What would you change for Mass Effect 3?

Recommended Videos
Feb 11, 2011
11
0
0
Roofstone said:
Make the close quarter person(forget name, the class that charges) a bit more durable. I tried it for a bit, but I just died all the time. So I went back to infiltrator.
Oh, god, this. BlackEyes told me I would love the vanguard, because he gets up-close and personal and it would be awesomeness. But sadly, I often found myself surrounded, and died very often. Then, I started an infiltrator, and fell in love.
 

ImprovizoR

New member
Dec 6, 2009
1,950
0
0
I want to be able to play as any member of the team like in Dragon Age. How cool would it be to switch to Garrus in a gunfight?
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
ImprovizoR said:
I want to be able to play as any member of the team like in Dragon Age. How cool would it be to switch to Garrus in a gunfight?
I think that was going to be an option initially, in the demo for ME1 it shown the player swapping from shephard to Ashley, but it was later scrapped for some reason
 

ShadowsofHope

Outsider
Nov 1, 2009
2,621
0
0
Accountfailed said:
have actual tits in the game, in ME1 there was decent enough sideboob. but ME2 was just a bloody bra, if you're going to advertise nudity in your game, then provide some ACTUAL NUDITY.

What is it with this fear-boob society anyway? THEY'RE BOOBS. they ain't going anywhere, so you might as well accept that they aren't going to turn everyone into a monster at the first nipple slip. Christ.
Ah, but didn't you know that by some deluded logic, children whom are below the age of the magical 18 and see even the faintest mention of a female nipple in the media will become deranged rapists after at least an hour of seeing that which is most divine evil? Apparently, that is..

OT: I want my fucking Mako and my elevator loading screens back. The loading screens in ME2 were painfully annoying and boring, at least your teammates occasionally conversed in the elevator, damn it! Also, back to the overheating instead of thermal clips like ME1. Thermal clips are annoying, and make less sense in the atmosphere of Mass Effect.

..That is all I can think of, at the moment.
 

michael87cn

New member
Jan 12, 2011
922
0
0
Mass Effect is a great game. It only needs one thing in my opinion... a different button for choosing dialogue and skipping dialogue. WHY would you ever make the same button that skips dialogue the button that chooses it as well?!?! There are plenty of other buttons on the controller! the A button would be just fine for starting dialogue! Why even add the ability to skip dialogue if it also makes you accidently choose the wrong options?

First time through I always let the NPCs blab, but 2nd 3rd etc? It gets really boring because I already know them and what they're going to say. I just want to choose my good/evil response and be done with it. Fix plz!
 

Xaositect

New member
Mar 6, 2008
452
0
0
Less "pop out and shoot" emphasis for the entire game. It ruined the gameworld in ME2. Near everywhere was a box filled shooting gallery. It was shit.

More freedom and choice for power based characters. Dont be so fucking lazy and shove an extra gun in their hands. It makes it obvious that you didnt care about anything else as much as the shooter combat in ME2. Dont do it again in ME3.

Characters actually having a significant role in the story instead of just being picked up off a shopping list and having a personal (shooter based) errand for the player to run. Incidentally, Liara, Ashley/Kaidan and Wrex be the priority for returning squadmates. All ME2 squadmates follow them in priority.

Better romances. The romances in ME2 were the worst Bioware have ever written. 2 conversations, one "are you sure" (which is essentially what the first two conversations are comprised of anyway), and then an absolutely pathetic romance scene in most cases, often bordering on the plain tacky (SlutsuitMiranda for example).

Actual hubs this time, not tiny shopping malls designed to break up seperate shooting galleries. And worlds that you land on and explore the plot without being broken up into 30 minute shooter missions filled with intrusive and boring load screens, and ending on insanely stupid mission complete screen.

A new vehicle that isnt made of tissue, is used in moderation, yet allows some of that vast scope back in after ME2: the corridor trawler.

I could go on for ages.

Areas for Bioware to improve on are limitless, just as they were after ME1. The question is not CAN they, its WILL they? Will they actually not be lazy this time, and improve instead of strip out. Will they be brave this time, instead of willfully dumbing the game down out of greed and coveting other developers audiences and sales figures?

My bet at the moment stands at "no", and if true, its the last bet Ill bother making on Bioware for sure.
 

