What separates the hardcore and casual crowd

Recommended Videos

ToastyMozart

New member
Mar 13, 2012
224
0
0
XMark said:
Here's my hardcore vs casual test:
1) Imagine a person who has never played the game, nor any game with similar game mechanics
2) Imagine that person playing the game for half an hour

If the person is still completely ineffective at the game, and confused at even the basic controls and game mechanics, it's a hardcore game.

For a real world example, load up any FPS or RTS game, and hand your grandmother the controller.

Casual games may be difficult to master, but they're universally easy to pick up and play regardless of prior gaming experience, and that's where the difference lies.
Human Revolution is easy for a new gamer to familiarize themselves with, (mostly due to a good tutorial section). (Streamlining of RPG elements aside,) would you call it "casual?"

Approachability is not a bad thing. In most cases, if a dev. can't make their game reasonably approachable without a 2-week business conference, they have failed at their job.
 

mfeff

New member
Nov 8, 2010
284
0
0
Nonsense concept.

Video games by design are hardly anything more than time sinks designed to allow a consumer to "win". They are toys... the idea framed in this way is simply an argument at who is better playing with toys and which toys are better.

Guess what... toy.

"but... but..."

No.

Toys.
 

Launcelot111

New member
Jan 19, 2012
1,253
0
0
Owyn_Merrilin said:
Launcelot111 said:
The argument that "Hardcore games aren't for grandmas" is absolutely moronic (I'm going to pretend your proverbial novice gamer is your grandma). Your grandma has never played video games, and you suddenly expect her to master a fairly novel method of hand-eye coordination and input within a half hour. When you get your learners permit and start driving, you likely kinda sucked at it. There were lots of signs everywhere to look at and the other cars were going so fast and you were mixing up the pedals and oversteering every turn and making a general ass of yourself. At this point, no one says, "oh, driving is just too intense for you" because a)literally billions of people know how to drive and b) everyone started driving at some point and they accept that you suck now but will improve. If your grandma likes the game, maybe she will play again and improve and master the complicated control scheme, but she will need to practice, and it is beyond idiotic to expect someone else who is 70 years old to immediately pick up something and succeed to the same degree as someone else who has been gaming since age 4. And if someone can pick up a game immediately, maybe you shouldn't dismiss it as casual and instead appreciate that the developer was able to make such an intuitive control scheme. Judging their understanding of the game mechanics/objectives is a little more fair, but again, the complexity of the HUD or resource management or other game conventions along those lines are completely new concepts, and they take adjusting to. You're throwing people in the deep end on their first go, and if your grandma is really hardcore, she will work her way through the simpler games first and come out the other side wanting more.
You missed his point entirely. He was saying that if that hypothetical grandma with no gaming experience could pick up the game and play it immediately, then it's a casual game. If she's still struggling with the basics a half hour in, it's a hardcore game. It's the difference between Wii Sports and a mouse and keyboard controlled FPS, and the point isn't that she can't pick it up, but that it takes time and effort for her to do so.

Edit: And to make it clear that I didn't miss your point, what you're saying is that intuitive doesn't have to mean casual. What he was saying is that what your average gamer takes to be intuitive is freakin' byzantine to someone with no experience in the medium. Seriously, sit someone who has no experience with 3D games down with an FPS sometime. Doesn't matter if it's mouse and keyboard or dual analog, they're going to spend most of their time looking at the floor. These systems, which we as core gamers take for granted, are nowhere near as intuitive as we think they are.
You pretty much missed my point as well in that I don't really think that there is such a thing as casual games. I think that there are casual players but no games that are inherently casual, just less complex than others. Sure, FPS and RTS games are demanding in terms of knowing mechanics or input when compared to Wii Sports, but I do not see FPS and RTS as hardcore games but instead as complex games played by hardcore gamers. Guitar Hero and Rock Band are very popular with casual gamers. Their controls have clear connection to real world things, so it's easy to pick up and learn, but the upper difficulties are brutal and take ages of practice. Is it casual or is it easy to learn, hard to master? Katamari Damacy is as simple in concept and in controls as you can get with an analog controller, but I don't know of any grandmas playing it. Why is it not casual? In LA Noire you can skip driving and shooting, which leaves interrogating and finding clues, neither of which are complex affairs. IS LA Noire now casual because your grandma would figure it out?

