Johnny Novgorod said:
EcoEclipse said:
Johnny Novgorod said:
Honestly, I think the Alchemist is the best escort mission I've ever had to play through. It was awful when I was a kid, but it's fairly easy now.
I absolutely
hated Ico, though. I feel like it's just as bad as any other escort mission, made worse by the odd controls and unrelenting waves of enemies. (It should be noted I didn't get very far before ragequitting to eternity.)
That's a shame, it's the one game where escorting really blends in nicely as a core mechanic. I don't remember anything odd about the controls. I agree the enemies had an annoying tendency to spawn beyond their welcome, though.
Not the controls, really, but the way it controlled. It's not exactly
Super Meat Boy precision and tightness we're working with, here.
Shadow of the Colossus worked similarly, but I think that game managed to pull it off far better.
I really don't think the escorting blended well at all. Running with Yorda is jerky and weird, and her utter lack of capability to do much of anything by herself really stands out as a negative for me. I feel like it's necessary to bring her with me every step of the way, or else she'll get caught and I won't be fast enough to get to her in time. So that jerky movement is a constant thing. There was a bit in a courtyard that took me several tries to clear because of how big the room was and where the enemy spawns were.
It kind of feels like they took a pure-exploration game and stuck unwieldy combat and a stupid-AI partner in for no clear reason.