DVS Storm

New member
Jul 13, 2009
307
0
0
Well I want working vehicle sections, more dialoque with your teammates, just a few more RPG elements, more guns and more ugrades and just a larger game in general. I also hope that there would more realistic love-scenes. Not because I would want to watch those but just to fuck with media and seriously when we have a love-scene it should be a love-scene.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Well let's see, since I have a preference to RPG games rather then GoW:
- a proper inventory system, no not the horrid thing from ME1, RPG's had awesome inventories for over a decade now not to mention BioWare isn't frekin new to RPG's
- fat loot, it just goes with RPG's, not to mention it tickles me in all the right ways
- exploration, stuff those probes where the sun don't shine and go fix up Mako
- diversity, the damn classes should be far more pronounced, not to mention weapons should have their uses, and the ammo types should also have some meaning to it, don't just blend over everything so everyone does the same stuff in combat
- make the ship load in one single damn pack, I mean seriously are you just f*cking with us
- and screw the thermal packs, they are of no use at all
- maybe a little less schizophrenic dialog options, I don't want my character to bash someones head in when I click "I disagree"
- and non-silly boss fights, ya you know what I mean

That about covers it, the stories and all that are really nice, I just wish it would me more then a poor shooter.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
Xaositect said:
Less "pop out and shoot" emphasis for the entire game. It ruined the gameworld in ME2. Near everywhere was a box filled shooting gallery. It was shit.

More freedom and choice for power based characters. Dont be so fucking lazy and shove an extra gun in their hands. It makes it obvious that you didnt care about anything else as much as the shooter combat in ME2. Dont do it again in ME3.

Characters actually having a significant role in the story instead of just being picked up off a shopping list and having a personal (shooter based) errand for the player to run. Incidentally, Liara, Ashley/Kaidan and Wrex be the priority for returning squadmates. All ME2 squadmates follow them in priority.

Better romances. The romances in ME2 were the worst Bioware have ever written. 2 conversations, one "are you sure" (which is essentially what the first two conversations are comprised of anyway), and then an absolutely pathetic romance scene in most cases, often bordering on the plain tacky (SlutsuitMiranda for example).

Actual hubs this time, not tiny shopping malls designed to break up seperate shooting galleries. And worlds that you land on and explore the plot without being broken up into 30 minute shooter missions filled with intrusive and boring load screens, and ending on insanely stupid mission complete screen.

A new vehicle that isnt made of tissue, is used in moderation, yet allows some of that vast scope back in after ME2: the corridor trawler.

I could go on for ages.

Areas for Bioware to improve on are limitless, just as they were after ME1. The question is not CAN they, its WILL they? Will they actually not be lazy this time, and improve instead of strip out. Will they be brave this time, instead of willfully dumbing the game down out of greed and coveting other developers audiences and sales figures?

My bet at the moment stands at "no", and if true, its the last bet Ill bother making on Bioware for sure.
I agree with this guy, I thought playing an Adept would be cool(Tali being the techie, Garrus the Soldier and me the Biotic) and being able to take out almost anything I wanted with blue magic but sadly that wasn't the case, ok, so throw is basically a 1-kit kill against Husks and Warp does some decent damage but if I try going against Krogan or YMIR mechs my biotics do fuck all and I have to rely on my teammates(which is fine) but even then if they go down I'm stuck defending myself with a piss-poor sub-machinegun, some Collector beam Ammo(which is the only weapon I can effectively use against bad-guys with shields) and having a crapload of skill points in a class that obviously wasn't designed for this kind of cover-based shooting.
Maybe they can balance out Adept in the future because for me the class is overpowered against anything reasonable and completely useless if the enemy even considers wearing armor or anything that even resembles shielding. And as someone else has already pointed out FIND A NEW SKIP BUTTON, I'm on my 2nd playthrough trying to do a 100% paragon but I can't do that becasue anytime I think of pressing X to skip Mordin's lecture about his days in the SSTG the game picks the neutral choice for me, in fact I picked a neutral choice when there was only 2 choices, left neutral or right neutral, and the game gave me 5 Renegade, WTF?
 

run_forrest_run

New member
Dec 28, 2009
618
0
0
Bring back the charm and intimidate skills except this time don't force us to make a certain amount of paragon or renegade choices to unlock the option to put more points into them. I hated having to stick to one set of choices in order to unlock all the speech options. In Mass Effect 2 I made the choices that I thought suited the situation and suffered because I could unlock all the speech options. If we could simply put points into speech skills without having to reach a certain level first then we couldmake the choices we felt were suitable but still access certain speech options.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,773
0
0
JourneyThroughHell said:
Paragon/Renegade.

