Racecarlock said:
It's a big fucking attitude problem.
Actually, it's a case of failure to apply logic, on both sides.
Changing games by making them more mainstream changes, get this, the game. If you take a hypothetical game concept that I'm interested in, perhaps an RPG as an example, and then dumb down the story, make the dialogue less wordy, reduce the amount of dialogue selection, make combat easier, make character development easier to understand with less meaningful choices (HI DEUS EX HUMAN REVOLUTIONS IM LOOKING AT YOU), etc etc etc and a million and one other design choices based around MAKE IT MAINSTREAM...
If you do all that, guess what happens? The mainstream, they might like this game. Me? I won't.
Making games more mainstream isn't about widening the potential audience of a game. It's about taking games away from the people that enjoy them most.
And that, in a nutshell, is why so-called 'hardcore' gamers are annoyed with (fairly) recent trend.