What are these MOBA games all about? Could someone just give me a general rundown please.
I have seen videos, but have no idea what on Earth is going on
I have seen videos, but have no idea what on Earth is going on
While I have no problem with you using the term MOBA, be careful with that term since the Dota community hates it general.SgtMcgee23 said:What are these MOBA games all about? Could someone just give me a general rundown please.
I have seen videos, but have no idea what on Earth is going on
I would love to know where you're getting the numbers for viable characters, because those don't seem right at all. Unless Lol has changed drastically in the year I left it, there were maybe only like 20-30 heroes played on a regular basis (so about 20-30%) in tournaments or in pub play.WOPR said:Except in...The Wykydtron said:Because DOTA 2 is more complex than LoL. That's a fact.
Viable Characters (LoL - 92% vs Dota2 - 14% in champion use in tournament play)
Resource Types (LoL - Mana/Energy/Fury/Rage/Shield/Heat/Cooldown vs Dota2 - Mana)
Character Customization (LoL - 13 adjustable stats vs Dota2 - 3)
Innovation (LoL - Original characters and new ones every 3-4 weeks vs Dota2 - Copy/paste WC3)
...every aspect
So you may want to go look up what "fact" means, because I don't think it means what you think it means...
Well, there's only so many abilities that you can think of that are completely unique. That, and as someone mentioned, a lot of Riot's original team were apart of DOTA, so of course they're going to pull in some of their favorites. Though, I'd like to add they at least swap the kits up. I'm about 90% sure there's not a hero from LoL that's a complete copy/paste of a DOTA hero.NightHawk21 said:Innovation:
Dota 2: Copy and past from Dota (WC3), which is to be expected because the game is essentially a sequel/ remake.
LoL: In terms of lore they are good and creative, but if you're talking about abilities, most are just copy and pasted Dota abilities.
For example:
Ammu Bandage Toss - Clockwerk Grapple
Ammu Despair - Necro Aura
Ammu Ult - Treant Ult
>> These are just a few from one of the first champs on the list and you can do this for almost every champ in the game (especially the older ones), and doesn't even include iconic abilities that are blatantly copied like Karthus Ult and Blitz Hook.
It's a couple reasons really. First and foremost, DOTA is basically the coca-cola of the MOBA genre. It's basically what started it all. Now that there is a true sequel to DOTA out again, a lot of the older, more devoted fans have gone back to it and sometimes lash out at LoL for being a clone, which is kind of is, in a few ways. So are Heroes of Newearth, Awesomenauts, Smite and any other game using the MOBA formula that DOTA created. LoL and HoN are the closest to DOTA in gameplay and style though.WOPR said:I've noticed that as Dota2 grows in popularity, so do LoL hate threads/forums/posts/comments/everything.
Why do Dota2 fans hate LoL so much? Is it just here in America? Have you witnessed this too? Can anyone explain this?
I wasn't aware it was hated. It's pretty universally liked by everyone I know...WOPR said:I've noticed that as Dota2 grows in popularity, so do LoL hate threads/forums/posts/comments/everything.
Why do Dota2 fans hate LoL so much? Is it just here in America? Have you witnessed this too? Can anyone explain this?
Do that, if a random guy insulting you will get upset this kind of games are definetly a bad idea.meryatathagres said:I had thought to try DotA2, but from the quotes or caricatures seen in this thread, I think I'll stay clear of the genre.
I'm quite touchy, and get upset if random unknowns spew insults and hatred at me in a game. :/
I dont think this is ture at all. Most of the DotA 2 community doesn't seem to give a crap about LoL, and I play it here and there if friends want to do that instead of dota.WOPR said:I've noticed that as Dota2 grows in popularity, so do LoL hate threads/forums/posts/comments/everything.
Why do Dota2 fans hate LoL so much? Is it just here in America? Have you witnessed this too? Can anyone explain this?
You make it sound like the Riot guys completely jacked from dota..."they helped with the original DotA". You mean they made the original DotA. Icefrog succeeded Guinsoo. So it's not stealing when they use their previous work, which even then a lot is based off of WarCraft III.A Smooth Criminal said:Finally, in terms of Innovation, DotA heroes are still more innovative than League. DotA 2 is being developed by Icefrog, it's not like he's going to move onto another MOBA game and abandon all of the heroes of his DotA. Also, a lot of League champion ideas are taken from DotA, if you paid attention to the employees of Riot you might see that a few of them used to help with the original DotA, hell Guinsoo even had his own item in DotA called 'Guinsoo's Sheepstick'.
