Why have people forgotten why Goldeneye (and later, PD) were so special in the first place? That it wasn't just about putting an FPS onto a console, and why they stood out even in comparison to PC shooters? Hell, if all you're thinking about is what the first good console FPS was, Turok did it earlier, with a default control system that's pretty damn similar to modern console and PC layouts - a control stick to aim, a trigger to shoot, four buttons for strafing, etc.
Goldeneye was different from other FPS' at the time - hell, thirteen years on, you could remake it, barely touching the core game, and it'd still be as fresh and interesting as the original, since most of the genre has drifted back to the Wolfenstein 3D-style mindless room-clearing that Goldeneye broke away from in 1997. It was a different kind of game than what people so often identify as an FPS, so there's hardly any point in bringing it up in a discussion of the FPS as seen in Doom, or Halo.