erttheking said:
Lightspeaker said:
We're not into the same thing as the Japanese, if you call that a sexual hang up I guess that would stop sales.
*sigh*
You really have to make this about Japan vs West when that is totally irrelevant to the point?
Fine. HuniePop. Stick HuniePop in there instead of Nekopara. Or HunieCam. Neither were made in Japan as far as I'm aware. Same question. I'd lay money on it being someone buying HuniePop getting a weird look rather than Doom.
Granted people do get weird looks for buying stuff like that so you have a point there...but with the growing digital market I feel like that would really be a huge problem. People who want crazy porn get crazy porn and aren't stopped just because of a few awkward looks.
Except this here is the whole point. Its not about people being able to buy these things on the sly. Its about mainstream acceptance. I can go to a supermarket right now and buy any number of unbelievably violent films or games; but anything with titillation is derided.
I'm directly comparing the western attitude to games primarily containing extreme violence to the western attitude to games containing things that are 'a bit rude'; not even extreme pornographic things...just titillation. It is, frankly, very weird.
Also let's be frank. Japan is prudish too. If it wasn't, that woman who made a canoe in the shape of her vagina wouldn't have gotten arrested.
Japan has some of the most confusing attitudes towards sex and sexuality in the world, honestly. I think partially because of the massive clash with American culture after WW2.
I'd hesitate to try to compare because frankly its so inconsistent. In some ways its more open and in others it is most definitely not. So I'm not sure why you're trying to argue about this except to try to make it about Japan vs West...which misses the point I was making. :-\
Also I also agree with the above points about laziness in actually developing these things. There's an overwhelming tendency for developers who DO put this stuff in their games to actually forget about the entire rest of the game. Like story. Or gameplay. Or whatever.
Though in fairness gameplay and story for romance stuff can be very difficult to do. Which is why Visual Novels tend to do romance stories way better than more interactive games. But it can be done, with effort.