What new features should be introduced in Fallout 4?

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Korten12

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Aug 26, 2009
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WaysideMaze said:
madster11 said:
What i want from Fallout 4?

For Bethesda to keep their greasy paws the fuck off it. Give Obsidian a ton of money, tell them to go nuts and hopefully release it with slightly less bugs.
This is something I forgot to add, so thanks for the reminder.

Adding to this point, I want fallout 4 to have QA. Of some kind. Any kind. Please, Obsidian, just get a QA department to check the game over before you release it this time. Please? Please...?
You do know that it's the publishers with the QA team that tested all of there games? When New Vegas was finished Betheseda QA tested it, same with Alpha Protocol with SEGA. They do shitty jobs and then Obsidian is fucked over again. D:
 

WaysideMaze

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Apr 25, 2010
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Korten12 said:
WaysideMaze said:
madster11 said:
What i want from Fallout 4?

For Bethesda to keep their greasy paws the fuck off it. Give Obsidian a ton of money, tell them to go nuts and hopefully release it with slightly less bugs.
This is something I forgot to add, so thanks for the reminder.

Adding to this point, I want fallout 4 to have QA. Of some kind. Any kind. Please, Obsidian, just get a QA department to check the game over before you release it this time. Please? Please...?
You do know that it's the publishers with the QA team that tested all of there games? When New Vegas was finished Betheseda QA tested it, same with Alpha Protocol with SEGA. They do shitty jobs and then Obsidian is fucked over again. D:
I did not. Thank you for correcting me :)

In that case, Bethesda, please do some QA on Obsidians games. Or your own. It would be nice.
 

Slayer_2

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Jul 28, 2008
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Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
 

Palmerama

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Jul 23, 2011
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ToastiestZombie said:
Palmerama said:
Give it to Obsidian! But unlike New Vegas, give them an engine that isn't so ridiculously old that they have to mod the engine themselves so they can fit the content in! This is why NV had so many bugs! The game was much bigger than FO3 but they were given the same engine that was 6 years old & used for Oblivion! There was just too much content for the engine to handle! If it had used Skyrim's engine then it would have been far smoother! But obvioulsy Bethesda wanted to keep the engine for themselves!

Another reason I want Obsidian to do it (and not beause alot of Obsidian employees worked on the originals) is that I can see Bethesda just turning it into a futuristic version of Skyrim! There were so many elements in Skyrim that they borrowed from New Vegas & im guessing that we'll feel the same in FO4!
Wut, New Vegas came out before Skyrim's engine was probably done. It had nothing to do with Bethesda holding back the Skyrim engine, they hadn't finished the damn thing when New Vegas started development!
Its still a dick move on their part giving them an engine which was created in the previous generation! It was going past its limitations with Fallout 3!
 

natster43

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Jul 10, 2009
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Dual wielding melee and small arms
Choice of being a ghoul
Motorcycle for fast travel and exploration (like in Wanderers Edition of Fallout 3)
Weather
Return of crafting weapons
more spots to aim at in VATS and have crippling limbs be more detrimental (ie: get crippled dominant arm, have to use other arm and have less accuracy until fixed)
Hardcore mode plus or realism mode, an even harder version of hardcore mode which increases damage and lowers health so 1-2 shots can be fatal from almost anything.
 

RatRace123

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Dec 1, 2009
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-A story more similar to New Vegas than Fallout 3.

-Multiple starting points. The Fallout series houses an expansive lore, with lots of different types of people. Let me get the chance to experience the story from different perspectives. Maybe I start out as a raider, maybe I'm a vault dweller, maybe I'm a ghoul.

-Better developed characters that I actually give a damn about.

-The ability to shape your story, I shouldn't be shoehorned into being the savior of the wasteland if I'm playing as an unrepentant psychopath, and "good" characters shouldn't want to associate with me so readily and assume that I'd be willing to help them in their noble pursuits.

-Non suicidally idiotic party members, who can jump on top of freaking rocks. Hell, you could have them instantly teleport to your location, I would accept that too. Just don't make it so that they take the long way around just 'cause I jumped over a boulder.

-And on the note of jumping, I'd actually prefer it if they took the series out of first person mode and made it control more similarly to Uncharted or Tomb Raider or Assassin's Creed, at least when it comes to moving about the environment. I'd prefer not to bunny hop my way up a mountain. Plus it would be really cool to explore the post apocalyptic wasteland in such a manner.

-Failing that, make a better third person view, and make it actually possible to fight with ranged weapons.

-People talk to me when I want to talk to them. This is more of a Bethesda style game problem, than a Fallout exclusive problem, but I'm tired of wandering into town and having everyone stop in their tracks and blab the same 3 lines at me all the time.

-Less randomized AI patterns, at least when it comes to the civilians. This goes back to glitches, I've seen the randomized AI patterns result in people getting stuck between walls or throwing themselves off high platforms. It kinda kills the immersion, is what I'm saying. Hell, I'd be content with people just staying in one place.

-Better RPG aspects.

-Smarter enemies, especially for those who enjoy stealth playthroughs.

-I liked hardcore mode in New Vegas, that can make a comeback.

That's all I can think of for now.
 

Exocet

Pandamonium is at hand
Dec 3, 2008
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One word: dismembering

No, not on death, but in a battle with an enemy, if I do enough damage to the legs, I want the enemy's leg to get ripped off, and have him limp/crawl without it.