I think I've discussed that with somebody in the Halo fans group, but my opinion still stands that this morality system shit has to go.
Agreed, or at least make it so we can choose to be a dick sometimes and nice sometimes without being penalised for our want of variety.
 

JourneyThroughHell

New member
Sep 21, 2009
5,003
0
0
MiracleOfSound said:
JourneyThroughHell said:
Paragon/Renegade.

I think I've discussed that with somebody in the Halo fans group, but my opinion still stands that this morality system shit has to go.
Agreed, or at least make it so we can choose to be a dick sometimes and nice sometimes without being penalised for our want of variety.
Well, then there's no reason for having a morality system at all.

Not only that, but the stupid "+2 Renegade" breaks the immersion and basically explains most of the in-game choices to you.

The Renegade character in Mass Effect is someone who doesn't play by the rules... in theory. In the actual game, you get Renegade points for talking shit to people and being an ass. That's not "doesn't play by the rules". That's "being an ass".

[sub]DISCLAIMER: ME is awesome, very much so. I just think that the morality system is an obvious setback.[/sub]
 

Spencer Petersen

New member
Apr 3, 2010
598
0
0
Make it so I end up fighting anything else than just robots, mercenaries, geth or collectors. I want some enemy variety, and some choices which alter who you end up fighting. Maybe some cerberus assassins if you go paragon, maybe some citadel forces if you go renegade.
 

OutcastBOS

Elite Member
Sep 20, 2009
1,490
0
41
Most of what I want has been said already, but I do have another suggestion. I want more inter-species romance for manShep. Liara and Tali were alright, but FemShep gets a Drell and a Turian and Liara to boot. Don't tell me I was the only one to want to exercize the breeding request on Tuchanka...
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
MiracleOfSound said:
JourneyThroughHell said:
Paragon/Renegade.

I think I've discussed that with somebody in the Halo fans group, but my opinion still stands that this morality system shit has to go.
Agreed, or at least make it so we can choose to be a dick sometimes and nice sometimes without being penalised for our want of variety.
OR they could make a neutral version,Renegon (or Paragade) where if you pick enough neutral options or have even paragon and renegade bars you unlock other conversation options(Ultra neutral)so it would be like:
Paragon : Blue Option
Renegade: Red Option
Neutral :Yellow Option
 

pspman45

New member
Sep 1, 2010
703
0
0
I want (in no particular order)

1. my bro Wrex back on the team
2. grenades. not those crappy frisbees from ME1, but i throwable, maybe lazery grenade. it would help the cover based combat on so many level, even if you only got one
3. more subtle drops of humor, not too much that it would be trying to be funny, but clever jokes dropped at just the right second
4. Engineer to not suck as much, the combat drone might as well be made of wet cardboard
5. more NPC interaction, preferably with the random crew members of the normandy, instead of them spewing the same dialogue each time you go see them
 

Mortdestro

New member
Jan 8, 2011
2
0
0
Keep the Firewalker, increase its health, make it the primary mode of mineral-gathering (quick, easy, doesn't interrupt the flow of missions), show health status in HUD. Maybe choose between the Mako (improved, preferably, also able to collect minerals) and Firewalker at beginning of the mission/assignment, with each having its own advantages.

Make two or three dimensions of morality (alien-friendliness, nice/jerk, hero/badass), and create certain thresholds for certain dialog options, to enforce some semblance of consistent character in Shepard (The racist SUDDENLY really cares about quarian rights??), with the opportunity to have plot developments and subtle choices change his/her outlook throughout the game.

Return to leveling system for persuasive dialog, but make it unaffected by morality. Role-playing games need to encourage role-playing. Have a persuade level, with a choice each level between particular persuasive techniques, one being Paragon, and one being Renegade (e.g. 1st level: Schmooze/Frighten, 2nd level: Charm/Intimidate, ... last level: Inspire/Terrorize, etc.), with the opportunity to get all of them, at the cost of spending twice as many points on the Persuade skill. In dialog, choose "Charm," opening up a new wheel with each option representing a level you've earned. Maybe a fifth level of a particular alignment is unlocked when all four of the initial options of that morality are chosen.

If thermal clips must be kept, make them advantageous. Make it like the first game, but when you're overheating, you can flip through your clips. If overpowered, make overheating quicker.

