Alright I probably lose a lot of gamer cred for waiting this long to pick up a 3DS but last year's boxing day sale was too juicy for me to pass up and I picked one up (against my better judgement as I am hurting for money in the worst way right now and I'm now officially too old for my parents to bail me out) but I also got OoT:3DS for it. Incidentally, that was the very first game I ever owned for myself (not the first I ever played as I am la vieux as we say in Canada) so I was all starry-eyed at the ramped up graphics and added detail and the whole magical experience was relived in my heart for a time. But I breezed through it, and it was over, and that was that.
Then I thought about Majora's Mask. That game kicked my pre-pubescent ASS when I was a kid! I was often frustrated by it and as a result I never really enjoyed it as much as I did OoT. Termina was too different from Hyrule, and forsaken a tone of ancient mysticism and legend for one of more modern machinery and... aliens. I wasn't until I replayed it in my mid-teenage years one rainy afternoon that, despite the horrid frame-rate and chunky graphics, the true tone of the game presented itself to me. I was mesmerized, just as I imagined the Skull Kid was when he first gazed into the penetrating eyes of the mask itself. "How delightfully dark!", thought I. Never had a game filled me with such hopelessness. I remember wishing there was a way I could escape back to Hyrule and leave Termina to its fate like a coward. And when dawn of the final day struck, and the weather turned dark and stormy with the moon's enraged face obscuring the sky, a sense of real urgency set in. If I felt like I didn't have enough time to finish the dungeon I was in, I had no qualms about resetting time to the beginning and trying my luck from square one, rather than have to sit through that horrid cinematic of the moon colliding with the land and the inescapable fiery death storm than ensued. Or remembering that time I attempted to acquire all of the masks, and how it forced me to deal with the final 12 hours of the game. The night before the moon fell, when constant shuddering earthquakes and frantic, heart-racing music plucked at my already frayed nerves. Many people reference Spec Ops: The Line as being a game that inspired true emotion in them, but if I had to pick a game that does it for me, it would be Majora's Mask for sure. Ocarina of Time engaged my childhood imagination in fun ways, but Majora's mask enthralled me; it had me completely immersed in the setting.
So if I had to pick a game that I want remade, it would be that one. And unlike most people I talk to who want it remade, I want it on the 3DS like OoT. Sure. The WiiU could do a better job, with much better graphics, but aside of the fact that MM is a direct sequel to OoT (so my thinking is that they will always belong on the same console, even in their remade forms) the ability to take it anywhere with me was one of the things that delighted me the most about OoT:3DS. Additionally, in order to utilize the graphical "power" (pardon my overly technical terms here) the graphics would need a serious overhaul from their current state. NOT saying the same couldn't be said for the upgrade to the 3DS, but if they were to keep the similar, cartoonish look of the original, the WiiU capabilities would be somewhat wasted, no? It just seems a more rational choice.
However much I want this, I highly doubt it's going to happen any time soon, given recent world events. I read on a zelda wiki site that the symbol on the forest medallion in OoT was altered in the 3DS remake because SOME PEOPLE (seriously, guys? I mean like... seriously???) looked at it and saw a swastika. So I don't doubt that Nintendo is going to play things super safe, especially regarding this subject. Let me explain.
The central plot of Majora's Mask surrounds a Skull Kid (capable of inhabiting both Hyrule and Termina? This is never really discussed) who is lonely. He has two fairy friends (Tatl and Tael) but ultimately he feels abandoned by his giant friends. These feelings of abandonment and sadness soon turn to resentment and contempt. The Skull Kid resorts to mischief as a mode of emotional release and when this mischief leads him to the theft of Majora's Mask, the evil power within the mask corrupts him, and turns his contempt into an apocalyptic rage. Detached from everyone around him, he seeks to destroy the world, at the cost of everything... for reasons that the player can't comprehend because simply put: it's madness.
Don't get me wrong. It's a BIG stretch. But parallels can be drawn between that story and the stories behind the recent random acts of violence (such as the tragic Sandy Hook shooting, for example) which we are all aware is being linked by the media to video games and the sense of detachment from society that they apparently cause. Ultimately, the message behind Majora's Mask is that friendship is an enduring force, capable of spanning the lengths of time and space, and a willingness to help a friend in need can be the most powerful and healing gesture of all, especially in a world that seems preoccupied with greed and distrust (a noticeable change in tone from OoT to MM).
So given Nintendo's propensity towards child-and-media-friendly content, I doubt that a MM remake is on the horizon-not for a long while yet. We already know that the next Zelda title to be released on 3DS is going to be an original title, and I hope that the recent sprees of violence will be a distant memory by the time Nintendo reopens the issue on whether or not to rerelease Majora's Mask for the 3DS.
Because let's be real for a second; how totally FREAKING AWESOME would that be?
Anyway these are just my thoughts. Feel free to bash me or disprove my logic via some tweet that some Ninty exec made 3 months ago or something.