Of course, this would require some major firepower, so you can't just put a single 10mm pistol bullet in the leg of a deathclaw and hop around him, punching him to death.
Unless you are a gigantic end-game badass doing it to an early game low level civilian.

This would require some MAJOR animation work, with great AI that tries to have characters lean on walls when they lose a leg, to be convincing.
Basically, I want a game that could only be made with a 250 man team in 6 years of work.
 

M Silverthorn

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Nov 9, 2008
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Let's see...this being based on having played through Fallout 3 GotY, and a good chunk of New Vegas in Hardcore.

1. It's a common gripe, but whomever that develops Fallout 4 needs to spend some serious time addressing bugs and other issues BEFORE release. I'd be pretty tolerant of overall setting and mechanics if the final product were just a little bit smoother. Fix your engine before you touch up the paint, you know what I'm saying?

2. Get us the heck out of the western deserts or the D.C. area, please. For all the linearity of the Alaskan expansion in Fallout 3, I really enjoyed the shift in scenery. In fact, I say get us up to Winnipeg: it's a winter city, it would be a natural place to flee to in the open prairies, lots of history, rivers, maybe a great place for some secrets built into the Canadian Shield or the unassuming flatlands? I don't know.

3. Beef up the RPG elements. Make it so that more of your decisions are a major factor in future storylines - your "reputation" proceeding you, I suppose.

4. Hardcore mode can stay.
 

Marcus Kehoe

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Mar 18, 2011
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Marriage and kids? no not really.

More types of salvage, and uses for it all. Let me make armor out of tin cans.
 

Korten12

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Aug 26, 2009
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Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
 

bullet_sandw1ch

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Jun 3, 2011
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GangstaPony said:
Multiplayer and On-Disk DLC... hahahahaha!
Although, Borderlands style drop in/drop out co-op could be cool
no. just... no. co-op in fallout would remove the loneliness, make it a more serious borderlands basically.
 

Slayer_2

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Korten12 said:
Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
Yeesss... And that doesn't mean an SKD is 100% promised for Fallout 4, does it? Sadly, lots of devs are deciding that mods aren't worth the effort.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Slayer_2 said:
Korten12 said:
Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
Yeesss... And that doesn't mean an SKD is 100% promised for Fallout 4, does it? Sadly, lots of devs are deciding that mods aren't worth the effort.
It basically is 100% since odds are it will be made with Betheseda in the same engine as Skyrim which is moddable. Considering all they did with Skyrim and intergrating mods with Steam, there is an extreamlly low chance of them saying no.
 

Amethyst Wind

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Apr 1, 2009
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Every faction should be able to give you missions and have interacting NPCs.

That includes the Raiders/Fiends and Talon Company. I always felt that Talon Company was wasted in Fallout 3 as they're billed as the less-scrupulous Mercs in comparison to Reilly's Rangers, yet you never get the chance to work with them even if you're playing a less-than-scrupulous Lone Wanderer.
 

Slayer_2

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Jul 28, 2008
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Korten12 said:
Slayer_2 said:
Korten12 said:
Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
Yeesss... And that doesn't mean an SKD is 100% promised for Fallout 4, does it? Sadly, lots of devs are deciding that mods aren't worth the effort.
It basically is 100% since odds are it will be made with Betheseda in the same engine as Skyrim which is moddable. Considering all they did with Skyrim and intergrating mods with Steam, there is an extreamlly low chance of them saying no.
Nothing is 100%, we can hope, though, hence why it is on my wishlist of features.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Followers should be able to help with non-combat stuff more.
You could have them hack/lockpick for you maybe?
The ability to have more followers based on your charisma.
Set it in New York. All things are better in New York.
Increase the impact of your S.P.E.C.I.A.L.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Ability to shift the camera into an isometric perspective and make everything grid and turn based. I know it would be a tremendous waste of time and pointless, but I can't handle anyone purist bitching about how much better the originals were because of those things. It's maddening.
 

Cowabungaa

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Feb 10, 2008
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Souplex said:
Set it in New York. All things are better in New York.
An out of control Central Park (finally, greenery!), spooky, raider-filled Queens, a Vegas-esque Broadway, a heavily militarized Times Square, Liberty Island as a Brotherhood of Steel bunker. New York City could provide an immensely varied locale for a Fallout game.

Other than that I'd like to see:

- More actual RPG-ness, Fallout 1/2 style. New Vegas was making a really good effort, now for the final stretch. Let us try to break that door open when we can't pick it's lock or even blow it up. Let us talk our way out of various situations. Let us pick and choose what we want to do, which people we want to support and how we want to resolve each story.

- I like the idea of making followers more useful. Sort of like Mass Effect squadmates where their out-of-combat abilities matter too.

- Some more camp and cheese would be welcome. It is Fallout after all.

- A way better engine with way better facial animations. There's a lot of talking in Fallout especially if they really bring back more RPG elements. Skyrim's engine won't cut it for that.

- More progress of civilization. With that I don't mean rebuilding entirely, but for heaven's sake; clean your windows, give that building a lick of paint, remove the wrecks from your streets, that sort of thing. If you can print your own damn money surely you can do little things like that. Sometimes in New Vegas it was plain impossible to tell where the Wasteland ended and where civilization began.