I see that your point is that hardcore games can't be picked up and played with no prior experience and your claim that that in itself defines the hardcore game. With no experience manipulating controllers, every game becomes a hardcore game outside of the Guitar Hero/DDR/Singstar/Wii realm, which again connect clearly to the real world and thus appeal to casual gamers. The controller makes a huge difference and is one of the biggest barriers between casual gamers and more complex games, because a new gamer could perfectly understand the principles behind playing Call of Duty but they just lack the experience with a controller to act on this understanding.

I think that we're pretty much arguing over semantics at this point, but I'd just like to reiterate my view that the distinction between casual and hardcore lies entirely in the interests and playing habits of the gamer. People here complain about the rise of hand-holding in games, but I see that as catering to the person with a real interest in games but without the fundamental skills in controls and in knowing gaming traditions. You seem to see these people as casual, but I see them as hardcore but simply terrible at video games
 

TheVioletBandit

New member
Oct 2, 2011
579
0
0
GethBall said:
No such thing as a hardcore or casual gamer.

imahobbit4062 said:
Now, shall we move on to a topic worth discussing?
Yes, we shall, Batman vs Garrus Vakarian, who would win in a fight?

Batman, Because he probably already has a file on Garrus which in great detail describes him on both a psychological, and physiological level; pointing out every weakness and habit which Batman would use to destroy Garrus.
 

Owyn_Merrilin

New member
May 22, 2010
7,368
0
0
Launcelot111 said:
Owyn_Merrilin said:
Launcelot111 said:
The argument that "Hardcore games aren't for grandmas" is absolutely moronic (I'm going to pretend your proverbial novice gamer is your grandma). Your grandma has never played video games, and you suddenly expect her to master a fairly novel method of hand-eye coordination and input within a half hour. When you get your learners permit and start driving, you likely kinda sucked at it. There were lots of signs everywhere to look at and the other cars were going so fast and you were mixing up the pedals and oversteering every turn and making a general ass of yourself. At this point, no one says, "oh, driving is just too intense for you" because a)literally billions of people know how to drive and b) everyone started driving at some point and they accept that you suck now but will improve. If your grandma likes the game, maybe she will play again and improve and master the complicated control scheme, but she will need to practice, and it is beyond idiotic to expect someone else who is 70 years old to immediately pick up something and succeed to the same degree as someone else who has been gaming since age 4. And if someone can pick up a game immediately, maybe you shouldn't dismiss it as casual and instead appreciate that the developer was able to make such an intuitive control scheme. Judging their understanding of the game mechanics/objectives is a little more fair, but again, the complexity of the HUD or resource management or other game conventions along those lines are completely new concepts, and they take adjusting to. You're throwing people in the deep end on their first go, and if your grandma is really hardcore, she will work her way through the simpler games first and come out the other side wanting more.
You missed his point entirely. He was saying that if that hypothetical grandma with no gaming experience could pick up the game and play it immediately, then it's a casual game. If she's still struggling with the basics a half hour in, it's a hardcore game. It's the difference between Wii Sports and a mouse and keyboard controlled FPS, and the point isn't that she can't pick it up, but that it takes time and effort for her to do so.

