What would you change for Mass Effect 3?

rabidmidget

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A better inventory system, I haven't played mass effect 2, but the original's was awful, I don't think I sold a weapon once that game.
 

Skoldpadda

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Jan 13, 2010
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I want it to be isometric and turn-based. You can have up to ten people in your party at once, and every party member has an elaborate companion quest that can take up to 100 hours (per quest) to complete. Three quarters through the game, there's a twist and you can recruit a Reaper in your party. The bad guy turns out to be a giant planet-eating Space Poodle.

You can collect weapons and armor and upgrades and keep them in your inventory and if you don't need them anymore convert them to omni-gel (which is now consumable and you can get addicted to! zomg) or sell them for gold, that you can spend on strippers...in space!

You can now romance and have sex with the moon.

The Mako is back and can now go underground and pop up to take tresher maws by surprise.

The chest high walls sometimes suddenly disappear into the ground when you go into cover behind them. The game makes a silly "pweh pweh pweeeeh" sound when this happens.

The track during the ending credits is done by Sigur Rós, or Pink Floyd.
Man, I was so pissed with that 30 Seconds To Mars crap at the end of Dragon Age. They even played the thing twice! I was so dead certain that I would never ever want to complete that game again ever that I pawned it last week for a piece of moldy cheese and a bit of string. No regrets. Bye, Dragon Age! 30 Seconds To Mars ffs...
 

CobraX

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Jul 4, 2010
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Make their be more Dialogue options for your squad mates and have their be more Worth wild evil things to do. In ME2 It's almost always a stupid idea to pick the evil options, it almost always comes back to bite you in the ass.
 

PinochetIsMyBro

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Aug 21, 2010
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Ability to take three party members with you, so I can have Wrex, Grunt and Garrus at the same time.

Broforce to the max.
 

Scars Unseen

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May 7, 2009
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The PC version of Mass Effect 2 was the best. Irrefutable fact. Wanna know why?

Because you could cheat in minerals so you didn't have to play that ridiculous time sink of a mini-game just to do basic upgrades. Seriously, Bioware! What kind of mentally deficient manchildren do you have doing your playtesting for you that they actually found manual planet surveying to be time well spent?

I think weapon overheating impacted battle pacing more positively than scrambling for fallen thermal clips.

Bring back inventory, but make it more organized than ME1's.

For the love of [INSERT DEITY OF CHOICE HERE], give people some armor. It's amazing how Jack can run around in a hostile non-oxygenated environment wearing little more than plot armor and a face-mounted jock strap.

There's more that I could say, but those were the biggest ones.
 

fix-the-spade

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Feb 25, 2008
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PaulH said:
I was pretty sure that the Normandy wasn't depressurized, but moreso choaked with smoke? I was pretty sure it was equipped with the deus ex machina - style Star Trek-esque hard kinetic barrier that stopped the ship from depressurizing ... the problem being that that doesn't stop the problem with smoke, so of course he has to wear a breather.
I'm abot to be a really anal fan boy... look out.

When you walk through the Normandy, it's had the top of it's hull torn off an is exposed to vacuum, whilst the cockpit has a barrier of some sort holding the atmosphere in. Problem is, the escape pods is on the outside of the barrier, the game just seems to ignore that.

I want to see Joker get burns!
 

Addendum_Forthcoming

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Feb 4, 2009
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fix-the-spade said:
PaulH said:
I was pretty sure that the Normandy wasn't depressurized, but moreso choaked with smoke? I was pretty sure it was equipped with the deus ex machina - style Star Trek-esque hard kinetic barrier that stopped the ship from depressurizing ... the problem being that that doesn't stop the problem with smoke, so of course he has to wear a breather.
I'm abot to be a really anal fan boy... look out.

When you walk through the Normandy, it's had the top of it's hull torn off an is exposed to vacuum, whilst the cockpit has a barrier of some sort holding the atmosphere in. Problem is, the escape pods is on the outside of the barrier, the game just seems to ignore that.

I want to see Joker get burns!
Well then obviously the barrier can be extended farther than just the cockpit when needed to be? :p

Besides, Space is empty (vacuum) ... you don't automatically freeze and die when exposed vacuum because heat diffusion requires being surrounded by matter. This is why a thermos works.

According to NASA you can survive without any immediate health concerns for half a minute if exposed to vacuum. It could even take up to three minutes before you start 'dying' (By this time you've done enough damage to reduce your probability of surviving your injuries however, but your heart is still ticking over and blood still coursing your veins).

And if I remember the cutscene ... Joker is exposed (With a breather, so hey whats to say the effects would be all that bad) for ... what? 10 seconds?

That's more than liveable, without any counterproductive result other then feeling a bit 'chilly', if NASA is considered reliable on the subject of the effects of exposure to vacuum.
 

ChipSandwich

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Jan 3, 2010
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The weapon variety of Mass Effect 2, but the moddability of Mass Effect 1. I don't want only 4 weapons which feel very boring and all do the same thing, the only difference being a Roman numeral being appended on the end and all of that being redundant when you unlock Master Gear. At the same time, ME2's ammo powers were somewhat "realistic" taking time to switch out, but nobody liked it and the fact that a recent power use meant you couldn't switch was pretty silly.

The weapon upgrades in ME2 were just a different way of doing the whole "numbered weapons" schtick without clogging your inventory, so I don't particularly care if that stays. I also like how money has a little more impact, in ME1 you could get to 9999999 and stay there.

