In rouge galaxy, you could have your teammates activate powers that buff everyone in the party. Then you swap them out for 2 different allies who do the same thing. Then you switch to the last 2 allies, one of which will make the enemy vulnerable to damage, the other shoves oost items down the main characters throat. Activate the power that turns your sword slashes into ranged shockwave attacks, and destroy everything.
Takes out the final boss in a couple seconds. The boss starts out over lava, floats over to to the land, and you have killed it before it lands.
I looked up a guide later. Apparently, the boss does a lot of attacks that you are supposed to dodge and be a long drawn out battle. I never saw any of it.
What's that? I hear naysayers?
Ok, here is why it's teh most overpowered weapon:
-Fastest firing weapon in the game
-Most common ammo in the game
-Can 3 shoot a common mook, and it takes less time to do so than firing one shot from a one hit one kill weapon
-Sexy as hell
-Fires through doors and bulletproof glass
-Has a 80 round magazine, and 800 more bullets ready to go.
-Instant reload(thanks to the game, but it adds to the comic relief that is using this gun)
Hmm, anything else? Oh yes, you have two of them.
Here is a guide to winning Goldeneye with that weapon:
Step one, hold the trigger
Step two, move forward
Step three, load the next mission
Fully upgraded Vanguard with only a pistol. Nova uses your shield's energy as a weapon and doesn't need time to recharge, yet biotic charge refills your shields
Nova Smash, Charge, Nova Smash, Charge.
You're practically invincible for about 70% of the game.
Ninja'd: You forgot about when you get a silenced weapon with it. You could literally stand there, half an inch away with a fully auto silenced rifle, pulling nothing but headshots, and they'd stand there doing 360's.
OT: Id have to say the Saber in ME3. With the proper gear, and at max level with Armor Piercing Ammo (Thanks Garrus ) you can 1-3 shot almost any enemy unit that isnt a miniboss/armored unit, and those dont pose much more of a challenge. Its probably far more powerful then i make it out to be if your a Soldier, who can use Adrenaline rush.
TL;DR: Its a perfectly accurate singleshot rifle that can almost insta-gib any enemy unit with a headshot BEFORE you upgrade it, and it only gets more powerful after.
Final Fantasy 7 : Knights of the Round. Powerful my itself, but you can pair it with other materia to make it insane. I went with MB Absorb - a devastating attack that gives you back way more mana that you spent to cast it ...
I remember binding knights of the round to MP absorb and HP Absorb. it would give about 1024 mana and 10500 or so health. I didn't even know the game could display the regeneration of more than 9999 HP and 999 mana in a single ability but it could for that ability.
That is nothing. Knights of the round paired with Quadra Summon. Every other materia slot? Mime + Counter. Now every time you are attacked, you will respond with Knights of the Round 6 times.
Prototype wasn't a very good game. One of the reasons why, in my opinion, was that you could beat it really early on using the whip fist. If you were somehow still having problems, then about halfway through the game you got the armor upgrade as part of the story. So now not only good you one-shot helicopters hovering over Times Square from Queens, you could also walk straight up to a tank, take of the top, and hijack it without the possibility of taking any damage.
The final boss is basically this thing that used to be a girl, and is supposed to be really tough to damage. After all, she has a very small weak point, and there are many things standing between you and her. I only realized this later when hearing someone else talk about it, as well as the fact that you're apparently not supposed to climb up the building she's right next to, equip the armor and either the arm blade or the giant fists, and use a combination of momentum and already strong attacks to kill her in about three hits. That fight against a single hunter took longer, and by the end you were slaughtering six or seven of those a day.
Stealth Archery in Skyrim, my character's not even good at archery and I can kill most people in 2 or 3 hits without them finding me.
Also that ability you get at 100 stealth where you can crouch in the middle of combat and everyone loses sight of you seems pretty OP. I haven't actually used it yet though.
Also many, many abilities or combinations of abilities in League of Legends.
Ninja'd: You forgot about when you get a silenced weapon with it. You could literally stand there, half an inch away with a fully auto silenced rifle, pulling nothing but headshots, and they'd stand there doing 360's.
The USAS 12 with frag rounds in Battlefield 3. That thing has more range than any shotgun has any business having... In fact it has more range than any assault rifle has any business having.