Edit: And to make it clear that I didn't miss your point, what you're saying is that intuitive doesn't have to mean casual. What he was saying is that what your average gamer takes to be intuitive is freakin' byzantine to someone with no experience in the medium. Seriously, sit someone who has no experience with 3D games down with an FPS sometime. Doesn't matter if it's mouse and keyboard or dual analog, they're going to spend most of their time looking at the floor. These systems, which we as core gamers take for granted, are nowhere near as intuitive as we think they are.
You pretty much missed my point as well in that I don't really think that there is such a thing as casual games. I think that there are casual players but no games that are inherently casual, just less complex than others. Sure, FPS and RTS games are demanding in terms of knowing mechanics or input when compared to Wii Sports, but I do not see FPS and RTS as hardcore games but instead as complex games played by hardcore gamers. Guitar Hero and Rock Band are very popular with casual gamers. Their controls have clear connection to real world things, so it's easy to pick up and learn, but the upper difficulties are brutal and take ages of practice. Is it casual or is it easy to learn, hard to master? Katamari Damacy is as simple in concept and in controls as you can get with an analog controller, but I don't know of any grandmas playing it. Why is it not casual? In LA Noire you can skip driving and shooting, which leaves interrogating and finding clues, neither of which are complex affairs. IS LA Noire now casual because your grandma would figure it out?

I see that your point is that hardcore games can't be picked up and played with no prior experience and your claim that that in itself defines the hardcore game. With no experience manipulating controllers, every game becomes a hardcore game outside of the Guitar Hero/DDR/Singstar/Wii realm, which again connect clearly to the real world and thus appeal to casual gamers. The controller makes a huge difference and is one of the biggest barriers between casual gamers and more complex games, because a new gamer could perfectly understand the principles behind playing Call of Duty but they just lack the experience with a controller to act on this understanding.

I think that we're pretty much arguing over semantics at this point, but I'd just like to reiterate my view that the distinction between casual and hardcore lies entirely in the interests and playing habits of the gamer. People here complain about the rise of hand-holding in games, but I see that as catering to the person with a real interest in games but without the fundamental skills in controls and in knowing gaming traditions. You seem to see these people as casual, but I see them as hardcore but simply terrible at video games
You forgot Angry Birds, Bejeweled, Peggle...

The point is, there are games that are aimed at a casual crowd. These games have control schemes that truly are intuitive; my point, and I'm assuming the point of the individual you initially quoted, is that the truly intuitive games and the games that gamers consider intuitive are not one and the same; one set requires absolutely no prior knowledge of the medium, they can be figured out quite quickly. The other set is like driving a car; once you know how, it's easy enough to switch to a different make, intuitive even. But getting behind the wheel that first time is terrifying.
 

Launcelot111

New member
Jan 19, 2012
1,253
0
0
Owyn_Merrilin said:
Launcelot111 said:
Owyn_Merrilin said:
Launcelot111 said:
The argument that "Hardcore games aren't for grandmas" is absolutely moronic (I'm going to pretend your proverbial novice gamer is your grandma). Your grandma has never played video games, and you suddenly expect her to master a fairly novel method of hand-eye coordination and input within a half hour. When you get your learners permit and start driving, you likely kinda sucked at it. There were lots of signs everywhere to look at and the other cars were going so fast and you were mixing up the pedals and oversteering every turn and making a general ass of yourself. At this point, no one says, "oh, driving is just too intense for you" because a)literally billions of people know how to drive and b) everyone started driving at some point and they accept that you suck now but will improve. If your grandma likes the game, maybe she will play again and improve and master the complicated control scheme, but she will need to practice, and it is beyond idiotic to expect someone else who is 70 years old to immediately pick up something and succeed to the same degree as someone else who has been gaming since age 4. And if someone can pick up a game immediately, maybe you shouldn't dismiss it as casual and instead appreciate that the developer was able to make such an intuitive control scheme. Judging their understanding of the game mechanics/objectives is a little more fair, but again, the complexity of the HUD or resource management or other game conventions along those lines are completely new concepts, and they take adjusting to. You're throwing people in the deep end on their first go, and if your grandma is really hardcore, she will work her way through the simpler games first and come out the other side wanting more.
You missed his point entirely. He was saying that if that hypothetical grandma with no gaming experience could pick up the game and play it immediately, then it's a casual game. If she's still struggling with the basics a half hour in, it's a hardcore game. It's the difference between Wii Sports and a mouse and keyboard controlled FPS, and the point isn't that she can't pick it up, but that it takes time and effort for her to do so.