Don't forget pushing while refusing to buy wards.Shinsei-J said:Yay someone who gets it!The Wykydtron said:Also people never stop fucking pushing (then complaining about the lack of ganks)
Freaking stupid how many people don't get basic plays.
Then they keep pushing and keep getting ganked, don't take any advice because they think they're great and you're terrible.
I actually don't mind if people are bad, I just hate it when they think they're the greatest and abuse everyone else.
Taking me to my final point, Lol is full of scum and I think that's the main reason people hate it.
I never understood why people complain about "copying" abilities. Originality is dead. Between HoN, DOTA, LoL and other random fantasy games there is always going to be similarities between abilities. You have countless line skillshots, pass through skillshots, on click stuns, on click slows, global sniping ultimates, teleports etc etc. People steal ideas all the time. It's how practically everything gets going, why does anyone care?A Smooth Criminal said:The Wykydtron said:-snip-WOPR's points were, at best, idiotic. For a start, DotA 2 has less heroes than League of Legends. League and DotA allstars are about the same, however not all of the heroes in allstars have been transferred over.WOPR said:Viable Characters (LoL - 92% vs Dota2 - 14% in champion use in tournament play)
Resource Types (LoL - Mana/Energy/Fury/Rage/Shield/Heat/Cooldown vs Dota2 - Mana)
Character Customization (LoL - 13 adjustable stats vs Dota2 - 3)
Innovation (LoL - Original characters and new ones every 3-4 weeks vs Dota2 - Copy/paste WC3)
...every aspect
Next, DotA tournaments have a different pick/ban system. In DotA tournaments, there are 5 bans, then each team picks 5 heroes, then 5 more heroes are banned. In league, all of the champions are banned before the game starts. Even then League only has 6 bans with a much bigger champion pool.
Not only this, but DotA 2 is MUCH bigger in counter picking and team comp. Some heroes have lane partners who they do terrible with, some heroes have lane partners who they synchronize really well with, but might break against a certain team comp etc. This means that comp is a LOT more important which can pigeonhole tournaments quite a bit. In League the comps hardly matter because all of the champs are pretty much independent from each other.
Even then, how many players compete in tournaments? I can guarantee that neither you, me nor WOPR compete in any major recorded tournaments.
In the point about resources, DotA heroes all stick to one resource because of balance. If a hero is able to spam a powerful spell too much? raise the mana costs, if a spell is too weak but is spammable? lower the mana costs. In League the variance in resources cause imbalance and make it hard for Riot to balance. Just look at Katarina, they had to rework her because they couldn't buff her without bouncing blades becoming too powerful. Even after her rework she was unbalanced. Same with champions like Tryndamere and Morde. Different resources don't even add more depth to the game, they definitely don't make it more complex.
With character customization he's also wrong. DotA has pretty much the same amount of stats, however the stats can be built independently with some items, or they can be built in a group by using strength, agility and intelligence. You don't have to build agility to get more attack speed and you don't need to build strength to get health and health regen. The only stat which is missing is magic resistance, and that's because spells don't scale in damage. Even then you can buy items that increase the spell damage taken by the target, or give you % resistance to spell damage.
In addition to that, there are also A LOT more items with special abilities, you have items like Refresher Orb, Orchid Malevolence and Diffusal blade, which do things like burn mana, remove buffs, refresh cooldowns and silence. This adds a lot more complexity to building items and stats.
Finally, in terms of Innovation, DotA heroes are still more innovative than League. DotA 2 is being developed by Icefrog, it's not like he's going to move onto another MOBA game and abandon all of the heroes of his DotA. Also, a lot of League champion ideas are taken from DotA, if you paid attention to the employees of Riot you might see that a few of them used to help with the original DotA, hell Guinsoo even had his own item in DotA called 'Guinsoo's Sheepstick'.
And even if League releases a champion every 2-4 weeks, they're generally rehashed. You do get some new and fun champs like Syndra and Elise, however they usually follow the same pattern of Q = main attack W = movement ability and E = CC/AoE, with only a few minor differences between each champion.
Well if someone is going to claim that LoL's innovative hero designs are a big reason that it's way better than DotA when in fact a lot of LoL skills were stolen from DotA (I dunno if that's true or not since I've never played LoL, but a fair few people are saying that it is) then it becomes an important point.The Wykydtron said:I never understood why people complain about "copying" abilities. Originality is dead. Between HoN, DOTA, LoL and other random fantasy games there is always going to be similarities between abilities. You have countless line skillshots, pass through skillshots, on click stuns, on click slows, global sniping ultimates, teleports etc etc. People steal ideas all the time. It's how practically everything gets going, why does anyone care?