Provide incentive to switch cover. Grenades or other explosives are a good choice here. Also, blind fire in cover could be helpful, especially as a squad command.
 

high_castle

New member
Apr 15, 2009
1,162
0
0
My wishlist is fairly simple (I think):

Same-sex romance options for MShep. Jade Empire did it. Dragon Age Origins did it. Dragon Age 2 will be doing it. Every other BioWare game on the table right now has gone this route. ME and ME2 both were intended to be inclusive of m/m pairings, and both pulled out at the last minute (double entendre not intended). It makes the FemShep/Liara pairing into something there just for exploitation, and it does no credit to a gaming studio that tries to be inclusive in its other titles. DA:O statistics showed that more people played the m/m romance option than might be expected, and it didn't scare anyone off buying the game. So grow up, grow a pair, and just include what was supposed to be there from the first.

Reimplement inventory. Good grace. ME's inventory system was a bit cumbersome, but not horrible. Unwieldly, but not beyond repair. It needed balancing. Finessing. And what it got was completely obliterated. Part of the fun of an RPG is upgrading armor, finding that newest, shiniest bit of equipment and trying it on. ME2 eliminated that completely, and I for one sorely missed it. I know they want to bring in the shooter crowd by simplifying some of the RPG elements, but guess what? Inventory has its place in shooters, too. Shooter fans are used to achieving certain kill streaks to unlock new, fancier weapons. New is different. Variety is the spice of life. So bring back the inventory and let us actually customize our character's gear.

Add a helmet toggle. In ME2's defense, the N7 armor had this feature. But all those shiny sets of armor they peddled to folks who pre-ordered came without this feature. And it looks just a tad ridiculous to see Shep throw a glass of water against the plastic face-shield of his helmet. This is simple and stupid and I don't know how it was overlooked.

Return Charm/Intimidate to separate skill trees. I understand what the folks at BioWare were going for with this, I do. They were freeing up talent points you might otherwise invest in dialogue options, letting you take heavy-hitting skills again. They're going after the shooter crowd, after all. God forbid those fans don't get another Insta-Kill button. God forbid they invest their skill points in something a little more subtle. But in tying persuade options to particular moralities, they basically force you to play to the extreme: ultra Paragon or ultra Renegade. I enjoyed that in ME1, I could role play a character who was something in between, who had a soft spot for anyone victimized by slavers and colonists, and cracked down hard on Cerberus for their role in Akuze. Very rarely will you find someone whose personality is absolutely consistent, who behaves the same way no matter the environment or the people around them. But that's what ME2 almost forces you to do in order to pass all the persuade checks. It makes the character more 2 dimensional, which is the last thing you want in an RPG, a game defined by its characters.
 

The Gray Train

New member
Aug 8, 2010
41
0
0
-Melee weapons would take too long to ready, use, and holster/sheath in ME's really brief cqb situations.
-The mako was cool, except for the handling, and the fact the developers apparently don't realize there is a middle ground between plains and sheer cliffs.
-Keep the resource management, because it was nice being able to actually use the minerals i was finding.
-Said before, but a hybrid heat system for weapons (it actually makes more sense than either one alone, especially from a military viewpoint).
-Romance Dr. Chakwas (you know i'm not the only one).
-Be able to punch every non-human councilor and ambassador Udina in the face. a lot.
-More weapons (but not the inventory from ME1. it was a mess, and it isn't realistic carrying around a hundred shotguns), maybe an actual armory.
-CO-OP. Seriously. Not even controlling two Shepards; controlling the team members would be badass.
-Of course, the morality system. Let US choose how we respond, and tailor NPCs' treatment of us accordingly. No matter how much of a saint I act, I sometimes like to throw out a good ol' badass curveball. I kinda like the morality system of Fallout: New Vegas, which recognizes various shades of gray.
-Grenades.
-Let ME target the damn missile launcher!
 

Nimcha

New member
Dec 6, 2010
2,383
0
0
I'm not asking for much, ME2 was pretty close to perfect already for me. I just never want to have to fight mercenaries again. I wiped out the three biggest groups in the last game, I really don't want them in my face again.

Oh and maybe a little more backtracking and a return of the elevator. I preferred that over loading screens.

And maybe if they're feeling generous, add some NPC interaction between each other, like the Miranda/Jack tension but then not confined to one situation.