Edit: And to make it clear that I didn't miss your point, what you're saying is that intuitive doesn't have to mean casual. What he was saying is that what your average gamer takes to be intuitive is freakin' byzantine to someone with no experience in the medium. Seriously, sit someone who has no experience with 3D games down with an FPS sometime. Doesn't matter if it's mouse and keyboard or dual analog, they're going to spend most of their time looking at the floor. These systems, which we as core gamers take for granted, are nowhere near as intuitive as we think they are.
You pretty much missed my point as well in that I don't really think that there is such a thing as casual games. I think that there are casual players but no games that are inherently casual, just less complex than others. Sure, FPS and RTS games are demanding in terms of knowing mechanics or input when compared to Wii Sports, but I do not see FPS and RTS as hardcore games but instead as complex games played by hardcore gamers. Guitar Hero and Rock Band are very popular with casual gamers. Their controls have clear connection to real world things, so it's easy to pick up and learn, but the upper difficulties are brutal and take ages of practice. Is it casual or is it easy to learn, hard to master? Katamari Damacy is as simple in concept and in controls as you can get with an analog controller, but I don't know of any grandmas playing it. Why is it not casual? In LA Noire you can skip driving and shooting, which leaves interrogating and finding clues, neither of which are complex affairs. IS LA Noire now casual because your grandma would figure it out?

I see that your point is that hardcore games can't be picked up and played with no prior experience and your claim that that in itself defines the hardcore game. With no experience manipulating controllers, every game becomes a hardcore game outside of the Guitar Hero/DDR/Singstar/Wii realm, which again connect clearly to the real world and thus appeal to casual gamers. The controller makes a huge difference and is one of the biggest barriers between casual gamers and more complex games, because a new gamer could perfectly understand the principles behind playing Call of Duty but they just lack the experience with a controller to act on this understanding.

I think that we're pretty much arguing over semantics at this point, but I'd just like to reiterate my view that the distinction between casual and hardcore lies entirely in the interests and playing habits of the gamer. People here complain about the rise of hand-holding in games, but I see that as catering to the person with a real interest in games but without the fundamental skills in controls and in knowing gaming traditions. You seem to see these people as casual, but I see them as hardcore but simply terrible at video games
You forgot Angry Birds, Bejeweled, Peggle...

The point is, there are games that are aimed at a casual crowd. These games have control schemes that truly are intuitive; my point, and I'm assuming the point of the individual you initially quoted, is that the truly intuitive games and the games that gamers consider intuitive are not one and the same; one set requires absolutely no prior knowledge of the medium, they can be figured out quite quickly. The other set is like driving a car; once you know how, it's easy enough to switch to a different make, intuitive even. But getting behind the wheel that first time is terrifying.
So we are at an understanding! The casual gamer doesn't care too much about the world of gaming, so they stick to what is obvious, while the hardcore gamer is interested enough by what is out there to risk a few speed bumps to immerse themselves in the more complex stuff and get that necessary experience.

My favorite part of most games is the story, characters, and world that the developers create, and it's always interested me that these aspects are completely absent from games casual gamers play except for the barest of frameworks necessary to explain gameplay (the pigs took your eggs! Get your revenge!). I've always wondered how many people out there would like to get the storytelling experience of the more complex games but are deterred by the difficulty of gameplay. It's clear that many companies are catering to this mysterious demographic, but I've never gotten any idea of how many people were clamoring for this change in the first place.
 

Zelcor

New member
May 13, 2009
69
0
0
It's simple.

Causal player plays angry birds to pass each level and get all the levels finished

Hardcore player will try and 3 star every level.

Casual players will buy fighting games to play story mode and play a bit but will never get past medium difficulty

Hardcore players will learn the characters moves down to a T understanding where certain combos are acceptable and learning how to react to their opponents without losing.

