Pyrian said:
I haven't played it, and I have difficulty seeing how throwing real time into the formula would improve it for me, but I do think it could be done and maybe it even has been? Bog standard RTS's (a la StarCraft) usually end up with too much going on for me to keep up with it all, throwing in even more 4X elements doesn't sound like something that would help with that.
I understand where you're coming from. I also appreciate how adding 4X elements into an RTS would seem to be needless convolution.
Sins is an odd case. It's as complex or as simple, as fast or as slow, as you want to make it. I've done matches that rival Starcraft 2 for speed, simplicity, and intensity, some ending in well under an hour. I've done matches that were slow, methodical, and incredibly complex, that lasted well over six hours[footnote]On a side note: the games have a fantastic save feature, allowing even multiplayer games to be picked up by anyone at any time[/footnote]. It all boils down to the modes and rules you start with and the ways in which you prefer to play.
I can't promise the game(s) would be your 'cup of tea', so to speak, but I will say they're worth a try. It could very well be the case that you may dislike the combined genres more than you do individually. Or, it could be that you wind up liking it quite a bit, especially if you're a fan of strategy games.
I think there's a demo of either
Trinity or
Rebellion floating around the 'net somewhere, but if you
do decide to purchase one of them, go with
Rebellion. It's by far the best version of the series.