Also destroy strength 10 pts for 5 secs on target (or something similar)
- Costs about 20 gold to make.
- Costs about 5 mana and has around 99% succes rate, even at rediculously low destruction skill.
- 1 or 2 shots freezes any NPC in place forever and their attacks do about 1 dmg, also forever.
Gaea rage in Digital devil saga, and I mean in and not from since it's not even an available move in that game. It's used by the last protagonist in a boss battle against him does damage in the thousands when the HP cap is 999, and is near impossible to dodge without certain skills on and even then it's not a guarantee that you'll survive. And the game that it is available in (SMT: Nocturne) it's not even all that powerful of a move
I seem to remember the sniper rifle in Unreal Tournament being pretty ridiculous. Quite fast firing and huge damage with a small targeting reticule unscoped that allowed you to run around headshotting everything if you had half-decent aim.
The ACR when I played MW2 before I realised I was shortening my life expectancy with dangerously high blood pressure. Its accurate at long range, its accurate at short range, its accurate when firing from the hip and it has effectively no recoil, so in short, it has no real weaknesses. Therefore everyone uses it and thinks they're total pro...
G36 in Stalker: Call of Pripyat with third tier upgrades; no recoil, no drift, high rate of fire, pinpoint accuracy in automatic fire and the ammunition is plentiful. Even without upgrades it bests most of the guns in the game. Basically once you get it, its the only gun you need except for a single sniping mission and maybe when killing pseudogiants and chimeras on harder difficulties.
The minigun in Time Splitters: Future Perfect it is just > everything else.
9thRequiem said:
snip
100% Chameleon from enchanted items in Oblivion. It breaks the game. No enemy can see you, and you can attack through it. It's pretty much cheat mode.
*cringes* I just remembered that... Oh yes it is practically cheat mode; I remember killing a lich or something equally hard with an iron mace when I had virtually no skill in blunt. Took a while and the lich got pissed off, but couldn't do anything.
Assault rifles in Mass Effect 1; with two good heatsinks, especially the level 10 Spectre one, any assault rifle was an everything-killing machinegun...
The ficticious jets in Ace Combats 4, 5, 0 and 6; they > everything else in practically any way. I remember having a discussion with my friend about the Morgan and one of the other ones (not the Wyrven) in Ace Combat Zero and trying to come up with weaknesses for them); the closest we could get was "they can't carry that many of their DOOM!" weapons. Morgan can have a forward-firing superlaser that instakills anything (as can the other I forgot the name of) or a missile which may as well be titled 'mini-nuke', which also instakills anything. In Ace Combat 6, the Nosferatu can either have a jammer that instantly gets you out of being locked on, a railgun that instakills whatever you're aiming at or a missile system that lets you hit an ungainly number of targets at once...
MiracleOfSound said:
Experimental MIRV.
Why Nuke something once when you can Nuke it eight times.
Ah ha! But you're wrong! You have to have 8 mini nukes to be able to even fire... but otherwise yeah, it is a bit too adequate for its role. I have yet to encounter an enemy that can survive one mini nuke, so any enemy surviving 8 doesn't even equate.
Edit: Forgot the Sturmtiger in Men of War: Assault Squad; it will instakill everything and has stupidly good armour;
That's the best American tank in the game, instakilled by being flipped over.
Whatever allows you to fly in the first Scribblenauts. (solves like almost every puzzle)
Max level Chemists in Final Fantasy Tactics. Seemingly innocuous, underpowered class that becomes ridiculous when almost the entire team can throw any item to any enemy/ally at any distance on any map.
Try playing that way if you don't believe me. I had the game done in a few hours on my first run because of chemists.
EDIT: Knights of the Round had a SERIOUSLY HUGE drawback. It took like 2 minutes to play that animation.
Final Fantasy 7 : Knights of the Round. Powerful my itself, but you can pair it with other materia to make it insane. I went with MB Absorb - a devastating attack that gives you back way more mana that you spent to cast it ...
I remember binding knights of the round to MP absorb and HP Absorb. it would give about 1024 mana and 10500 or so health. I didn't even know the game could display the regeneration of more than 9999 HP and 999 mana in a single ability but it could for that ability.
That is nothing. Knights of the round paired with Quadra Summon. Every other materia slot? Mime + Counter. Now every time you are attacked, you will respond with Knights of the Round 6 times.
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