, giving direct control over what equipment your followers use. The system where you just put stuff in their inventory and pray that they'll put on what you want didn't work well for me. Oh, and a visible weight limit.

Finally, and this is the big one, Obsidian needs to try to actually listen to the QA department. The level of bugs in NV was unacceptable in a $60 release.
 

WaysideMaze

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Apr 25, 2010
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My responses in bold
TheOneBearded said:
[HEADING=3]Weather[/HEADING]
Yeah, that would be cool. Even better, if weather affected your abilities! Sneaking is easier in the rain, but shooting would be more difficult. And any electronics type weapons would be vulnerable unless you upgraded then a certain way.
If you're going to have weather, may as well make it a core part of the game. I'd like that anyway.


[HEADING=3]Transportation[/HEADING]
Just because the horses weren't in the vaults, doesn't mean they have to be extinct. We have big horners and brahmin right? So why not a mutated horse like creature? Riding around the wasteland on your mutant horse, dressed like a cowboy and shooting muties with your hunting rifle. From horseback. You can't tell me that wouldn't be cool.
I've just realised I've described red dead redemption in the fallout universe, but that idea actually excites me more.


[HEADING=3]More Joinable Factions[/HEADING]
[HEADING=3]Not Do What Skyrim Did With It's Guilds[/HEADING]
Hell. Yes. Joining the brotherhood of steel when my speciality is running up to people with a sledgehammer and throwing grenades, whilst wearing straps of leather, feels a little out of character. Want to join the Brotherhood, better level up them energy weapons son. Want to join the desert rangers, then you'd best saddle up that mutant horse (because I really want a mutant horse) and get practicing with that revolver. I'd love for the game to force me to pick and choose between multiple factions. New Vegas had the right idea here, but I'd like to see if they can take it further. I have no idea how, but I'd love to see them try.

Edit: Marriage would be nice too.
I was going to argue against this.
'But you're a loner! A lonely loner, walking down a lonely road!'
Then I realised that's just me. Just because I wouldn't use the marriage feature doesn't mean it has to be missed out. I can see how some people could get into that, especially for the RP potential. So yeah, marriage would be cool.
As for my own ideas, I really fucking want mutated horses. I know I could just go play RDR again, but playing RDR in the fallout universe would make my dreams come true. Give me horses!!

Also, make my choices matter more. I'd like to see choices I've made have more vague 'further down the road' results. Helping one guy may net your a small, immediate reward, but turns out helping him harmed someone else.
An example could be something like you help out this farmer and his family with a radroach problem or something. Not a big quest, but an early game introductory type thing. He thanks you, pays you, and sends you on the road to the nearest large settlement. Not long after leaving the farm you see a wounded bandit who asks for your help. Being the kindly soul you are, you give him a couple of stimpacks, he thanks you, and you carry on, thinking nothing of it.
Later, you return to that farm, to find the family murdered, and the house is now a raider camp. Turns out that bandit you helped had been shot by the farmer when he tried to rob the place. Since you healed him, he returned to exact his revenge. But since you helped him, he orders his friends to let you pass.
What you do next is your choice. You can avenge the family or make friendly with the raiders.

Maybe it's a bad/poorly written example, I don't know, but I'd love for a game to give me some unforeseen consequences like this. Would make you evaluate every choice you make in the game (or run online to a guide website, but that's just not cricket).

Finally, get rid of the karma system, but keep the reputation system. Don't tell me whether I'm being 'good' or 'evil' let me decide for myself.
 

WaysideMaze

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Apr 25, 2010
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madster11 said:
What i want from Fallout 4?

For Bethesda to keep their greasy paws the fuck off it. Give Obsidian a ton of money, tell them to go nuts and hopefully release it with slightly less bugs.
This is something I forgot to add, so thanks for the reminder.

Adding to this point, I want fallout 4 to have QA. Of some kind. Any kind. Please, Obsidian, just get a QA department to check the game over before you release it this time. Please? Please...?
 

mrhappy1489

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If there is one thing that I want them to do, is for it to be set in a different country, one that isn't based in North America. I would love to see what happened in China, what the former communist government tried to do when everything went to hell, how so many people manage to survive (or not) in a huge polluted environment. Or maybe set in something similar to 50's Soviet Russia, come on how awesome would that be, but obviously set distinctively against Metro 2033. Hell I wouldn't mind if it was set in somewhere really weird, like Manaus (capital city of Brazilian state Amazonas), with the former city sitting in Ruin, with huge plants from the Amazon infiltrating throughout. Seriously you could have Giant Jaguars and Caimans, hell even huge Boa constrictors every so often. You could even go the semi-racist route and have strange Amazon like tribe culture taking over. I don't know what yet, all I know is that I'd really like it to be set outside the States. Fallout's had a good run with the US, lets see freaking Brazil.

EDIT: What would also be really, really cool, is if you could have certain guilds and what not, based on various cultures making there way there somehow and coming into conflict with the local populous. I know that makes very little sense, but how awesome would it be if you had Peruvian descendants, Brazilian descendants and Venezuelan descendants fighting for control, will ignoring the slow encroachment of the Amazon rainforest. Seriously one guilds objective could be to let the forest take over the rest of the city.

DOUBLE EDIT: I had a look at the map of the Amazon River Basin and it is technically possible that groups of people from all the countries I've mentioned could potentially raft or boat their way down to Manaus because it lies at a point where they would inevitably drift past. This also opens up the possibility that you could expand to these areas later on. This Brazil idea might not be so bad after all,