You see my point? A hardcore player treats each game like a test to see how quickly he/she will become great at it. It's the desire to master that is the difference.
 

veloper

New member
Jan 20, 2009
4,596
0
0
Owyn_Merrilin said:
veloper said:
The industry seperates the CORE from the casual.
Games are designed and marketed towards such audiences that companies recognize as casual (for them are kid's games, party games, many wii titles, etc.) or core.

Hardcore doesn't come into it and is a seperate thing that doesn't really get catered to.

Funny thing is how everyone has atleast some idea of what casual means, but many love to deny there's a diffference.
Anyone here on the Escapist boards with more than just a few troll topics to his or her name is CORE, not casual. Too late to deny you have much interest in games now.
You know, that might explain why I remember hardcore being something people commonly self identified as well over a decade ago, rather than something recently cooked up by marketers, as a lot of people around here like to claim it is. They may be getting the idea of a core audience member confused with the idea of a hardcore gamer.
To end the confusion, whe should first make the clear distinction between the audience, the play and the game.

First there's the split in audiences, which is how the money flows:
1. core audiences - for examples we need look no further than these boards (triple-A budgets go here)
2. casual audiences - may occasionally play simple games while other hobbies always come first

Then there's the varying interest in play between:
hardcore play (example: top ladder Starcraft players) to
casual play, when you're NOT interested in a challenge or getting better at a certain game (can still be a CORE audience member, but playing for example, a different game genre) and anything in between.

Finally there's the games, which are the hardest to categorize:
1. casual game - always easy to to learn and often easy to master aswell and usually intended for casual play by a casual audience
2. core game - a game marketed at a wider audience, including core audiences and will typically have higher production values(fancy graphics, voice-acting, etc)
3. hardcore game - a game that just happens to be compatible with hardcore play (challenging gameplay; winning requires skill, not just grinding or luck; a learning curve that takes skill and practice to master).

The distinction here is trickier because a hardcore game is often marketed as a core game (ex. Starcraft 2). Hardcore players are too small in number to seriously cater to and still make money. RTS games and fighting games come closest to being hardcore genres, but they need core players to buy the game.

The audience, the interest and the game don't fit into neat casual/core columns and that's where the whole argument springs from.

Hardcore RTS games can also be played casually (usually the campaign mode).
RPGs for the core audience are nowadays almost always designed around casual play (but with the small difference that the campaigns still require some prior RPG experience or a small tutorial to learn and a "hard" difficulty setting to master).
Sometimes a core game(big budget, triple-A and marketed as such) only allows easy, casual play, so you cannot blame anyone for calling it a "casual game". Fable 3 is an infamous example.
Coming full circle, a hardcore or pro SC player who has no interest in playing anything beside SC and maybe mess with some iphone games to pass the time while travelling, belongs the casual audience. He's a hardcore SC player, but not a hardcore gamer.
 

XMark

New member
Jan 25, 2010
1,408
0
0
ToastyMozart said:
XMark said:
Here's my hardcore vs casual test:
1) Imagine a person who has never played the game, nor any game with similar game mechanics
2) Imagine that person playing the game for half an hour

If the person is still completely ineffective at the game, and confused at even the basic controls and game mechanics, it's a hardcore game.

For a real world example, load up any FPS or RTS game, and hand your grandmother the controller.

Casual games may be difficult to master, but they're universally easy to pick up and play regardless of prior gaming experience, and that's where the difference lies.
Human Revolution is easy for a new gamer to familiarize themselves with, (mostly due to a good tutorial section). (Streamlining of RPG elements aside,) would you call it "casual?"

Approachability is not a bad thing. In most cases, if a dev. can't make their game reasonably approachable without a 2-week business conference, they have failed at their job.
I would not call Human Revolution or any FPS casual. We may take FPS controls for granted, but anyone who hasn't played an FPS will find themselves bumping into walls, unable to aim at enemies, and frequently looking at floors and ceilings.