I get that. DS has generally done a good job of avoiding invisible walls/barriers that would seem possible to circumvent, given the game's intended design.Kerg3927 said:I get what you're saying, but those artificial barriers are there for a reason. It's to protect you from boredom. To keep you from crawling over that rubble and wasting time discovering that there's nothing interesting behind it. Or so the devs aren't forced to put a fetch quest back there so it's not empty space.hanselthecaretaker said:Characters should be able to manipulate their body like a normal, fairly ingenuitive human would. Can't step over that low rock outcropping? Well, how about using your arms and legs to crawl over it. Is that a giant dead tree limb in your path? Well then take your trusty great sword and hack that sucker up. Or maybe it's high enough off the ground to, you guessed it, crawl underneath.
Realism sounds great and all, but confinement can and usually does in my experience make for a more dense and fun GAME. And at the end of the day, we're playing the game to have fun and beat the obstacles presented to us, not judge it on it's real world simulation merits.
I think overall, Dark Souls (haven't played 3 yet) does a good job at making the confinement - which is there for your benefit - not seem too artificial through creative and smart environment design. I also laud From for having the balls to keep beneficial confinement in their games when most other RPG's are moving to massive open world just because they feel like they have to because it's the trendy thing to do these days.
They aren't too bad for full on invis-walls, but they're definitely in the list of games that consider things that don't even reach knee height an insurmountable object. Which makes a vague level of sense for someone wearing 100lbs of full plate, but not so much in game where everyone rolls around like ninjas as the go-to method of gameplay. And as they've tried to make the game less glacially-paced in successive installments, the narrower timing windows make those little stops or run-arounds much more problematic.hanselthecaretaker said:I get that. DS has generally done a good job of avoiding invisible walls/barriers that would seem possible to circumvent, given the game's intended design.
@Zhukov oh? And what game might that be?Zhukov said:.
I've only ever seen one game do this right.
If it's all the same to you, I'd rather not get into a my-favourite-game-is-better-than-your-favourite-game argument.Bombiz said:@Zhukov oh? And what game might that be?Zhukov said:.
I've only ever seen one game do this right.
Eh, playing the Witcher 3 and living in Oregon, all I keep thinking is "So, this is the fantasy equivalent of the Pacific Northwest?". *Looks at a map of both* Could be.Kerg3927 said:Weather is cool. Just don't overdo it like Witcher 3, in which it rained at least half the time. After a while, walking around in the rain in a darkly lit dull atmosphere gets old. By midway through the game, every time it rained, I would just meditate until it stopped so I didn't have to play in it.Ezekiel said:Night and day and weather cycles.
Mate, there is absolutely no need to worry about lack of souls. If you went through the game and just killed the bosses there'd be plenty. The extra souls available without burning BA's are plentiful.Saelune said:Bonfire Ascetics arent exactly easy to acquire, and they increase the difficulty, when I just want some more enemies to kill for souls. Ive had little issue with enemies in DS1, cause the whole point of the series -was- to fail, die, improve, succeed.
I stressed enough in Dark Souls 1. 2 really just tries my patience, with effigies, soul memory, and limited enemies. I have found fixes, but none of them are as simple as Dark Souls 1, which only real issue is Humanity, which you can just farm from rats.Danbo Jambo said:Mate, there is absolutely no need to worry about lack of souls. If you went through the game and just killed the bosses there'd be plenty. The extra souls available without burning BA's are plentiful.Saelune said:Bonfire Ascetics arent exactly easy to acquire, and they increase the difficulty, when I just want some more enemies to kill for souls. Ive had little issue with enemies in DS1, cause the whole point of the series -was- to fail, die, improve, succeed.
Fair play, if it's proving too much hassel can't fault you.Saelune said:I stressed enough in Dark Souls 1. 2 really just tries my patience, with effigies, soul memory, and limited enemies. I have found fixes, but none of them are as simple as Dark Souls 1, which only real issue is Humanity, which you can just farm from rats.Danbo Jambo said:Mate, there is absolutely no need to worry about lack of souls. If you went through the game and just killed the bosses there'd be plenty. The extra souls available without burning BA's are plentiful.Saelune said:Bonfire Ascetics arent exactly easy to acquire, and they increase the difficulty, when I just want some more enemies to kill for souls. Ive had little issue with enemies in DS1, cause the whole point of the series -was- to fail, die, improve, succeed.
I just dont want to micromanage. The fun of Dark Souls is fighting things. Bloodborne, which I think is the best cause it has so few of that BS, is alot of fun cause I was never afraid to press forward. Im not afraid to challenge a boss completely blind, cause if I die, I just run back, try again. If I lose my echos, its no big deal, I can just get more.Danbo Jambo said:Fair play, if it's proving too much hassel can't fault you.Saelune said:I stressed enough in Dark Souls 1. 2 really just tries my patience, with effigies, soul memory, and limited enemies. I have found fixes, but none of them are as simple as Dark Souls 1, which only real issue is Humanity, which you can just farm from rats.Danbo Jambo said:Mate, there is absolutely no need to worry about lack of souls. If you went through the game and just killed the bosses there'd be plenty. The extra souls available without burning BA's are plentiful.Saelune said:Bonfire Ascetics arent exactly easy to acquire, and they increase the difficulty, when I just want some more enemies to kill for souls. Ive had little issue with enemies in DS1, cause the whole point of the series -was- to fail, die, improve, succeed.
