Also destroy strength 10 pts for 5 secs on target (or something similar)
- Costs about 20 gold to make.
- Costs about 5 mana and has around 99% succes rate, even at rediculously low destruction skill.
- 1 or 2 shots freezes any NPC in place forever and their attacks do about 1 dmg, also forever.
Gaea rage in Digital devil saga, and I mean in and not from since it's not even an available move in that game. It's used by the last protagonist in a boss battle against him does damage in the thousands when the HP cap is 999, and is near impossible to dodge without certain skills on and even then it's not a guarantee that you'll survive. And the game that it is available in (SMT: Nocturne) it's not even all that powerful of a move
I seem to remember the sniper rifle in Unreal Tournament being pretty ridiculous. Quite fast firing and huge damage with a small targeting reticule unscoped that allowed you to run around headshotting everything if you had half-decent aim.
The ACR when I played MW2 before I realised I was shortening my life expectancy with dangerously high blood pressure. Its accurate at long range, its accurate at short range, its accurate when firing from the hip and it has effectively no recoil, so in short, it has no real weaknesses. Therefore everyone uses it and thinks they're total pro...
G36 in Stalker: Call of Pripyat with third tier upgrades; no recoil, no drift, high rate of fire, pinpoint accuracy in automatic fire and the ammunition is plentiful. Even without upgrades it bests most of the guns in the game. Basically once you get it, its the only gun you need except for a single sniping mission and maybe when killing pseudogiants and chimeras on harder difficulties.
The minigun in Time Splitters: Future Perfect it is just > everything else.
9thRequiem said:
snip
100% Chameleon from enchanted items in Oblivion. It breaks the game. No enemy can see you, and you can attack through it. It's pretty much cheat mode.
*cringes* I just remembered that... Oh yes it is practically cheat mode; I remember killing a lich or something equally hard with an iron mace when I had virtually no skill in blunt. Took a while and the lich got pissed off, but couldn't do anything.
Assault rifles in Mass Effect 1; with two good heatsinks, especially the level 10 Spectre one, any assault rifle was an everything-killing machinegun...
The ficticious jets in Ace Combats 4, 5, 0 and 6; they > everything else in practically any way. I remember having a discussion with my friend about the Morgan and one of the other ones (not the Wyrven) in Ace Combat Zero and trying to come up with weaknesses for them); the closest we could get was "they can't carry that many of their DOOM!" weapons. Morgan can have a forward-firing superlaser that instakills anything (as can the other I forgot the name of) or a missile which may as well be titled 'mini-nuke', which also instakills anything. In Ace Combat 6, the Nosferatu can either have a jammer that instantly gets you out of being locked on, a railgun that instakills whatever you're aiming at or a missile system that lets you hit an ungainly number of targets at once...
MiracleOfSound said:
Experimental MIRV.
Why Nuke something once when you can Nuke it eight times.
Ah ha! But you're wrong! You have to have 8 mini nukes to be able to even fire... but otherwise yeah, it is a bit too adequate for its role. I have yet to encounter an enemy that can survive one mini nuke, so any enemy surviving 8 doesn't even equate.
Edit: Forgot the Sturmtiger in Men of War: Assault Squad; it will instakill everything and has stupidly good armour;
That's the best American tank in the game, instakilled by being flipped over.
Whatever allows you to fly in the first Scribblenauts. (solves like almost every puzzle)
Max level Chemists in Final Fantasy Tactics. Seemingly innocuous, underpowered class that becomes ridiculous when almost the entire team can throw any item to any enemy/ally at any distance on any map.
Try playing that way if you don't believe me. I had the game done in a few hours on my first run because of chemists.
EDIT: Knights of the Round had a SERIOUSLY HUGE drawback. It took like 2 minutes to play that animation.
Final Fantasy 7 : Knights of the Round. Powerful my itself, but you can pair it with other materia to make it insane. I went with MB Absorb - a devastating attack that gives you back way more mana that you spent to cast it ...
I remember binding knights of the round to MP absorb and HP Absorb. it would give about 1024 mana and 10500 or so health. I didn't even know the game could display the regeneration of more than 9999 HP and 999 mana in a single ability but it could for that ability.
That is nothing. Knights of the round paired with Quadra Summon. Every other materia slot? Mime + Counter. Now every time you are attacked, you will respond with Knights of the Round 6 times.
Everything Nu-13 does in Blazblue CT. And in Continuum Shift, but she's unlimited in that one.
Also, the ability to chain kill people in Assassin's Creed Brotherhood and Revelations. It looks cool, but it makes the game way too easy.
In dragon age IX you can boost a characters tension(Multiplies your damage) and use a ability called "Falcon Slash" (Which attacks twice) and there is also a sword called "Falcon blade" Now upgrade sword to "Uber falcon blade" and charge your tension up to 100.
Did i mention you get another multiplier for a combo of attacks? and there is a combo which goes "attack-falcon slash-attack-falcon slash"
That is a lot of damage.
It does have a drawback, in that it doesn't work on undead (and their tougher variants, like steel skeletons), but on everything else, including the final boss if I remember right, it's absolutely lethal. Tougher enemies like orcs die in less than a second.
It also has a second drawback, in that its quantities in the game are limited, but once you've stumbled upon that cellar of the stuff there's little that can stand in your way.
(as a side-note, they "fixed" it in Beyond Divinity, so it worked on skeletons but was piss-weak and had to be upgraded constantly)
Yes he's beatable but a good Wesker will fuck you up, he's always faster than you think has good health (just under the standard 1 million i think) hits like a grown ass man and has really good teleports.
Oh and Maximum Wesker. Fuck that move. Relatively safe on block, full screen level one hyper that instantly gives him level one X-Factor for the rest of the game. He can get to level 4 X-factor because for some reason the buffs stack.
Though I think most of the community has drifted away from him for some reason. He's so good and easy to pick up it must start to get boring I suppose.
Phoenix Wright's Turnabout Mode was overpowered before they took away his invincible assist (yet Hsien-Ko keeps her Hyper Armour assist.) Turnabout Mode is still ludicrously epic in every single way though. This line from a lobby I was playing in sums it up perfectly.
"Objection! I've got all I need!" Other guy: Oh FUCK *ownage commences*
Ah, it's moments like that which make playing PW worth it...
And Black Frost in Persona 4 is definitely overpowered during a certain dungeon or two because he's good against ice, fire and darkness, has Mind Charge and good magic stats.
Everyone goes to the higher level Personae later though so it's not like he's game breaking.
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