For the different classes, I'm not sure how they should progress. In ME1, there were 3 specialist and 3 multi-classes, but in ME2 each one felt fairly unique (Vanguard and Infiltrator were my favorites for both). I'm not really fussed which approach they take, but I would like to see some less combat heavy aspects of classes being brought forward, as well as that approach in the levels.

Story wise, ME2 is the middle child and there isn't much you can do about that, hence the emphasis on characters. Hopefully, ME3 brings back some more worldly and political interaction with the different species as well as introducing some more delicious conflict. So you're a paragon, but how are you going to get all of your new friends to love each other? Well, aside from choosing all of the paragon options for the whole game and just picking blue dialogue >_>. Oh, and a few more NEUTRAL choices, like Heretic Geth, Krogan Genophage data or Overlord Project, without the Paragon vs. Renegade stickers on each choice.

Also, less corridor shooting, an actual persuade skill like ME1 (although that still was dependent on paragon renegade somewhat), no planet scanning (obvious), armor, a sense of exploration and ACTUAL CONSEQUENCES. I'm sure all of that has been said before.
 

KineticFaction

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Aug 5, 2010
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There's a lot of people talking about brining back the Mako.

Personally i liked the Mako from MA1 I don't think it was as hard to drive/use as people make out. That said the Hammerhead IFV from the MA2 add on was far better. I think that should definitely be in MA3.

I think the larger variety of side quests in MA2 are a good idea, such as the one where your on the ship falling off a mountain. These are better than all the side quest being the "get quest of character A kill enemies at location B" variety in MA1.
 

Dr. Paine

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Oct 26, 2009
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badgersprite said:
I actually had a bunch of thoughtful comments about what might improve the gameplay, or what I would like to see happen in the story, but my inner fangirl is currently screaming, "I WANT THE ASARI BARTENDER AS A SQUADMATE!!! SHE'S SO COOL!" so that's all I'd ask for, really.
... you know, I completely forgot about that. Yeah, get the bartender matriarch and tank-bred krogan as squadmates, that'd be great :D
 

Dr. Paine

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Oct 26, 2009
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tghm1801 said:
At the risk of sounding stupid, I WANT ADEPTS AND BIOTICS TO BE ABLE TO FLOAT.
They always do it in cutscenes but you can't do it during gameplay >.>
How cool would that be though? Floating above the battleground while raining hell.
That would be kewl.
Same reason you can't kill three YMIR mechs at once, or kill people with one shot to the chest- it would make the game way too easy. (Seriously, about half the 'suggestions' here can be explained with 'gameplay balancing'. Yeah, it sucks, but it's needed. If we got it all, you would all be whining the game was too easy.)
 

GalacticNexus

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Feb 10, 2011
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Accountfailed said:
have actual tits in the game, in ME1 there was decent enough sideboob. but ME2 was just a bloody bra, if you're going to advertise nudity in your game, then provide some ACTUAL NUDITY.

What is it with this fear-boob society anyway? THEY'RE BOOBS. they ain't going anywhere, so you might as well accept that they aren't going to turn everyone into a monster at the first nipple slip. Christ.
Yes. I still cannot comprehend why ME2 is rated 18 and has little more than hugging when ME1 was rated 12 and has reasonable amounts of nudity in it.
ME2 doesn't have any more gore than 1, so will someone please explain this to me?
 

Kelorin

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Mar 9, 2004
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You can upgrade your weapons. You can get better armor. You can upgrade the Normandy. The only thing in the either ME1 or ME2 that couldn't be upgraded? The Mako and Hammerhead. Seriously, can't I buy upgraded regenerative shielding for the Hammerhead? Some ablative armor? Better engine efficiency/cooldown? Can't I have Tali build a weapon mount for the M-920 Cain?

What ever happened to fighting Mercs in your ground vehicle?
The only thing you fight in the Hammerhead are Geth, and some security Mechs in Overlord. How about a running fight with Hammerhead vs. Gunship?

I get the feeling that the Mako and ground vehicles were dropped late in development. Ever notice all those brown coloured 6-wheeled Mako lookalikes the Mercs always had parked around in ME2? Why don't the Mercs ever use their own IFV's?

I need a Volus Investor crewmember. This can replace the mining thing. Hey Volus guy, here is 100,000 cr. Go invest this for me.

I need a Hanar crewmember. He/it can be ship's chaplain. Might have some interesting conversations.

Bring back the Requisition Officer. I like have a store downstairs in my own ship.

Captains's Deck: Crewmembers: None. This needs to change to Captains's Deck: Crewmembers: Liara.
 

Tinybear

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Aug 27, 2010
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Sonic Doctor said:
Tinybear said:
fifth: no more ammo powers, they're silly... really silly. I just get the feeling shephard screams: FLAME ON, and the bullets are ablaze.
I liked having a sniper with armor piercing, smg with shredding, etc etc.
On the 5th: What do you mean buy ammo powers? Do you mean like Incendiary rounds, Cryo rounds, Chemical rounds, and Tungsten rounds?

If you mean that, than I say keep them. It is anything but silly. It is the future, do you think that we won't advance to where we are using something more than just metal bullets.
I should clarify: I mean the ammo powers from ME2, where you have special ammo types for seperate classes. It is a trainable skill. I just can't see how being a soldier makes you able to just declare your ammo to be armor penetrating, or being a tech lets you get flaming bullets. I liked how it was in the first: you mod your weapon with it manually, each weapon can get each theirs.