This helped me out when I was struggling. Really helped me enjoying the game more.......Saelune said:I just dont want to micromanage. The fun of Dark Souls is fighting things. Bloodborne, which I think is the best cause it has so few of that BS, is alot of fun cause I was never afraid to press forward. Im not afraid to challenge a boss completely blind, cause if I die, I just run back, try again. If I lose my echos, its no big deal, I can just get more.Danbo Jambo said:Fair play, if it's proving too much hassel can't fault you.Saelune said:I stressed enough in Dark Souls 1. 2 really just tries my patience, with effigies, soul memory, and limited enemies. I have found fixes, but none of them are as simple as Dark Souls 1, which only real issue is Humanity, which you can just farm from rats.Danbo Jambo said:Mate, there is absolutely no need to worry about lack of souls. If you went through the game and just killed the bosses there'd be plenty. The extra souls available without burning BA's are plentiful.Saelune said:Bonfire Ascetics arent exactly easy to acquire, and they increase the difficulty, when I just want some more enemies to kill for souls. Ive had little issue with enemies in DS1, cause the whole point of the series -was- to fail, die, improve, succeed.
I dont like using walkthroughs if I dont have to, but honestly, I have the wiki open and check it constantly, even watching Extra Play (Extra Credit's lets play channel) go through DS2, so I can see without risk.
Ive since found ways to deal with the issues, but they arent optimal. I wear the ring that absorbs souls now, so I can just play the game and not care if I die. If I need souls, I will join that champion covenant and safely farm just what I need, then leave it and re-use the ring. I also have the ring that reduces HP lost, but I dont think any of these help the enjoyment. Hell, if I wasnt a wanna-be completionist, intent on 100%ing the game, Id just skip it and go to 3.
Is there more platforming in later installments (2/3)? I know there wasn't really any in Demon's and only a handful of instances in DS1. Unless you're talking about having to drop down levels like in the Great Hollow.Seth Carter said:They aren't too bad for full on invis-walls, but they're definitely in the list of games that consider things that don't even reach knee height an insurmountable object. Which makes a vague level of sense for someone wearing 100lbs of full plate, but not so much in game where everyone rolls around like ninjas as the go-to method of gameplay. And as they've tried to make the game less glacially-paced in successive installments, the narrower timing windows make those little stops or run-arounds much more problematic.hanselthecaretaker said:I get that. DS has generally done a good job of avoiding invisible walls/barriers that would seem possible to circumvent, given the game's intended design.
Though if we're going on movement gripes with Dark Souls, they're tendency to throw in platforming with that utter pile of ********* ********* they call jumping would beat that out by a sizable amount.
I actually liked that there was a limited about of xp and money. It meant you couldn't just grind your way to being over powered and cheese your way through the game. What I didn't like though, was that for enemies who had rare drops for weapons that you couldn't get elsewhere, you only had a few random chances to get a weapon before needing to play through again and hope for better luckSaelune said:I dont like the respawn limit because it makes me worry about having a finite amount of souls in the game, aka exp/money. If there is a costless way to revive them, fine, but Dark Souls 2's way of returning them sucks. On top of that is Soul Memory which leaves me feeling every single soul I fail to recover. I dont know how many souls I lost in DS1, cause I didnt keep any count. In DS2 so far, its just above 10k, and thats because I am extra cautious now, and am nowhere near as far as I should be.Danbo Jambo said:A bit more clarity to the story would be nice. And I may be in a minoroty, but for the love of God please make enemies disappear after 10 or so kills like in DS2, it just gets so, so boring killing the same things over & over & over again.
Personally I'd like to see a Golden Axe sequel given the DS treatment. Slimlined to make it more accessable, but with bags of that classic fantasy base to give it some depth.
I dont like even the thought of getting to a point where you can longer progress because you messed up. Even if unfounded, the fear of that really hampers the enjoyment and experience of the game.00slash00 said:I actually liked that there was a limited about of xp and money. It meant you couldn't just grind your way to being over powered and cheese your way through the game. What I didn't like though, was that for enemies who had rare drops for weapons that you couldn't get elsewhere, you only had a few random chances to get a weapon before needing to play through again and hope for better luckSaelune said:I dont like the respawn limit because it makes me worry about having a finite amount of souls in the game, aka exp/money. If there is a costless way to revive them, fine, but Dark Souls 2's way of returning them sucks. On top of that is Soul Memory which leaves me feeling every single soul I fail to recover. I dont know how many souls I lost in DS1, cause I didnt keep any count. In DS2 so far, its just above 10k, and thats because I am extra cautious now, and am nowhere near as far as I should be.Danbo Jambo said:A bit more clarity to the story would be nice. And I may be in a minoroty, but for the love of God please make enemies disappear after 10 or so kills like in DS2, it just gets so, so boring killing the same things over & over & over again.
Personally I'd like to see a Golden Axe sequel given the DS treatment. Slimlined to make it more accessable, but with bags of that classic fantasy base to give it some depth.