Every time you had to escort Ashley in RE4, at least sometimes you make her hide in a bin. But that is by far my most annoying.
That annoyed me no end at first too, and I would almost always take the merciful option of leaving her in her cell until the end too. Then I noticed that she always tries to stop walking a certain distance from you, so if you stop about 2.5-3 metres past a door she'll come through, allowing you to close it quickly behind her.ShadowGandalf01 said:For me, it has to be on Goldeneye 64, Bunker 2 level. Natalya would always stand in the same doorway as loads of enemies, so she would get hit by them AND you. In the end I'd always leave her locked up until I'd cleared most of the threats.
Oh god, a million times THIS.iwinatlife said:ANY escort quest from the original fable
It's interesting you should bring up words like "jerky" and "unwieldy". I agree 100% on their use, they describe the feel of the game perfectly. It's also one of the reasons I like it so much (so obviously we're splitting opinions here). Essentially it's about one helpless, weak character helping out a character who is even weaker and more helpless than he is. And yet Yorda proves essential to the game by opening up the Idol Gates (and instantly killing anything before that) and saving the game, which I always thought it was a cute touch. Just because a game isn't empowering doesn't make it bad or difficult. I'm not saying it makes it interesting per se, but to me it worked beautifully in an escort-based game.EcoEclipse said:Not the controls, really, but the way it controlled. It's not exactly Super Meat Boy precision and tightness we're working with, here. Shadow of the Colossus worked similarly, but I think that game managed to pull it off far better.Johnny Novgorod said:That's a shame, it's the one game where escorting really blends in nicely as a core mechanic. I don't remember anything odd about the controls. I agree the enemies had an annoying tendency to spawn beyond their welcome, though.EcoEclipse said:Honestly, I think the Alchemist is the best escort mission I've ever had to play through. It was awful when I was a kid, but it's fairly easy now.Johnny Novgorod said:fuckthisguy.jpg
I absolutely hated Ico, though. I feel like it's just as bad as any other escort mission, made worse by the odd controls and unrelenting waves of enemies. (It should be noted I didn't get very far before ragequitting to eternity.)
I really don't think the escorting blended well at all. Running with Yorda is jerky and weird, and her utter lack of capability to do much of anything by herself really stands out as a negative for me. I feel like it's necessary to bring her with me every step of the way, or else she'll get caught and I won't be fast enough to get to her in time. So that jerky movement is a constant thing. There was a bit in a courtyard that took me several tries to clear because of how big the room was and where the enemy spawns were.
It kind of feels like they took a pure-exploration game and stuck unwieldy combat and a stupid-AI partner in for no clear reason.
I kind of agree. I only occasionally do the ones that get me points with whatever romance option I want my character to pursue because they're just too much of a chore.Cookiegerard said:Any of them in Dragon's Dogma. You are forced to take them waaay too far, basically one side of the continent to another, they are useless in combat, but will charge at anything, and their health is tiny!
I don't think that jerky, unwieldy controls are the best way to give a sense of weakness. Part of me feels the control happened the way it did not through intention, but poor implementation. I can see what they were really going for in Shadow, which has a similar control scheme and gamefeel, though that game pulled it off much better in my opinion.Johnny Novgorod said:snip
I have not played Spyro 2 in over 10 years. I took one look at your picture without reading the text and experienced instant infuriation. I hate that guyJohnny Novgorod said:So instead let's make this about the WORST escort mission you've played through, and throw in a pic for fun. This guy from Spyro 2 inscribed itself in my childhood as my eternal woe:
![]()